Sokobyo by Roroto Sic
(play in Browser here: https://roroto-sic.itch.io/sokobyo)
You have all the time to solve puzzles... or maybe not !
Every ̶1̷0̷ ̷s̷e̷c̷o̷n̷d̷s̷ 2 seconds survivors will do something.
It might be difficulte to think while protecting them from themself.
Will you finish all levels without loosing to much survivors ? !
Changelog post 72h :
-sounds added
-on/off sounds button added (to play as the jam version or updated)
Ratings
| Overall | 877th | 3.214⭐ | 100🧑⚖️ |
| Fun | 771th | 3.175⭐ | 99🧑⚖️ |
| Innovation | 754th | 3.129⭐ | 99🧑⚖️ |
| Theme | 1154th | 2.646⭐ | 98🧑⚖️ |
| Graphics | 620th | 3.592⭐ | 100🧑⚖️ |
| Humor | 866th | 2.289⭐ | 85🧑⚖️ |
| Mood | 969th | 2.977⭐ | 90🧑⚖️ |
| Given | 128🗳️ | 176🗨️ |
I've encountered a couple of bugs:
1. if you and Zombie push Boxes towards each other in level 2, they will merge into one box instead
2. Then the zombie is capable of moving through that same box, and eventually reach the end of level and move out of it altogether.
Oh and fyi the ldjam embedded version worked flawlessly for me :)
Thanks a lot for bug report, i fix them.
My first entry is still playable, but a new bug free version, is available in browser : https://roroto-sic.itch.io/sokobyo. and window.
I wish there was some more reward when I complete a level. I would also have liked keyboard input, instead of having to aim and click my mouse.
The concept is cool, it's a nice twist on classic sokoban games.
The first two levels felt great, they introduced the mechanics nicely! I don't think I did what I expected on the third one though, but I beat it haha.
I would love to see more levels on this!
Great job doing this solo and thanks for the game 👏
And I agree with @asbjorn that keyboard input may be better than mouse. Anti-clockwise move is also needed.
I wish the game proceeded to the next level automatically and that there was some light background music. But I understand the limitations of doing everything on your own. Well done!
thanks for sharing it on stream :)

BTW I had the same error with embedding my Godot game onto this site, so don't worry about the error!
Also, love the art work / color palette, well done!
Your puzzles were very interesting and fun to solve and the "Baba is you" art is really cool!
Good job!
I like that you chose to go for 2 seconds instead of 10 seconds :)
Though I do think it would have been cool to have a way to choose the direction in which to turn for the character.
Bonus points for the art style which is very coherent and polished.
Great work!
HTML5 (web) - works
Interesting puzzle game! But the music was not enough ='(
Nice job
check out my jam game!

After that, it was a lot of fun!
I loved the sprites, though there were times where I wasn't paying enough attention and didn't realize that my character was going to go the wrong way. I had to learn to "point with the hat".
Overall though, a stellar entry for the game jam! The mechanisms felt really clean which is hard to do in a "simpler" style like this so kudos for that. :D
Congratulations for how did you make it, but I missed a few things:
- Some basic character animations. At least move some pixels to give more life to the game.
- Give an extra option to unlock the rest of the levels. Don't give it that easy to the player.
- Some basic narrative content. Why the player is stucked there? How and why is this character in that situation?
Anyways, we all know that ldjam is about creating and enjoy creating a game in a short period of time. So... Congrats again because this one really take me back to the old puzzles games of my gameboy when I was a small kid.
Thank you so much for giving me this kind of nostalgy in game. Please, continue creating this retro style! :v:
I can see why you changed it from 10s to 2s. Waiting for 10s for each move would have been really frustrating.
I sincerely did not expect the zombies, and it really freaked me out at first. Took me a little bit to understand how the zombie moved (and until then, it was pretty scary, haha) but once I got it figured out, controlling their movements and slipping in between pairs of zombies was a lot of fun.
I see that quite a few commenters above mentioned they'd love to have keyboard controls instead of mouse controls, and I find myself agreeing with them - but I think I'd like to expand a bit more upon that:
I find that a lot of one-button games in general work just as well with a keyboard as they do with a mouse, and although I personally prefer a keyboard, I've come to believe that this is (mostly) up to taste. If there really was only one button to press, I'd optimally want the mouse to work, as well as any button on the keyboard (maximizing accessibility).
Be that as it may, deciding to have mouse controls is a perfectly fine aesthetical choice. The main thing that bothered me about it, was the fact that I had to click [on top of the survivor] instead of [anywhere on the game board]. Although I can see that the design choice that was made makes you feel a bit more like you're directly controlling the character, moving the mouse around all the time sometimes felt a little bit awkward, and maybe it would be more comfortable to play without it.
That being said, I can see plenty of good reasons to anyways make you *absolutely have* to click the survivor, and absolutely have to use mouse controls: For example, if future levels introduced multiple survivors, the mouse controls would be immensely useful in deciding which survivor is the one you are attempting to control.
As a final note - I noticed that you can use both your left and right mouse buttons to rotate the character.
That's awesome :) although both mouse buttons turn the character in the same direction - and maybe it would be more appropriate to take advantage of the fact that you have a second button to allow the user to rotate the survivor in the opposite direction as well?
(Also - thanks both to @roroto-sic and @bqq for explaining the pun in the name title - I was super curious about that and I'm glad that reading the comments cleared it up. That's a *very* good name, haha)