Ten Secs To Pack! by LDJam user 299696
https://youtu.be/kWAhsp0WfgU
Description
Hi No.10! Welcome to Top Science Tech!
Every 10 seconds, the conveyor belt brings a batch of goods.
Just pack and load them!
One more thing, please don't be surprised about goods
Remember, pack them as fast as you can!
If you have more questions
The Employee Handbook can help you.
Controls
- You only need a mouse, click the left button and move the goods.

Screenshots and Video

Team
- FRANK LIU - Code and Design
- PUHAN SUN - Unity and Code
- YUANYUE TAO - Art @Instagram ytao11
- Karen Kwok - Art and Code
- QIRAN QIAO - Narrative and Publishing
Credit
- Unity
- Playonloop
- peerless - Ragtime
Ratings
| Given | 24🗳️ | 16🗨️ |
Maybe the absurd amount of polish? Maybe the well implemented mechanics? Maybe the simple yet stunning visuals?
Ten Secs to Pack took me by surprise for sure, but boy am I glad I ran into it while rummaging online. At first glance I saw it as just another indie platformer, but after giving it an hour of playtime I can tell you for sure that this is one of those games that you could play for a long time while being completely immersed.
Let me walk you through my thoughts when I first booted the game up. First thing's first, as I mentioned earlier, the polish. Right off the bat, the menus impressed me. Which isn't exactly something I usually pay attention to, but my gosh the menus are nice. The little animations, the minimalistic style which reinforced the whole game's theme. Can you tell I like the game yet? I mean, I did just make a paragraph about the menus.
Moving onto the mechanics, with the certain interesting elements handpicked for this game, tactile and smooth controls, and the polish already apparent; this game is darn fun. Jump snakes, chaging gravity, moving boxes on mouse, a great feeling of momentum for the sphere you play as. All good stuff.
Great entry!
Sometimes clicking on the box under the table to get a new one wouldn't work, and what I mentioned earlier that it just stopped giving out objects to pack after a while. Also at one time, when the conveyor took the packed boxes away it also moved the box I had set up on the table, this only happened once though so I'm not sure what I did to trigger it, it doesn't seem like a consistent error.
Overall though, super fun game, I could play for a long, long time trying to get all the entries and see all the objects, and it's just really satisfying to pack the boxes and stack them neatly.
For macOS users, the binary is not marked executable (common Unity bug) here's how to fix it if you haven't seen it before:
`chmod +x /Users/$USER/Downloads/10\ Seconds\ to\ Pack.app/Contents/MacOS/10SECSTOPACK`
And right click open twice, accepting the prompts.
Overall, I loved the creativity with the items and their behavior, there's a potential here to create a huge variety that will keep the player on their toes for hours.
Oh, and a separate appreciation for making the book actually animate when opening/closing!
Ps : nice idea you had to put the cat on the top of the screen
Ps2 : might be a bug but you can pack objects in already closed box
the game itself is pretty good though, real nice art badass music!

Also, I would be happy if you rate my game, it's also my first one :)

Hope the game can make you laugh! Once you guys finished it, you will get a notebook full of the funny stories of the strange stuff and creatures.

As its beening mentioned, the gameplay is immersive and relaxing. I have been playing this game for quite a while and I didn't feel tired. Well done!
The art was all gorgeous. I'm particularly fond of the three-eyed teleporting black cat.
Despite how fun the moment-to-moment gameplay is, I felt lost with the lack of overall progression. I was just doing the same thing over and over again forever with no noticeable changes. I wish there was a counter of how many boxes I'd packed that day, and some kind of ending to the game if I pack enough boxes and my shift ends.
The gameplay screen is very immersive and diegetic except for two things: the ten second timer doesn't actually work, and the boxes appear out of thin air. IMO, a functional timer and a little chute for new boxes to fall out of would have taken the gameplay to the next level of polish.
While I was playing the game, I felt very tense, and I was constantly trying to go as fast as possible. I played this way for one reason: the employee handbook at the beginning of the game told me there would be severe consequences if I fell behind on my work, and implied that I had an overbearing boss who would step in to punish me if I took too long. However, after reading your comments here, I see that this is not how you want the game to be played: you want players to take it slow and relaxed, experiment with the sandbox, and take the time to read all your cool item descriptions. Unfortunately the game's intro explicitly discourages this playstyle. IMO the employee handbook ought to be rephrased. Instead of threatening the player if they take too long, it should tell the player that they're free to do whatever they want. (Perhaps the protagonist is the CEO's kid so they don't need to worry about being fired :))
Overall this was a charming and extremely evocative game. I loved the atmosphere and the freaky backstory that was constantly being hinted at. Y'all did a great job and I had an awesome time playing.
A few technical notes, btw:
- It was very annoying to not be able to change the size of the game window. I like to play games in fullscreen, but I had to play this one in about one-ninth screen.
- Just as a heads up, you're not supposed to ship the file that says `DebugInformation_DoNotShip` xD
I always thought I'll never say that I actually had a lot of fun packing stuff ^^.
You made an amazing game !
Graphics and music are also on top.
Packing was really fun! If you reduce the number of repetitions, then tag me. I'll play for the second time :3
I opened it anyway. Just hope you are not malicious :D
I liked the artstyle and the unexpected things coming from the conveyor belt :D
I hope there's a punishment for player that cannot finish packing on time or break stuffs. It would also be better if you can build a webGL version of it as well. Good job guys!
Some things we think could be improved:
- The music loop is a bit short.
- There's no clear indicator of progress.
- We got told "too messy", without having a lot of mess, which was confusing.
- The physics felt too glitchy for us, and often, objects rotated realllly fast around the cursor.