You have 10 Seconds by BuzzyBee

[raw]
made by BuzzyBee for Ludum Dare 51 (JAM)

You must complete randomly selected levels, but each one has a ten second time limit. You have 3 lives. How many can you get through?

After thinking I wouldn't be able to get something done, I managed it! I did have to skip out on actual graphics to make it happen, but it's not like graphics are my strong suit anyway so i can live with that.

You have access to a double jump and a horizontal dash, as well as standard 2d platformer movement. You get a life back every 15 levels, with a maximum of three. The timer on each level doesn't start until you start moving, so take some time to examine unfamiliar terrain before launching into it.

Your score and lives are displayed in the top-left of the screen and the timer is on the top-right.

Controls: Horizontal Movement: A/D or left arrow/right arrow Jump: Space Dash: Shift SC1.png SC2.png SC3.png

Ratings

Given 17🗳️ 0🗨️

Feedback

Igor Morgun
04. Oct 2022 · 14:24 UTC
Gud
ThatzNiko
06. Oct 2022 · 14:21 UTC
It was ok, love the minimalistic graphic
CodeChomper
06. Oct 2022 · 14:29 UTC
Wow while the game was hard to play I understand that is the point. The music was the best from all of the games I have played so far! A supper solid entry and very entertaining to play. Thank you!
FrankieWhispers
06. Oct 2022 · 14:31 UTC
I think years of Mario made this hard for me. Good work on the theme and and the game. I like how the levels are never the same after you restart.
LDJam user 297980
06. Oct 2022 · 14:47 UTC
The gameplay was good. the fact that I did not see the same level again after the game restart in my limited time playing it is awsome!
Lauptimist
06. Oct 2022 · 15:46 UTC
Cool entry and love the minimalist art, I like the way you used the theme, but it was quite hard to have a hang of it at first. Cool game anyway!
LDJam user 242971
09. Oct 2022 · 13:48 UTC
I just liked it, I wish there were unlimited lives. I like how the jumps seem impossible. Thanks!
broodjethomaat
12. Oct 2022 · 09:07 UTC
Was nice! graphics were nice and minimalistic, Hate The lives system tho
Elmos Minion
14. Oct 2022 · 03:40 UTC
Great game! The style was nice, and the movement felt great. Some things that might improve it a lot:

- Controls: there weren't any in-game controls info so I didn't figure out you could dash till I checked back here...mostly my fault though :P
- Lives system: Instead of 3 lives, I think it would be much better if you had infinite tries on each level, would make it feel more relaxing (and probably addictive lol)
- Maybe add more visual feedback effects, so it feels even nicer.

Overall great entry, just needs a bit of polish. Looking forward to more like this in the future :)
niterich
15. Oct 2022 · 20:57 UTC
Controls feel great, the music and sound effects are nice to add character to the game. I would also like to see an infinite lives mode, just so I could see all the levels without having to spend too much time gettin' gud. Maybe change the incentive from "don't run out of lives" to "who can speedrun this game the fastest"?
ninjacreeper47
20. Oct 2022 · 00:38 UTC
I am very impressed with how well tuned and designed the platforming levels are. The timing is perfectly tight. The platforming has just the amount of space and challenge so that you have to respect it, which works well with the timer and lives because the levels are neither frustrating nor trivial.

That said, the lives are a bit frustrating. It's pretty easy to make a mistake, and sometimes there's an interesting screen that I would have preferred to try until I beat, or after dying i'd have to go through levels which are getting more and boring. It still works for what this game is going for, but how good is that thing you are going for?


This game also desperately needs some basic tutorial or instructions, I figured out space to jump fine but then would consistently get to a screen which required a dash. It took me a bit to realize this game even had a dash, the game was unplayable until i thought to try pushing shift.
Geckoo1337
21. Oct 2022 · 14:04 UTC
Really well done. I liked the minimalist aesthetic and the tiny music. The mechanics work well as expected. I have just one complaint - it is too hard. The curve of difficulty is not correctly balanced. You are not too far, but sometimes the game becomes just very frustrating. Changing the level randomly is a good idea. It reminds me Trip To Vinelands, but with another concept. Thank you ++
thedashdude
21. Oct 2022 · 19:25 UTC
I concur with a lot of the commentary above. Lives are little harsh, and the game is difficult. Nothing wrong with being difficult, but the level design did irk me. Some of the levels were easy to clear with over seconds to spare, and some I'd fail all three lives at just pixels away from victory. Framing this as a high-score game seems weird to me. I'd say it would be more fun as a straight platformer, with each level on a 10 second timer. The high score thing didn't seem to mesh well with the level-based design. Maybe organize the levels into worlds, three lives per world? I enjoyed the gameplay, sound, and the look of the game, but the framing felt like it needed work. Nice work.
LDJam user 268934
21. Oct 2022 · 20:42 UTC
20. … you Made it :)
Personally a little to difficult to experience all you made. Good game entry till next time !