Hylee's Little Potion Shop by Federico Giorgi
Good morning, my dear Hylee, if you are reading this letter, congratulations! I was called back for a few days by my colleagues in a nearby town, and I will be unable to take care of the shop for this time. For this reason I have decided to leave it in your care, my young apprentice. Mind this place, as my precious refuge and main refueling place for adventurers from all overland, and I recommend that you always treat everyone to your best. No one in here would be able to handle this place better than you, so you have all my confidence. So I would do a great job.
Have a nice day, your teacher Neri
Commands
WASD - Movement
Q - Drop object
F - Interact
The game supports pads for Xbox, PlayStation and Switch (even on UI)
Screenshots

| Itch.Io | https://namelessstudio.itch.io/hylees-little-potion-shop |
| Original URL | https://ldjam.com/events/ludum-dare/51/hylees-little-potion-shop |
Ratings
| Given | 31🗳️ | 41🗨️ |
I also don't appreciate that the game claims to support gamepad controls but I can't break curses without hitting keyboard buttons. I didn't like the keyboard controls so I tried a gamepad instead, only to be met with frustration the as well.
That said, I do like the music and aesthetic, so I'm looking forward to seeing you fix the controls so that it's playable without discomfort.
Overall, very enjoyable
The graphics are super cute. The music is also good, but is annoying with time because always the same sequence of sounds. all in all well done, but edges that need to be honed.
But... the mechanics were far too much for me.
I managed to make a single potion before stopping (I think 3 people had left).
There are many tiny things that could have made many of the overwhelm easier to handle, but as it stands, that was so complicated. x.x
This was an extremely ambitious game and you successfully delivered so many aspects to it and that makes it really cool! But, with the confines of 10 seconds, doing everything became instantly too rushed.
Each aspect was enough on its own to create a game-jam level of challenge.
I feel like I could have managed if the recipe appeared over the persons head after I talked to them, with the popup crystals, but not the minigames at the cauldron. With all the mini spams/type-ups it went from "what a wonderful world" to "I am overwhelmed and this stopped being enjoyable, I'm just confused". Which is a shame because the rest is soooooooooooo good.
I'd really like to see this made with a version for mortals because I really want to get to enjoy all that it has to offer (that I'm able to handle).
Please feel free to send me a shout if you develop it further. =)
The 10s curse is such a good idea - and well implemented. It adds a little flavor, without being overbearing, and fits the world perfectly!
The character design is so delightful and well rendered - and the spells ingredients so unique! Even though I knew I couldn't win, I was happy I got to sit and read through the whole spellbook.
Also - totally normal for a jam game, but rapidly pressing 'q' or what-have you can be a little rough on my carpal tunnel. But pressing the different keys in order is fun and challenging!
The 2d was was so cute and fun - I assume the 3d art was an asset pack? If not, that was a jaw-dropping amount of work! All in all - great job. I really loved your art, polish, and worldbuilding. A very charming entry!
Any tips for someone who has a bit of modeling experience (blender), but would take 10x as long to produce a set of assets like that? (No worries if you are too busy to reply)
Really nice entry!
I didn't really understand what the curses were doing though, aside from the one inverting the controls.
It would be nice to be able to go to the main menu from the game (I tried Esc but it didn't work, maybe I missed something?) and to maybe craft a potion in the tutorial because it is quite a stress in the actual game haha
But really well done in the time given, very lovely visuals and sounds
First I want to point out that the looks of the game is just awesome. It's kinda `Don't starve` style everywhere and I would recommend to be even more consistent with that - I think ingredients might be sprites as well, not only characters. Also probably camera might be less perspective to avoid such big impact to sprites.
However I think the biggest problem of the entry is a learning curve, it doesn't exists. From the very beginning you have to brew complicated potions and have overcrowded queue and it's not even enough - the game throws additional challenges & debufs to you. It's too much for the player, who just turned it on and in my opinion causes more struggle, than fun.
But you probably already aware about it and I hope you the best with this and following games!
One minor quality of life thing would be a way to pause and go back to the main menu or to restart :)
The game could have some tutorial to help make the potions, many times I didn't know how to do it and I had to keep looking at the book which made me lose several hurried customers, but after a while of making the potions I managed to memorize the correct steps to do each of them.
Good work!