Oroboros by Black Potion

THE GAME
Oroboros is a RPG game where you are a sky's pirate. The world as been shattered by an Oroboros, a mystical creature burried under the earth. Against all odds humanity survived, this event has awoken earth true power, the mountain stones!!! 500 years later, Oroboros still swim in the earth core. Every 10 seconds Oroboros rotation around the core is throwing wave of heat in all directions.
Go explore this new world, talk to people, get quests and finish them, kill NPC, grab some good stuffs to survive.
HOW TO PLAY
- ASDW to move
- Left click to use the selected skill or inventory items
- Keys 1,2,3,4,5,6,7,8 to switch skill or inventory items
- Press E to talk to NPC if possible
- Press Escape to display Menu to exit the game
INTRODUCTION
https://youtu.be/gNREODk6lxE
SCREENSHOTS





CREDITS
Programming by @Chapo and Narcisse members of Black Potion
You can check our work at BlackPotion.fr !
EDIT
I tried the game with the build but it looks darker than on my unity, I'm trying to fix that
WHATS NEXT
We are working on a steam version with all the amelioration that you want : - Better light - Better aiming to grab apple - Better sound / music and SFX - A dedicated attack button - Stackable inventory - Better story with guide to not be lost at the beginning
Of course we will work on a lot of new features, we have a lot of ideas You can already wishlist the game on Steam at : https://store.steampowered.com/app/2160440/Oroboros/
Hope you will help us to make the game better and better ;)
| Original URL | https://ldjam.com/events/ludum-dare/51/oroboros |
Ratings
| Overall | 874th | 3.219⭐ | 34🧑⚖️ |
| Fun | 1061th | 2.781⭐ | 34🧑⚖️ |
| Innovation | 988th | 2.844⭐ | 34🧑⚖️ |
| Theme | 1030th | 3.063⭐ | 34🧑⚖️ |
| Humor | 755th | 2.5⭐ | 33🧑⚖️ |
| Mood | 736th | 3.281⭐ | 34🧑⚖️ |
| Given | 16🗳️ | 34🗨️ |
Some tips to improve:
1. Allow pickup objects without mouse cursor being on them - it's too hard to pick up apples
2. Add some sound effects for wolves, attacks, object pickup, etc. The music should be helping to set the mood, but sound should help inform the player what is going on for things like the sun etc.
3. You mention you are trying to fix the light levels, it is too dark, shadow opacity should be down a bit too I think
Massive thank you for uploading a Mac version. Too many entries only have a PC option
I noticed how are it is to pick up apple, I think I will put a radius around the mouse to pick stuff and I will make them stackable too hahaha we made wood plank object too but I removed it because we didn't had time to use it on quest.
For the SFX we need to do it for attack, walking and maybe a bit of wind at least but not enough time too
For the light level it looks like a post-process problem, still investigating these...
Thank you
And no time for SFX but it is on our todo list for next version of course o//
Some things I would have liked to see:
- A dedicated attack button. It was a bit cumbersome to have to switch away from my attack in order to eat an apple; having one button for attacking and another for items might have been a way to solve that?
- As others have noted, a more lenient pick-up radius.
- Some indication of how to survive the heatwaves. I thought I could hide in the shadows of the little buildings, since some NPCs were doing that, but that didn't seem to work. (The flare in the sky was very cool though.)
- Some indication of what I'm trying to achieve. I sort of just aimlessly wandered around. Having a goal, however vague, might have been helpful in orienting myself. (E.g. go to the town)
Je trouve l'univers et le fait qu'il y a un constant risque à cause des ondes de chocs très intéressants et originaux. Ce projet mérite d'être continué à mon avis !
Quelques remarques sur le Gameplay, beaucoup qui ont déjà été faites :
- Au début j'étais assez paumée, je savais pas trop où me rendre ni comment éviter de me prendre des malus à causes des ondes. Au finale je sais toujours pas comment faire et c'est dommage.
- Concernant Capitaine Martin, vu qu'il est dans l'ombre et qu'en plus il n'est pas un NPC comme les autres, ce serait bien que sa position et son rôle soit indiqués visuellement.
- Comme dit plus tôt, ce serait préférable de dissocier le bouton d'attaque de l'inventaire. Aussi accumuler les pommes dans un même emplacement plutôt que de devoir appuyer sur des touches différentes pour les consommer.
- C'est assez difficile de ramassez les pommes parce qu'il faut beaucoup de précisions. Peut-être les rendre "ramassables" une fois arrivé à une certaine distance d'eux.
- Autre que la musique, du son qui accompagne les évènements aurait aidé le joueur à se situer dans les actions (les loups, les pommes qui drop, Capitaine Martin dans les environs, l'onde etc))!
- Etrangement j'ai apprécier les flashs à chaque onde, ça fait un peu paniqué et se dépêcher de trouver un abri.
En tout cas merci pour l'expérience, j'ai conscience que 48h c'est pas beaucoup de temps et que vous auriez surement voulu nous partager plus de votre concept, cependant ce que vous avez fait est balaise !
Really like the game, this is looking already really good.
Few things I saw; settings are not working, and it looks very dark because of some light problems I suppose. But this is already functional, and it's super impressive for a 48 hours development. Great job!
This seemed like a really good foundation for an adventure rpg! lots of complicated systems, and a cool world that was fun to explore.
Other than that it seemed like a good game but I wasn't able to see much of it.
It's impressive how many things you managed to do in such a short time. I love low-poly RPGS, it's cool to see one here.
Of course, the game could be polished in a lot of ways, here are some things that felt like priorities to me:
- Put attack and using items on different buttons instead of having to select from a menu and then click.
- Grabbing apples was a pain, it would be cool if it was a bit easier. Maybe even just by walking over them?
- It was easy to understand when I hit wolves, but not so much when they hit me.
- Lighting felt weird, I couldn't see anything in dark areas.
- The world was way too big and easy to get lost in. It doesn't go very well with the time limit mechanic.
I saw you are planning to push the game further, so I hope this helps!
Good luck and thanks for the game ✨