Speedrun for light by _mK_
A Pixelart 2D Platformer (with oldschool CGA pal vibes) by @mK
HOW TO PLAY
You have 10 seconds of light to cross each room as fast as possible, but be careful if you lose you have to start over!
CONTROLS
- WASD / ARROWS / SPACE - Move & jump
- ESCAPE - Pause
- R - Level restart
- F - Switch Fullscreen (desktop only)
- X - Quit (desktop only)
SCREENSHOTS



BONUS

VIDEO (walkthrough gameplay)
https://www.youtube.com/watch?v=6mbnI9g1Afw
TOOLS USED
Engine - Phaser3
Ide - Vscode
Gfx - Aseprite
Level - Tiled
Audio - Bfxr / Audacity
CREDITS
- Muzak - Rap2h
BUG FIXES / CHANGELOG
v1.0.1
- Added WASD controls keys
- Remove some tiles that made a jump almost impossible to pass (very unfair)
- Fix bug with the music when you finish the game (play twice)
- Fix fullscreen not working in desktop mode
v1.0.2
- Added SPACE control key for jump
- Fix minors bugs (with audio)
Ratings
| Given | 37🗳️ | 1🗨️ |
It's very stressful (good stress :wink: ) to find the exit before time is up. Very good idea :wink: Congratulations !
Well done!!
Good job :)
It got hard when I started going up.
This game is fun, and I'd like to finish it, but arrow keys are really uncomfortable for me, a WASD option would be much appreciated.
*(oh, but I see you recorded it! nice :D had no idea you were still there haha)*
I enjoyed grinding away at it while slowly descending into madness haha
I didn't manage to beat it, but it was a very satisfying platformer with a nice themed twist. It actually really reminded me of a platformer that had a similar mechanic in LD50 a lot, but I can't remember the name
I also really love the color palette you used!
Also it obivously looks very nice and polished :relaxed:
I think it would be cool if instead of finding the exit there would be some lanterns that you would collect :flashlight:
visuals are great, controls are super responsive (the wall jump is intuitive)
It was INTENSE.
I was grumpy that there weren't any checkpoints after a few deaths cause I kept dying at the exact same spot and then I had to start all over again.... and then started dying in earlier spots cause of my frustration.
BUT. I am terribad at platformers.
I normally hate them.
I actually had fun on this one.
The visuals were great, I loved how everything was closed in. The sounds were perfect.
Everything felt rushed, chaotic, and just perfect.
Incredibly well done.
If this game were to be further developed/made longer I would definitely say that there needs to be an easy mode that puts checkpoints in for us bad at platformer types. xD
Thanks for the fun. :D
At first it's cool the become faster and not die where you died before but it's become quickly boring at least for me.
I couldn't make it to the end, my reflexes aren't what they once were. :grimacing:
I feel like wall jumping is a bit easy, as pushing off doesn't have much horizontal force and you can just hold one direction snd spam jump. @m4ttu built a similar game that makes this a bit more difficult.
Only other tiny nitpick is the jump sounds varied in pitch a bit too much - the lower ones sound like a smaller jump.
Nice job! I finished it :).