Sneak Guy by bwalter
Wow, what a sneaky guy.

Sneak your way through a castle where the lights come on every 10 seconds.
| Source Code (.GMZ) | https://bwalter.itch.io/sneak-guy |
| Game | https://bwalter.itch.io/sneak-guy |
| Original URL | https://ldjam.com/events/ludum-dare/51/sneak-guy |
Ratings
| Given | 24🗳️ | 3🗨️ |
My main suggestion for improvement would be regarding the level design. As it stands, it's quite easy to get caught out immediately at the spawn, before you can even get your bearings. That's a little un-fun.
By the way, is this a game maker game? That's so retro.
BTW: for anyone else who didn't get it, you have to hold the Down button to hide. I was about to throw this game out as obviously broken before I figured that one out...
I appreciate that you took the time to make a tutorial for each of the items in your kit. It made sure you knew all your tools before dumping you into the action. I will say that the smokescreen and club were vastly more useful than the coin. I almost never was forced to use the coin.
I really like the guard AI, and how expressive they are when they become suspicious or surprised. The torch lighting is also really neat visually. The lights turning on and off didn't really affect how I played that much. I'm not sure exactly what they did mechanically, although I did sometimes get caught even while hiding when the lights were on (but inconsistently).
The storyline was also fun. I like the good-natured nude protagonist who only wants to beat the crap out of armed guards and tuck the princess into bed.
Well done for 48 hours!
I drew a picture of one of the guards and added it to the fan art compilation on my [profile.](https://ldjam.com/users/jeremy-ryan)
The SFX when dying was great, levels were creative. And it's a compo, great work!!!
Really nice game. I loved the minimalistic graphics, audio was nice too. Gameplay was spot on, very simple mechanics of hiding, I liked how the guards felt lost whit the "?" in their head when I pressed the down key to hide.
Very nice entry, congrats!
I found myself getting frustrated at the gameplay sometimes, getting bad results from seemingly random happenings (whether a guard turned at the wrong time, or if they even happen to see me during the light seemed random at times) but retrying was very quick so after a while I didn't mind it. I think the on/off timer felt largely irrelevant for most of the game, at the very least it would've been cute to tie that into the story! especially with the ending (funny twist :) but maybe the king couldve been the one flipping the lights on and off, i dunno!). Eventually each level became just sprinting paste everything, using club the cloud as backup. but i didn't find anything displeasing about that.
All in all, this is really good!
The look for is really nice and clean, very cohesive and readable style.
Great job on all the artwork and pacing, though!