Satellite commander by Henrik Ganard
A physics based game where you controll a satellite and try to avoid other satellites while sending data down to earth.
| Link | http://studionorrsken.com/ld51/source.zip |
| Link | http://studionorrsken.com/ld51/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/satellite-commander |
Ratings
| Overall | 264th | 3.373⭐ | 73🧑⚖️ |
| Fun | 284th | 3.225⭐ | 73🧑⚖️ |
| Innovation | 148th | 3.536⭐ | 72🧑⚖️ |
| Theme | 425th | 3.007⭐ | 71🧑⚖️ |
| Graphics | 346th | 3.085⭐ | 73🧑⚖️ |
| Humor | 277th | 2.435⭐ | 64🧑⚖️ |
| Mood | 270th | 3.14⭐ | 70🧑⚖️ |
| Given | 60🗳️ | 92🗨️ |

Really fun game - although it turns out I'm pretty bad at rocket science. Going where you want to is actually quite difficult, even without worrying about random satellites!
It is a funny game! One thing: There is a lot of data shown on the screen where actually only the battery percentage is really relevant. I just noticed, that there is a battery after I couldn't control the vehicle anymore, so maybe this could be presented a bit more prominently. Not a big issue though, cool entry!
@lancival the patterns are a bit problematic especially when you panic and start to get to big swings. The key to success is to make small adjustments.
@oadt, wow. 258,68 is a great score. I have only got an A score once. The higher the score you get the harder it is to improve. The steps is farther and farther away.
Thanks to all who plays it and leaves feedback, it´s so fun to read the comments.
Well done!
Love the mechanic, the mood and everything. The embedded version is cropped but still playable!
Besides that, nice game. I liked the UI and using "GB send" as score is also very creative.
As some of you have pointed out I could mak the controls a bit more arcady and change the orbital pattern change in world space, something I have to try.
Still impressive becuase its realy fun to play.
@senso and @daandruff: Yes, With more time I could have made the audio/visual indicators easier to pick up when using the thrusters.
One potential comment would be to coax in a pseudo-autopilot to help with controls; it can get disorienting as the player moves relative to the planet, which thruster needs to be thrusted. Although that could be considered part of the challenge ;)
Thanks for playing it and your kind words. I know the graphics aint the best and that is OK for this jam.
I just realized its not about staying alive its about staying close
Sometimes I felt the controls were overly complicated. It is due how the satellite turns and suddently thrusters start working differently than your brains would expect.
Especially in the beginning of my journey to a professional satellite pilot, I found my self outside of the screen. It is really hard to get back from there. Possibly adding a small indicator to the edge of the screen to tell where you are could help with that. Or just straight up killing the player if the satellite is too long outside of the screen.
But overall, this was a fun game! Great work!
I like the concept, and spent good amount time playing this game.
I think I'd like to see a bit more information about the orbit, speed, and an axis for direction of thrust. But maybe that's my too many hours in KSP talking :)
Love the music from the menu, very entertaining, and also the text "and the instructions are lacking, deal with it" :smile:
I think we don't see the fire pushes enough, you should make them more obvious.
Anyway I enjoyed it!
Pros:
- This is quite addictive game!
- I love the 'just put stuff together' earth model, it's adorable!
- The graphical fidelity It takes me back to the 90's (which is of course a positive!)
- The game gets quite tricky pretty fast
- I like that you went honest with the music opt-out
- Oh my the scoring is brutal (but hey, it's at least honest, because I couldn't even transfer half of a modern game these days haha)
Cons:
- The controls are quite challenging at first to get around, especially down-up movement
- Is it me or is the spawner not every 10 seconds, but every 4-5? Therefore I just find it fard to get it around the theme a bit (however, my screen is 165hz refresh rate, would that affect unity Update method or Coroutines?)
Good Job nonetheless!
I found the controls really hard to navigate, but still I played like 20 times. So you must have done something right!
Great concept, definitely something I would have played with my friends back in the coffeebreak arcade days :)
I like the choice between survival and score
@honest-dan: yes. An auto-zoom to keep the player visible at all times would be great. You only score while close to the planet but it is too easy to lose control over the ship as is now.
As others said - add zoom. It'd also be cool to make it about Kessler Syndrome, where sattelites leave debris that destroys other satellites, increasing a death-zone for your satellite.
@waterfowler: There seems to be a bug making the satellites spawn to fast making it even harder and if you have C+ you have a quite high score actually. The rating is a bit harsh.
Here's my highscore after several tries:

Thanks for playing my game and leave feedback.
Also, I know you opted out of audio, but I just have to say I found the radio gibberish hilarious :laughing:
I found it difficult to understand the controls initially, but once I got the hang of it I felt pretty comfortable flying around. Love the trailrenderers!

Maybe the controls could be relative (up away fron the planet, right retrograde...) ?
All in all it's a nice game even if i didnt manage to get a really high score x)
https://youtu.be/r7ysXN5q934