Reinventing the Wheel by gonutz
You are the caveman that invented the wheel. With your superior physics knowledge you roll around rocks like no one else.
Basic puzzle game where you have to find a way to the exit.
This game was written from scratch in Go (Golang). It compiles to a Windows executable without external dependencies.
The graphics were created with GIMP, the music with Bosca Ceoil and the sound effects with Bfxr. Thank you to the creators of these programs and to the creators of the Go language!
Basic puzzle game where you have to find a way to the exit.
This game was written from scratch in Go (Golang). It compiles to a Windows executable without external dependencies.
The graphics were created with GIMP, the music with Bosca Ceoil and the sound effects with Bfxr. Thank you to the creators of these programs and to the creators of the Go language!
| Windows | https://github.com/gonutz/ld36/releases/download/v2.0.0/ld36.exe |
| Source | https://github.com/gonutz/ld36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110557 |
I just made a quick change to allow SPACE for jumping as an alternative to UP.
As for the physics, the rocks still have rectangular hit boxes as I had no time to make them round ;-)
The puzzle in level three is a result from these physics, just try it a couple of times (use F2), you will get the hang of it :)
It's wonderfully simple and has good music too.
Finished the game :D
It would have been good to have some context for why the magic portals existed in such a prehistoric world. Also, a background would really elevate the overall graphics.
Good job!
The level design is quite straightforward, so a few other elements, apart from the rocks, would have been great, too!
Still, you did a decent job, and it was a good take on the theme, too. The music was also really cool, with the bongo drum loop :)
Well done!
I couldn't go far as the 3r (?) level where you have 5 or + rocks to push in a big hole x)
So 10/10. congrats :)
The game is nice, art make me laught and funny. Good job!
Nice entry!
Since many have asked about Level 3, here is a little hint (spoiler alert?) : you can stack the rocks ;)
As it is coding from scratch, it is very good to achieve that result so quickly, well done !
I created the game mechanics first and the rocks still have rectangular hitboxes which is why their physics are not very accurate. However, I created the maps after the fact and with the mechanics in mind. I tried to make sure that the player knows what is possible and what is not and the way you solved the puzzles is the way I intended, I am pretty sure :)
Not-bad looking graphics, simple mechanics, which I didn't think was too much fun, and a couple of levels mostly consisting of pushing enough rocks into the pit so you can jump through... with an occasional twist :)
It's okay, but nothing special.
But, and it's a HUGE BUT - finally a game written in Go! I simply love the language, so you got my mad respect for that alone.
Most importantly, I created wrappers for Direct3D9 and a sound mixer using DirectAudio8. You can 'go get' them without any dependencies except a C compiler.
You can check out my github account if you are interested in using Go for your games as well: https://www.github.com/gonutz
Anyway, sorry for the offtopic, on with the comments :)
(gotta admit, though, the rectangular hitboxes were looking pretty weird on these rocks, with all that floating around and such ^^')
Are the portal things supposed to be like Stargates or something? Or more of a level transition point don't question it kind of thing :)
I liked the style of the caveman and the music. But envirnments were out of aesthetic.
It was a bit long to push rocks and physics laws weren't really here.
Walking cycle can be improved a little.
Good work.