10 Seconds To Avoid Death by jk5000
This game is not made for small kids!
Push the buttons within 10 seconds and win money, or fail to do so and die.
Controls
- Move the mouse around and click on the buttons.
- Press escape to close the game
- Press the R key to restart the game
- Good luck and have fun
Good Luck and have fun



| Win64 | https://jk5000.itch.io/10-seconds-to-avoid-death |
| Link | https://jk5000.itch.io/10-seconds-to-avoid-death |
| Original URL | https://ldjam.com/events/ludum-dare/51/10-seconds-to-avoid-death |
Ratings
| Overall | 286th | 3.328⭐ | 60🧑⚖️ |
| Fun | 270th | 3.259⭐ | 60🧑⚖️ |
| Innovation | 324th | 3.095⭐ | 60🧑⚖️ |
| Theme | 184th | 3.724⭐ | 60🧑⚖️ |
| Graphics | 313th | 3.224⭐ | 60🧑⚖️ |
| Audio | 65th | 3.75⭐ | 60🧑⚖️ |
| Humor | 46th | 3.746⭐ | 59🧑⚖️ |
| Mood | 195th | 3.355⭐ | 57🧑⚖️ |
| Given | 150🗳️ | 128🗨️ |
Amazing game, could see it being a cool game if you add a bunch of different minigames!
It would have been better if there is a way to skip the prologue when the game is restarted.
But yeah, very fun voice acting, and very fun, intense gameplay! The 10 second accuracy and speed based gameplay had me on the edge of my seat the entire time! Super fun all around. The choice to take the money or go on also added a strategic element to it, I enjoyed that. Great job!
Nice ambience, good visuals. Loved it!
In all seriousness great job on the voice acting and funny vibes of the game.
I loved the idea !
I really enjoyed playing, well done !
Man, UE is a heavy beast though. 180MB download. Then I have to install DirectX UE pre-reqs. Then it warns me it doesn't like the specific version of my graphics driver. Then it pops up my firewall warning because it is trying to access the network (no idea why).
Definitely nothing to do with your game, but interesting to be on the player side of that experience. I've used Unity but sometimes wondered about UE.
Anyway, nice entry - right on theme, really strong voice acting that hits the absurdity with the right sarcasm but also has that voice quality an announcer would really have, and the other visuals/sfx are nice, too. Good job!
Good job!
simple but fun
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
1. just seeing the screen captures, the buttons remind me of the "8"-button from *The Stanley Parable* (except for colour! And effect) Ah, I see nullval thought the same, with the addition of the voicing aspect! And pietmichal; so, some inspiration there?
2. also from description: nice to have a restart feature
3. music and voice are great :) (spotted a possible mistake: "succeeds" for "succeed"?) This may be a feature of your games as you did in the previous one I tested; anyway, it gives personality! (I also recognize the echo)
4. linked to pkenney’s comment on Unreal Engine as ‘heavy’: the game is a bit laggy for me, which makes the button pressing harder! (by the way, about more lightweight engines/tools: I think the game would have been totally manageable in MonoGame, including details such as reflection, with shaders)
5. managed the first round on my second try now that I know what to expect; trying giving up now (rather than in an advanced stage X))
6. I really like the musicality of the button pressing sound! Makes some kind of melody
7. missed a bit the beginning of the defeat line sometimes; is it different depending on level?
8. nice font on the game over screen (and for indications)
9. yet another run: already noticed the buttons were apparently randomly placed (which is a good idea); I think difficulty depends a bit on button placement, because this time, I get five of them already grouped together in a batch, and it makes getting them closely easier for me
10. it may seem a detail, but I like the intuitive Yes/No interface with square brackets
11. it may be because of playing with lag / low framerate, but I think the best technical strategy is to have the mouse make a dry correct move to ‘jump’ from button to button
12. reaching $950: same line as somewhere before, so is it infinite? :o
13. oh no, losing there because clicking on the red base (just below the half-sphere) was not accepted for a button, making me lose time for the two final ones! <:o Stopping there (after a few runs before) I think, but I wonder if something different is said when you quit at some later stage, or whether there is any final stage.
**Takeaway:** simple yet effective concept, although as some others, I think some variety over time would enhance it. Everything is very clear, especially given the audio indications, but even the interface is fine. Graphics are simple but also clear; I would suggest (but am unsure!) maybe adding some more (shader?) darkness to the room, which would have the double advantage of making the walls and floor seem less plain, and add an oppressive atmosphere. A somewhat significant technical difficulty for me was the FPS issue that made mouse movement more uneasy, while it is so critical!! Not saying it is your fault, though (I blame Unreal Engine :p). The game falls under the ‘clear everything under 10 s’ category, which there were apparently several (I have seen *10 seconds or less* and *HURTEC*), but the clicking spin (literally! XD) is a funny and original one.
Nice challenge, and still curious to know if there is an end to it!
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@cdunham The buttons are randomized for a new run; I feel like your idea of randomizing them for each stage would make the game even harder, while in its current state, you can rely a bit on memory/repetition while advancing, which can be interesting.
The game is fun and could be used as APM/AIM trainer for fps.
The only thing that I was missing, is countdown and the option to skip intro and dialogues between gameplay.
No doubt they are awesome and I liked them a lot, but if you repeat quite a lot of times to get a better score, you are forced to wait.
Overall, great entry!
As always I had fun taking part of the Ludum Dare game jam. I hope to see you all in the next Ludum Dare or maybe in another game jam.