Zombie Street by badoomtch
Zombie Street is a game where the stats of the enemies and your weapon changes every 10 seconds. How long can you survive?
Controls: Mouse to control weapon Left click to shoot
| GitHub | https://github.com/badoomtch/Ludum-Dare-51 |
| Itch.IO | https://badoomtch.itch.io/zombie-street |
| Windows Download | jayparry.me/games/ZombieStreetWindows.zip |
| Apple macOS | jayparry.me/games/ZombieStreetmacOS.app.zip |
| Original URL | https://ldjam.com/events/ludum-dare/51/zombie-street |
Ratings
| Given | 64🗳️ | 3🗨️ |
The itch.io link and the embedded game in this very site do not work for me (I am using Firefox, Windows 10)
Would have been cool to have the changes be more based around your weapon, maybe different types, or different ammo. Well done!
I wander if the changes are completely random, as I kept geting enemy HP down and made the game too easy.
Some thoughts:
- It's too easy, almost impossible to die
- I love the bullets physics

Please fix so I can rate it!
> WEBGL_debug_renderer_info is deprecated in Firefox and will be removed. Please use RENDERER. WEBGL.loader.js:1:9894
>
> Uncaught DOMException: The operation is insecure.
Also, opening the [itch.io link](https://badoomtch.itch.io/zombie-street) gives me a 404 error! And I see no trace of the game on [badoomtch’s page](https://badoomtch.itch.io/).
I will try a desktop version; @steffo, cannot you try one? If you are using Linux, Wine should run the Windows version, for example (I just saw someone — Ale — say he did so for [another game](https://ldjam.com/events/ludum-dare/51/10-seconds-or-less)).
PS: it does work on desktop! :)
>
> —@mossieur-patate
Yeah, I can try Wine, but admittedly I was a bit lazy and didn't feel like creating a new prefix for the game :innocent:
I'll probably do so in the future, thanks for the suggestion! :smile:
1. judging by the description, you went by the classic *randomness* interpretation of the theme
2. title screen: I like the city scenery! As for the music: I have mixed feelings, because there is a sweetness, but the *tones* are a bit aggressive, more so than classic Game Boy. Did you use a tracker by any chance? If so, it should be easy to switch some of the samples to softer waves. :) Still, the music volume setting is then a welcome one! Yes, sounds good when lower :)
3. characters feel like Lego! Cute :)
4. haha, mouth-made firing sound? (with randomised pitch) I like the handcraftiness
5. I love how the character and bazooka (coherent) rotations are different
6. the settings panel can serve as a pause mode, which is good, but maybe adding a proper pause button (next to it, for example) would be useful
7. the random changes seem to have very little impact on what happens to me; the zombies are easy to take down. I guess parameters should be balanced. Later: **discard that**, I realize things get *progressively harder*, which is good! Maybe you should just make it happen a bit faster? Later: actually, no, there *is* a mix of advantages and drawbacks as I thought; I think some way of ensuring that things get progressively harder would be good: for example, some global parameter metric/weighting that should evolve. This is close to Jeremia’s idea, although I think you cannot overdecrease some of the player’s parameters; Diego Escalante’s suggestion is even closer; and Rialgar’s too; KokkakNiphon’s is also an interesting addition
8. if you have maximal supply of ammo and a supply penalty, you then have more than maximal ammo (10/9, for example)
9. you can still get the shooting sound and rotation while in settings menu ;) Oh, actually, this allows you to ‘order’ shots (and cheat)!! And also, forced to shoot to open it
10. although I enjoy the music, I think some more dire vibe would have better matched the zombie invasion/panic! This one is still right for the title screen
11. I really like that shooting works like artillery instead of straight lines :)
12. "BULLET FORCE DECREASED BY 200": nice, physical change!
13. getting hit on purpose (because this still had to happen! X)): oh, not that much damage, and with moderate rate! But you apparently cannot heal, which may make up for it
14. for the record: reaching 280 points; stopping there, letting myself lose. Hey, since zombies align themselves colliding, are we hit only by the closest ones? Also: restarting resets at least the music volume (but not in the interface). And zombies keep spawning during the game over screen, making it a giant line that moves from time to time as a snake! One zombie guy even ended up on top of it XD

**Takeaway:** lots of nice things (cuteness, physics, {movement + firing + hitting} details, scenery, sounds…), but the biggest thing that could use tinkering is how difficulty is managed, as others said (and there were good suggestions, see above), and secondly, get some more variety. I also thought the theme connection and game concept are classic, although fair and working. Oh yes, maybe add a nice hitting sound, for sensations. :)
Thanks for the game, you can enhance it to make the most of its potential!