Destroy Blocks by mdotedot
You have to destroy 10 rows of blocks to win the game.
Unfortunately no time left to complete the Multiplayer Mode.



I have found out that I could make some bug fixes.
08 October 2022:
- Darker dragable blocks
- Adjusted block dragging so that it doesn't float as much (still there is some offset.. but I didn't want to change much)
I felt that having an indicator of how many rows you have to complete a big change. So I leave that for a post-jam version.
| Link | https://htmlstarter.com/ludumdare/LD51/index.html |
| Link | https://htmlstarter.com/ludumdare/LD51/LD51.zip |
| Original URL | https://ldjam.com/events/ludum-dare/51/destroy-blocks |
Ratings
| Overall | 369th | 3.14⭐ | 91🧑⚖️ |
| Fun | 296th | 3.185⭐ | 91🧑⚖️ |
| Innovation | 414th | 2.775⭐ | 91🧑⚖️ |
| Theme | 389th | 3.182⭐ | 90🧑⚖️ |
| Graphics | 441th | 2.579⭐ | 91🧑⚖️ |
| Audio | 321th | 2.795⭐ | 90🧑⚖️ |
| Humor | 292th | 2.327⭐ | 77🧑⚖️ |
| Mood | 393th | 2.713⭐ | 82🧑⚖️ |
| Given | 66🗳️ | 101🗨️ |
Basically multiplayer was turn based. If you didn't make a move within 10 seconds the other player(s) would win.
I noticed a strange bug - in order to count a row, it is not necessary to use the last column - it will count even if it is empty there. I think it's worth fixing (compo rules seem to allow this)
I would also be happy to have an endless mode with points - I would play for a sooooo long time :)
MP sounds intersting. Great job!
My first two attempts were losses, I only came through on the third one. It was very engaging, I immediately restarted each time and was very immersed in getting those 10 rows. Very fun gameplay, would have been amazing to see it in multiplayer too. But great job either way!
I love how you managed to make a very compelling game with such a simple idea. I think that's exactly what game jams are about, and what I always fail at :D Great job at scope management!
Only complaint is about the picking up of things. Every time I picked up a block it was moved above my cursor witch was a bit weird for me
I only had a problem with the picking and putting of the parts because it was always to high for my cursor
The only major complaint I have is that the piece moved a lot quicker than my mouse - causing a mismatch between cursor and piece positions. This made it quite hard to position some of the pieces. I also would have liked to see a rotating feature but I can also understand why it was left out - it is a cool constraint after all.
Overall, great work!
Great entry!
Good job!
Very innovative, and honestly quite fun too. Since it doesn't overcomplicate stuff, it kinda grabs your attention.
As for feedback - it may have been a web build issue, but the cursor didn't match up to where the block was when dragging blocks. I would have liked to be able to rotate the blocks maybe? But I think I am too used to tetris, and tried filling the bottom first - where as in your game I could have filled from anywhere!
I had a small offset on y axis between my mouse and the piece I was dragging, but that's not a major issue as we see the piece moving.
It could be cool if we could rotate pieces. But as always, I guess the time was the limitation, especially if you tried to implement multiplayer !
Congratulations for this cool and relaxing puzzle game.
https://youtu.be/SSj-bGNMIuk
Overall, well done!