Drift Warrior by David Forrester
Slingshot around planets while managing your intermittently failing engine in this game about collecting treasures in space!!
Created for Ludum Dare 51 (48-hour compo; theme: Every 10 seconds)
Pro Tip: Don't waste your precious engine time fighting enemies or you will likely crash; get your ship on a safe path first and THEN fight the enemies off.

(Update 10/3/22: It turns out that building with a newer version of Unity was enough to fix the web version. It is functionally the same as the original (windows exe) version, but more convenient to run.)
Ratings
| Overall | 63th | 3.932⭐ | 24🧑⚖️ |
| Fun | 91th | 3.727⭐ | 24🧑⚖️ |
| Innovation | 30th | 4.045⭐ | 24🧑⚖️ |
| Theme | 103th | 3.955⭐ | 24🧑⚖️ |
| Graphics | 219th | 3.523⭐ | 24🧑⚖️ |
| Mood | 210th | 3.318⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 19🗨️ |
At one point, an enemy rammed into me while the engine was off, completely messing up the trajectory so i crashed into a planet, which was a very scary and interesting way to lose. Makes me think that it would be very interesting if enemies/obstacles had more opportunities to affect your trajectory.
There's definitely a room for a great game, but for now the fun part is missing.
What i liked the most was the map, it's definitely a great addition to the game and it's very immersive. I hope this comment helped you, it's just my opinion and feel free to disagree. You put a lot of work into this, and it's one of the most finished games i've seen, good job :)