I really loved the innovative movement controls in this submission, using the keyboard keys was different and felt good after a few attempts. I didnt get to the end :( Thank you for letting me play your game :))
Very creative! I like the concept of the game, I haven't seen anything like it before and it's pretty cool. My biggest problem is that it's hard to tell why I died sometimes. Beyond that, not all keyboards are organized like the one in the picture which can be a bit confusing. But still, a really cool concept that has a lot of potential.
Wow that was extremely creative! I thought it would be easy, but it turned out to be pretty hard. I eventually found out that the best strategy is to use one finger and slide it across the keys as you move. It's easier than trying to do it the way people usually type. My mechanical keyboard has tall keys with large gaps between them, so sliding a finger across it isn't easy, but still I managed to get further that way.
This game reminds me of when guitar hero was really popular, and some people started making PC guitar hero games where you're supposed to hold your keyboard like you would the guitar hero controller (using the F1-F12 keys as the frets). That was kind of wonky, but cool either way.
Anyways, great job on this. Your game definitely surprised me!
I'm interested in doing some different things on the interface, like discovering their potential. You mentioned that using one finger and sliding it across the keys is interesting. Different keyboards would have different situations which I need to pay attention to. Thanks for your feedback!
And playing guitar hero with a keyboard is intriguing. it inspired me. : )
Zamn this one was fun, very original and cool!
I think an indicator or a timer for when the 10 seconds are gonna pass would've been cool, and also some sounds, but overall pretty epic
@frigusterio Thanks for your feedback! There is a fire moving from 0(far right) to 1(far left) on the keyboard, but it's hard to tell. I would've made it a different colour, like a blue fire as an indicator :p
@kevin-du I noticed the moving fire and thought it was cool but I didn't realize it was also the timer lol. Pretty interesting way to show the time left
Impressive concept! Which is the hardest thing to do. If you improve the art and put music you could have one of the best games. Waiting for your next participation, great game!
So adorable! Very unique and innovative idea - and fun! Not sure how the 10 seconds applies, can you let me know and I'll update my rating? Otherwise, this is a well executed, cute little game!
@pixelydian Hi, thanks for playing! The player must go to the exit in 10 seconds or the game will be over(and the level is refreshed in 10 seconds). There is a fire which is an indicator moving on the keyboard from 0(far right) to 1(far left) but it's not obvious :p
This is an interesting twist on controls!
I did wish the level would progress immediately if i got to the exit too fast, though i understand it would slightly go against the theme (maybe?)
Thank you guys! Just woke up. I'm eager to play your games! Cheers!
This game reminds me of when guitar hero was really popular, and some people started making PC guitar hero games where you're supposed to hold your keyboard like you would the guitar hero controller (using the F1-F12 keys as the frets). That was kind of wonky, but cool either way.
Anyways, great job on this. Your game definitely surprised me!
I'm interested in doing some different things on the interface, like discovering their potential. You mentioned that using one finger and sliding it across the keys is interesting. Different keyboards would have different situations which I need to pay attention to. Thanks for your feedback!
And playing guitar hero with a keyboard is intriguing. it inspired me. : )
I think an indicator or a timer for when the 10 seconds are gonna pass would've been cool, and also some sounds, but overall pretty epic
As someone who types on an ortholinear keyboard, it was much more difficult trying to remap the visuals in my brain lol, but I'm in the .0001%
I did wish the level would progress immediately if i got to the exit too fast, though i understand it would slightly go against the theme (maybe?)