Junk Seller by kimau

https://youtu.be/vUp6ogosYGU
Simple rules: * Customers will make unreasonable requests you have to fufill in 10 seconds * Get 3 orders wrong and the game ends * Match colour or shape
No Web Export because Godot 4 doesn't have that yet
All pretty simple but my first completed project in Godot, used the Godot 4 alpha so that was interesting but that and a cold mean no audio and its pretty rough. Had a nightmare with the physics engine but got there in the end. Simple enough concept I had way more colours, shapes and different rules in the works but it was all a bit too much for the 10 second clock.
| Source Code | https://github.com/Kimau/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/junk-seller |
Ratings
| Given | 24🗳️ | 25🗨️ |
I think if you made the shapes easier to see and pick, added goals (ex: leveling up, change of scene, etc) the game would be a lot more interesting, but I understand the time constraint is prohibitive, especially for a compo entry on a new platform while you've got a cold. Good job!
At the moment, the gameplay is very fidly. It's hard to get the stuff to where it needs to go, and the icons don't seem to correspond well to available pieces (for example: there are white icons, but no white pieces). Probably some tutorial or more detailed explanation would help :)
It's still a tremendous job you did for a 48 hours alone! And Godot 4 should be glorious when it releases (we are still sticking to stable for our projects, but we're excited for the features 4 will bring) :grin:
Ran out of a color quite often. Would have been nice to have a little bit of extra interaction somehow?