Junk Seller by kimau

[raw]
made by kimau for Ludum Dare 51 (COMPO)

title.png

https://youtu.be/vUp6ogosYGU

Simple rules: * Customers will make unreasonable requests you have to fufill in 10 seconds * Get 3 orders wrong and the game ends * Match colour or shape

No Web Export because Godot 4 doesn't have that yet

All pretty simple but my first completed project in Godot, used the Godot 4 alpha so that was interesting but that and a cold mean no audio and its pretty rough. Had a nightmare with the physics engine but got there in the end. Simple enough concept I had way more colours, shapes and different rules in the works but it was all a bit too much for the 10 second clock.

Ratings

Given 24🗳️ 25🗨️

Feedback

Zirrrus
03. Oct 2022 · 17:15 UTC
Sometimes a bit fiddly to get the stuff to go where you want it, but that's physics for you. Neat game!
Corporation
03. Oct 2022 · 19:33 UTC
I like the graphics and controls) category icons could be move readable, like for example I didn't understrand what the bell icon means)
Tex Killer
05. Oct 2022 · 22:24 UTC
Cool concept, but it is hard to see some pieces, and even harder to grab them... Sometimes the wrong piece would be selected by mistake and it was hard to remove it. Without a goal there doesn't seem to be any reason to keep playing after you understand how it works.

I think if you made the shapes easier to see and pick, added goals (ex: leveling up, change of scene, etc) the game would be a lot more interesting, but I understand the time constraint is prohibitive, especially for a compo entry on a new platform while you've got a cold. Good job!
José Bonilla
05. Oct 2022 · 23:01 UTC
I think the idea could work with more polish and time, but as it stands right now I think it's a bit buggy, somewhat bland and the UI is a bit finicky. I agree on clearer indicators of the orders and more visual flair to encourage to keep playing would be good. Congrats on submitting though!
DaveCo
05. Oct 2022 · 23:04 UTC
I liked the physics aspect! Would be cool to get more feedback when you fail
Juss
05. Oct 2022 · 23:16 UTC
Cool physics game, but requires a lot of polishing, it's really hard to remove already placed block, as it would snap back
fabula_rasa
05. Oct 2022 · 23:16 UTC
The concept is nice, and it would be great to see it finished.

At the moment, the gameplay is very fidly. It's hard to get the stuff to where it needs to go, and the icons don't seem to correspond well to available pieces (for example: there are white icons, but no white pieces). Probably some tutorial or more detailed explanation would help :)

It's still a tremendous job you did for a 48 hours alone! And Godot 4 should be glorious when it releases (we are still sticking to stable for our projects, but we're excited for the features 4 will bring) :grin:
Pegasus
05. Oct 2022 · 23:20 UTC
Took me an embarrassingly long amount of time to realise the white ones means they want the shape not colour. A very cool concept, the only problem I had was that sometimes it took a while for the colours I needed would come and I would fail a round as a result. Overall good job though!
walaber
05. Oct 2022 · 23:27 UTC
nice idea! i was dragging them specifically into their slots, and was frustrated that something I wanted to place in slot 3 was snapping into slot 2, eventually I realized it's much better to deliver them in order from left to right, and then the "snapping" feels generous and helpful.
Pincushion
06. Oct 2022 · 20:33 UTC
Gutsy move to use an alpha version, but I think it turned out. I liked the feel of rustling through the pieces to get the ones I needed, and seeing other parts fly around. Cute aesthetic too. The start button/scoreboard is pretty cool - I like how it's part of the scene. I liked that the matching requests varied in type, like colour or shape, so the parts could be used in different ways. The game would benefit from some guidance, like a tutorial, or even an instruction screen. I figured it out after a few rounds though.
UkuleleFury
07. Oct 2022 · 03:05 UTC
:) Nice game! It's still a bit difficult, I think. But the mechanics and controls are solid, and the aesthetic is great! Some simple "chunk" and "ding" sfx would really tie it all together! :) Extra props for being adventurous with Godot 4!
Joror
08. Oct 2022 · 12:41 UTC
Fun little matching game - liked the physics messing things up a bit!
Ran out of a color quite often. Would have been nice to have a little bit of extra interaction somehow?
LDJam user 299210
08. Oct 2022 · 17:26 UTC
Graphics were nice, but it was hard for my son and I to play.
pickens-inc
11. Oct 2022 · 13:38 UTC
Hmm, I seem to be unable to run it unfortunately! I'm getting an error stating my video card driver doesn't support any of the supported Vulkan or OpenGLversions, and to either update them or upgrade my GPU. I'm running a GTX 1080 with the latest drivers which should be plenty for an entry, but I'll try reinstalling my drivers to see if it's something on my end.
Haotian Chen
11. Oct 2022 · 15:46 UTC
very nice game, quite a challenge to manage the total bricks you have, and not smashing them all around