Sally's Scribbles by Enjl

You take the role of Sally, running her art business. Draw pictures at rapid speeds to cover your day-to-day living expenses while growing in popularity.
Draw with the left mouse button. Use the mouse wheel to control volume.
CAFÉ DNOCÉ
Enjl - Lead, Programming, additional art
squp - Art
Waddle - Creative input, additional art
Valentine - Music

CHANGELOG
Oct 4 - 1.0.1 - Critical Hotfix
Fixed a bug where the game would hard-lock on later days due to an oversight in the customer spawning script, rendering it unplayable.
Oct 5 - 1.0.2 - Ironing out leftover polish issues from the time of submission.
Fixed sound balancing in some voice clips. Added voice clips to Future Elvis. Fixed some buttons being interactable when they shouldn't be. Removed blank canvases erroneously showing up in the post-day recap. Fixed the popup at the end of the day showing $0.00 on accident even if you gained money with the final drawing. Fixed you starting with extra money on subsequent runs.
| Link | https://enjl.itch.io/sallys-scribbles |
| Link | https://enjl.itch.io/sallys-scribbles |
| Link | https://enjl.itch.io/sallys-scribbles |
| Original URL | https://ldjam.com/events/ludum-dare/51/sallys-scribbles |
Ratings
| Given | 26🗳️ | 54🗨️ |
Animation, style, gameplay is great and fits 100% into the theme.
As a person who can barely draw at all I actually had a lot of fun!
This idear is original !
* !> (especially the hand, the count and the kanji man!)
My main criticism is that the algorithm that rates your drawings doesn't seem to be very accurate. I tried drawing garbage on purpose and it made me more money that trying to recreate what I'm supposed to. Granted it's pretty hard to do an accurate algorithm of this sort in 2-3 days.
Amazing job!
Great art and feedback!
I'm also a big fan of the rough pixelart style, I imagine it's fairly quick to draw, but it just wouldn't look this good and charming if the artist behind them didn't know what they were doing which here they clearly did.
Also love the music, but also how each customer has their own sound effect that reflects their personality.
Only complaint from me is that you don't actually have to look at the requests at all or pay attention, since just doing scribbles in black and hitting the bell makes you way more money then you need. I'd actually be super interested to see what actually determines the earnings since its clearly not fully random.
Overall this is just fantastic work and will for sure be one of my high favourites this time.
The drawing calculations, as brought up by @justabread @bqq @m11 @chaikadev and @zd-elise are indeed a tough nut to crack in this short a timeframe. They're by far the thing that took longest in all the game, and indeed for the time being we just went with a generous approach to ensure everyone trying the game could experience it to its fullest rather than making it accidentally unfair.
I've been brainstorming for and researching about ways to improve it since the deadline and have several things I want to try, for a post-jam period update that the team and I want to do.
For those interested in looking behind the current curtains, I wrote a brief explanation [here](https://hastebin.com/esonutuwij.py).
the fact is scrolls through your days work, the polish and charm in the backgrounds, the wonderfully cute character design - all add to such a wonderful game.
Turnip businessman? Sports vampire? Gym-bro car cyclops? I love them all!
Adding colors to her palette was a great move - a fantastic way to iterate on the gameplay.
As a programmer, I am racking my brain to figure out how you did the recognition of a 'good' image. If you are willing to post the source code, I would love to take a look - or even just a brief comment would be well appreciated. If not, I understand that too.
All in all, fantastic job!!
it was already pointed out that you can draw anything, but its still a great game!
if you would record the strokes, maybe you could take the vector angle and even the curve strength into account - just a thougth, not sure if that would work. All in all, a great entry! :)
As an artist, the theme of working for a customer is very close to me. Charming characters, it's great that everyone is uniquely voiced and offers their own tasks.
A significant disadvantage of gameplay and narrative is that the game does not punish the player for incorrect drawings and does not encourage accurate ones. Perhaps you didn't have time to implement it during Ludum Dare, but it's good that you chose to simplify the game, but give the player fun rather than the pain of a poorly working evaluation. I would like the payment to depend on the accuracy of the work, and in the case of careless work, the characters expressed dissatisfaction, paid little or did not pay at all.
It is still unclear whether the game takes into account color matches in the order and drawing. There is not enough feedback, whether you got into the order or not - the feeling that you have a world with ideal customers and they are happy about everything.
Perhaps a solution in the spirit of the mechanics of spells from the game "Harry Potter and the Sorcerer's Stone" would suit you.

This leaves freedom in drawing, but prompts when the drawing is circled accurately. Or another option is to make a barely noticeable coordinate grid on the "order" and "paper" so that the player can assess the coincidence of the original and the drawing.
But even now it's a lot of fun to draw! 💙 I liked the characters, the gameplay itself and the presence of a story. Art, music, various little things like the weather are the frosting on the cake. The game has a huge development potential.
Graphics, music, mood, humor. Volume up/down on mouse scroll was cherry on top.
https://enjl.itch.io/sallys-scribbles
It is my first time downloading and using the relevant unity build targets so I hope it went smoothly.
I might suggest telegraphing the difficulty hikes a little earlier to give the first time player a chance to adjust their priorities in time for them.
- Sorry, best I can do is a black scribble
- Oh, okay... here's twelve bucks
Life's good for Sally! ;)
Thank you for a great game!
Saw that you mentioned the art detection being better in an update, so I am looking forward to try the post-jam game!
It's just a folder with a bunch of files but nothing executable
Cute music, cute drawings, cute people, cats. This game as everything !
Very good job, I really enjoyed that entry !
Keep up the good work :smile:
I had a bit of a hard time with the font you chose for the text, sometimes.
Thanks for making your game!
I liked your concept of earning money, however! It shows that this game has huge potential for more polish, more doodles to draw, and more storyline! I really wish that my Wacom Cintiq 22 pen worked with the game. All I get with the pen are dots - the line will not draw. I was able to use my mouse just fine but the Wacom pen would have been great.
To recap...
Likes:
- Story concept involving the earning of money,
- Graphics were really nice and polished,
- Doodles were fun,
- Sounds and music were nice!
Improvements:
- HTML5 web player,
- Wacom pen did not work,
- More challenging doodles would be nice,
- Ending to the game!
I would love to see future updates for this game. Good work!
Regarding tablet, that should be easily accomplished! I'll take care of it together with touch support for the post-jam update. Thanks for the detailed review!