The Anti-Harvest Brigade by Rolly
The Anti-Harvest Brigade is a roguelike game in which you control a squad of vegetables that are sick of being harvested, and decide to fight back against farmer, their animals and maybe engines.
Oh, don't expect the game to tell you anything about this story, I ran out of time. :)
Tips
I wanted to create a full guide to explain how to play this game, but it turns out that most people understand the game quite well, so I'll just list some tips that are useful but maybe a bit more difficult to grasp: - Each one of your characters have a deck of 8 cards. In the inventory screen, you can see their default cards with a grey background and replace them with cards you win, which have a white background. - In the inventory, and when winning some new cards, you can read at the bottom of most cards that it gives you a bonus when equipped. This effect will be applied to the character as long as this card is in its deck. You can see their stats change when you equip these cards. - The part of the card with the blue background shows the effect of playing this card. It gives you the real value, and then the detail of how this value is calculated. For instance "Attack 5 (1 :fist: +1)" means that you will deal 5 damages during the battle, which correspond to 1x this character's attach value (in this case it must be 4), +1. - On the right, the cards show an icon about the target(s) for this card. Green means the character itself, blue means an ally of the character and red means an enemy. The arrows show which one of these can be targeted. In case there's only one possible target, you will have to "confirm" instead of selecting the target. - Your opponents always play their actions left to right, then loop back to the first one, and so on. A small white arrow shows the upcoming action. The black arrow shows you which character(s) will be targeted by the upcoming action. Note that the target(s) is/are selected at the beginning of your turn, and won't be updated, even if the target is not a valid candidate anymore. In this case, the action will simply be skipped.
Changelog
If you want to play the game in its state at the end of the 48 hours, play the version 1.0 (Windows only). Other versions don't have major changes and I would recommend playing the latest version instead. All changes are detailed hereunder.
Version 1.1
- Small fix in the project to make it possible to build to WebGL.
- Slightly increased the difficulty of level 8 and decreased the difficulty of level 9.
Version 1.2
- Fixed an issue with the target arrow which didn't get a proper length on some screen resolutions.
- Sap Transfusion and Water can be used on dead allies to bring them back to life.
- Added one more mana point to Orn to make it a bit more useful.
- Quickly improved all animation to show a color that makes more sense (red for damage, green for healing, blue for enhancements).
- Fixed some typos.
Ratings
| Overall | 186th | 3.4⭐ | 22🧑⚖️ |
| Fun | 138th | 3.475⭐ | 22🧑⚖️ |
| Innovation | 115th | 3.525⭐ | 22🧑⚖️ |
| Theme | 247th | 3.275⭐ | 22🧑⚖️ |
| Graphics | 197th | 3.4⭐ | 22🧑⚖️ |
| Humor | 73th | 3.425⭐ | 22🧑⚖️ |
| Mood | 180th | 3.225⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
The game's core is good and all the fight systems and skill are at the right place, it just requires more UI, polish and gametesting. My recomendation is just - after the first day of a jam passes - cut all you have left in a half, or even more. Ideally at the end of the first day you have start to win playable game.
Good job, core of the game is pretty good in the end)

I like the idea though!
Some feedback, but maybe not good feedback as I don't really play these kinds of games a lot:
- It was not clear to me what the gray arrows meant in the later levels, they seemed to change a lot, there were even gray arrows pointing from enemy to enemy.
- The upgradesystem is very cool. It seemed like every character has their own default set, which you can overwrite. Very nicely done
- The music/sound effects seemed to be missing for me. I'm playing in firefox. Was there supposed to be sound?
The arrows show the next target of that character. So for instance, in the second battle, the chicken has one action against your team (it will always target Harrot, since it's your only hero at that point). Then its second action is to feed on one of the worms. In this case the arrow will point at one of the worms, at random.
Note that enemies always do their actions from left to right, then loop back to the first one, and so on. Knowing that, you can know what they'll be doing next, and shield/heal your heroes accordingly.
Regarding the music, it's not a problem of your browser - there's simply no sound in the game :(
I will add the first point as a new tip! Thank you so much :)
Also, I don't think anything did poison damage, so the antidote was just wasting inventory space.
Other than that, I loved the characters! The enemies had some pretty humorous attacks too, which I really enjoyed. I recorded myself playing so I could provide extra feedback:
https://www.youtube.com/watch?v=HCzAsBH2atA
Anywho, I had a lot of fun, loved playing this, and really enjoyed it. Like, all of it, all the way to 5\* (I always save the 5\* for "that special something" in any category. So, have it my friend!) Your game has more depth than is obvious at the first glance.
Took me a few tries, but I tried some strats, and lo!

Dammit I'm going to play it again rn. Anyway, well done!
I'm happy to hear about this card game of yours, make sure to let me know if you need any testers for it! Also, please feel free to use any ideas that might work well for your game. I probably didn't come up with anything new myself with this one anyway :laughing:
Once again, thank you so much for your kind words. You have no idea how big the smile on my face is right now.
I feel a bit ashamed when I see how this UI of mine looks completely broken on your screen. I should definitely take a few minutes to test it on different resolutions next time.
Otherwise, I'm really happy you enjoyed it, and that you managed to go pretty far on the first version, which is definitely the most difficult one :)