My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb
i wanted to make "old people juggling party" for the theme "ancient" but y'all gave me "harvest"
My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?!
It's time to bounce some Grammies into the Grammy Wiggler to make delicious Grammy Sugar!

You've just applied for a job as a Grammy Bouncer at the local GramCo Sugar Factory! Do your best to be an obedient employee and bounce those Grammies into the wiggler and get the best yield from your Grammy Pupa harvesting!
Features:
- Bounce Grammies into the Grammy Wiggler
- Doink
Information:
Mouse control only, no clicking required
Mobile friendly (touch or drag on the screen to position paddle), but only on itch.io (mobile LD won't show the whole screen so it's unplayable)
It controls like air hockey: just give the Grammies a good quick smack with your Paddle if they lose momentum :smile_cat:
Game not originally intended to have fullscreen, but try it out if you're having a bad time keeping your mouse inside the play area :smiley_cat:
Bugfixes:
- 1: Added collision to prevent Grammy from getting softlocked on the conveyor belt
- 2: Collision didn't work, added another collision that will :smilingimp: D E S T R O Y :smilingimp: softlocking Grammies (and also fullscreen on streamer request)
Tools:
- Engine: Godot 3.5.1
- Music: Beepbox
- Sfx: Audacity & Beepbox
- Art: MS Paint & Paint.net
SFX Credits:
- Grammy voice lines & pupa hatching sounds by me
- "Doink" bouncer sound by my talented BF
- Bone crunching (paper crinkling) and Grammy Wiggler noises (hair clipper buzz + kalimba ding) recorded by me
Soundtrack:
| Menu | Level | | :--- | :--- | | Off the clock (it's the loop at the end) | Sick guitar |
| EMBED @ TOP OF PAGE :) | like the very top above the title |
| but also here's an itch.io | https://papabirb.itch.io/my-new-job-as-a-grammy-bouncer-at-the-local-gramco-sugar-factory |
| Original URL | https://ldjam.com/events/ludum-dare/52/my-new-job-as-a-grammy-bouncer-at-the-local-gramco-sugar-factory |
Ratings
| Overall | 572th | 3.241⭐ | 29🧑⚖️ |
| Fun | 319th | 3.519⭐ | 29🧑⚖️ |
| Innovation | 462th | 3.204⭐ | 29🧑⚖️ |
| Theme | 601th | 3.37⭐ | 29🧑⚖️ |
| Graphics | 692th | 2.667⭐ | 29🧑⚖️ |
| Audio | 210th | 3.615⭐ | 28🧑⚖️ |
| Humor | 28th | 4.222⭐ | 29🧑⚖️ |
| Mood | 560th | 3.167⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 45🗨️ |
- I found myself wanting additional grammys to drop to up the challenge, but at least as far as I could progress, that never happened.
- The sound effects are great.
- Sometimes the bounces would be _way_ faster or slower than I expected. I'm not sure if it's something I'm doing, but it made it difficult to feel I was in charge. I figured out that moving the bouncer does impart some velocity to the grammy, but I'm not sure that's the entire picture. In the end I resorted to trying to shoot the grammy at as high a speed as I could at the right angle, which seemed a decent strategy.
- I very much enjoyed the writing and the theme.
- Were you able to progress through the multiple levels? There's a bonus round at the end where they can drop closer together. I haven't managed to get more than 50% yield on that one.
- Thanks!
- It's true, I played around with different values for the Grammy gravity but found I enjoyed the value that lets the bouncer impart velocity. I felt like that gave me more control than a brick breaker clone.
- I'm glad you liked the writing and theme! :smile_cat:
1 like :thumbsup: 1 prayer :pray: for the grammy :older_woman: stuck in belt and softlocking :lock: the game :video_game:
The end was hilarious even though Bob cost me my job. (The machines are coming to replace us honest human workers!)
Will leave a 5-star review on Glassdoor either way.
Soundtrack is great and I listened to the song again once I saw you linked it here :)
Bob was just looking out for the company's bottom line, he knows we're all busy as hell :slight_smile:
I'm glad GramCo will be getting a good review on Glassdoor & that you liked the soundtrack!! I had a lot of fun with the soundtrack and the story, lol! :smiley_cat:
Also the whole concept of bouncing the grammies into the harvester was fun. I found it really satisfying when I managed to get them in. Wish I could figure out a consistent strategy for getting a high bounce!
@nullval I'm surprised by the comment that the music is a bit monotonous. [Have you listened to the full song?](https://tinyurl.com/2lahz794) You might just be too good at the game lol, my song's a little long so it really only shines if you're struggling lol! If you do think the full song's too monotonous I'd be curious to hear why :)
Great voice acting :laughing:
Glad you like the voice acting! I felt silly doing it till I pitched it up afterwards. Can't cringe about my own voice if I can't recognize my own voice!
- I love the sound effects, I think one of them at one point said "oohh my hip" :'-)
- The bounces were a bit unrelieable sometimes I think. There were points where the bounce was very low and I could not get it higher
- I like how there is a bit of a story line in this one. The tutorial level is very well woven into the game
- Not a fan of the gaphics though, I'm sorry. The background is very cool though! Looking at your previous entries, this is clearly a stylistic choice, which makes it somehow better for me :-)
- It's true, that's exactly the voice line is! Other lines inclue "Oh my" and "Oh dear", the rest of the vocalizations are language nonspecific lol :)
- You gotta give them a good smack. The paddle impacts impart velocity into them, and it's even possible to hit them so hard they bypass collisions and escape the map lol. (Which I thought was funny so I kept it in for the jam version, but is absolutely a bug that must be squashed if I develop it further lol)
- Thanks! It's my first time actually managing to get a story into a game instead of only being able to explain it in the description. I'm glad you think the tutorial is well woven in, it's my first time even having levels too lol, I usually make endless highscore games!
- I'm glad you like the background, it's my least favorite asset lol. Just couldn't get the "factory" vibes right. As for stylistic choice, that depends on if you're comparing it to my entries prior to LD51 or not lol, I only did code and like 1 or 2 assets for LD51, I was on a team with a friend :smiley_cat: I mostly made placeholder MS paint art in this jam then rolled with it because art is hard and I wanted to be done before deadline lol.
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/qbBq_nBKk5k?t=2830
Loved the Granny bouncing sfx, took me a little while to understand how to make the Grannies bounce higher.
Congrats on the fun entry!
Oh, and I almost forgot : HA HA HA!
(good job, it was really fun to play :smile: even if I only got 2100$ to the end because I'm so bad at this kind of game)