Warden of the Woods by arzi
You're the newly appointed guardian of the Fairy Forest! It's the easiest job in the world! Absolutely nothing can go wrong! Or so they say...
Controls:
- Use W, A, S and D to move around and E to interact with the environment.
- Press Space to use your currently equipped weapon.
- With Tab you can open the inventory. Use this to consume items or equip weapons.
- With Q you can easily cycle between your weapons.
The soundtrack is available to listen to at SoundCloud!
Version 1.2 now available on Itch.io with bug fixes and other improvements. So make sure to play the Itch.io page for the definitively experience.


| Itch.io | https://arzi.itch.io/ld52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/warden-of-the-woods |
Ratings
| Overall | 211th | 3.784⭐ | 39🧑⚖️ |
| Fun | 402th | 3.378⭐ | 39🧑⚖️ |
| Innovation | 435th | 3.243⭐ | 39🧑⚖️ |
| Theme | 219th | 4⭐ | 39🧑⚖️ |
| Graphics | 137th | 4.216⭐ | 39🧑⚖️ |
| Audio | 57th | 4.043⭐ | 37🧑⚖️ |
| Humor | 255th | 3.294⭐ | 36🧑⚖️ |
| Mood | 159th | 3.871⭐ | 37🧑⚖️ |
| Given | 38🗳️ | 50🗨️ |
@ectucker1 you can use the bed in the home area to speed up to the next day! :)
I would also love to be able to invest more resources to make weapons that can't break, maybe keep the breakable ones but make them stronger.
Overall an impressive game for a 72h game jam, congrats
So I couldn't get to main gameplay part ;-;
Will check it later!
All in all, nice work and good luck in judging!
@xedradryade Thanks for the nice words! I agree that fairies can be fast and nimble too. :)
@haotian-chen Agreed, game jams are often a delicate balance between ambition and polish. Happy to hear you enjoyed it.
@toosalty0000 That's an absolute fair point, classic Zelda games were a huge inspiration for us going into the jam, so I'm happy you got these vibes. :)
I agree with the that the movement speed is just a bit slow which, in a game that focuses on more cozy things like potion crafting and harvesting I think is actually ok, but the combat is going to add a need for responsiveness that goes against the slow-moving atmosphere. Not to say those two things can't go together, but it definitely changes expectations in some aspects.
The environment design has a lot of personality that I really enjoy and everything feels very cohesive. The music is super impressive as well! I appreciate you sharing the SoundCloud as well because I could just vibe to it.
Unfortunately I had a lot of problems with cross-map transitions — every time I tried to go from map A to map B I always get stuck in some limbo. So physically I'm on screen A while camera shows screen B (or other way around).
First 5-10 times I managed to get unstuck and continue game but at some point I'm getting stuck without any way out.
So, unfortunately, I couldn't finish (if there is a finale — I don't know yet :slight_smile: ) the game despite trying three times. Tried both Firefox and Chrome.
Really liked the dialog with the boss and the audio was great as well!
Good job!
The combat was a bit punishing. It'd be nice if enemies had a bit of wind-up or a collision box more well represented with art. A lot of it was just kind of feeling things out, which without a real punishment for dying was fine, but it's be nice!
Good job!
One small issue in case it's helpful: on day 2 the tutorial/goal wanted me to harvest honey but I had already harvested it so I couldn't move forward -was able to just go back to sleep and collect the honey and move it forward the next day though!
Anyway, I looved the art! The humor was great! Called the boss a lot xD - The music was also great and really worked with the mood! You all did amazing -fantastic work! :D