Frosty Forestry by Martta
🌲🌲🌲 It's a calm, clear wintery day. Birds are chirping in the trees and rabbits running across the fresh snow. Time to start your day and climb up your harvester!! Daily timber quota has to be met!!🪵🪵🪵
Controls:
Move - WASD / Arrow keys
Use saw - Spacebar

POST JAM UPDATE: Few days after the jam, we added support for touch screen controls, so that the web version can also be played with phone. Porting to phones required some changes to the UI (we added the green button for activating the chainsaw).
| Link | https://github.com/M4R774/ldjam52 |
| Link | https://martta.itch.io/frosty-forestry |
| Original URL | https://ldjam.com/events/ludum-dare/52/wood-work |
Ratings
| Overall | 472th | 3.409⭐ | 24🧑⚖️ |
| Fun | 432th | 3.341⭐ | 24🧑⚖️ |
| Innovation | 480th | 3.182⭐ | 24🧑⚖️ |
| Theme | 259th | 3.932⭐ | 24🧑⚖️ |
| Graphics | 441th | 3.545⭐ | 24🧑⚖️ |
| Audio | 323th | 3.295⭐ | 24🧑⚖️ |
| Mood | 486th | 3.318⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 24🗨️ |
Very fun game, challenging in a creative way, with fantastic music and atmosphere(Got true Twin Peaks vibes).
The small intermissions, driving from one forest to the next, with the music changing up, was an excellent touch!
The "?!" appearing as the demand changed also cracked me up.
Great job!
I will see if I have time tonight after work to add some sort of indication for when the chainsaw is ready. We also made some other minor improvements and bug fixes already earlier today.
It's maybe bit unclear how to get score high enough, and I certainly don't understand what loses you chainsaw, but movement feels solid. Kaipa tässä olisi potentiaalia olla ihan hauska pikkupeli.
I liked the variation with the tree section and cars section, although the cars section could do with being more challenging as it was extremely easy, there was no real challenge in dodging the cars.
@jormarysky Peli on inhorealistisen ärsyttävä ja puiden seassa on lumen peittämiä kiviä (maastoutuvat hyvin, mutta näkyvissä ovat). Pisteitä saa tarpeeksi sahaamalla tarpeeksi monta puuta alas tarpeeksi nopeasti. :D Potentiaalia on juu, jos olisi vielä 20h enemmän hionut. Arvostelen teidän pelin illalla, näytti siistiltä :)
@jeffrey-hwang Well done!
@achilnos Roads in Finland are very safe, accidents are rare ;)
@noobman64 We added also a big text in the top of the screen "Chainsaw is ready". The chainsaw cooldown ended up little bit annoying and weird anyway, but it had to be done for balance and challenge.
@tk-dev Yes, adding more content would make the experience more fleshed out, but we decided to focus on the main mechanics instead of extra content.
The gameplay was tough at first - I wondered how I'd ever meet the boss's demands. It did get easier as I practiced more, though, which is a great sign. Knowing when to expect rocks (even if they were obscured by trees) helped a lot, as did moving the harvester forwards whilst the chainsaw was active. In the end, it was satisfying to earn the win!
Well done to everyone on creating such a solid game, especially for your first project in Godot.
I recorded myself playing so I could deliver maximum feedback:
https://www.youtube.com/watch?v=jTbqisvMzhw