Bloopy by SvenErik
You're Bloopy - a little android left on a desolate planet filled with humans on the ground, ripe for harvest. The task at hand is to escape the planet, but to achieve that you need some good ideas and energy to keep yourself running. Luckily the local traders are always up to trade some organs and beep and boop to your face while you're doing some heavy-lifting tasks to save your 'world'.

- WASD: Move
E - To interact with machines & items
Don't let your dreams be dreams and go towards the limitless space.
here is a sheet to help you till we make a tutorial:
You can also repair the left bottom room with an "idea"
If we change it later, you will find those on the Itch.io page, probably at least some fixes will be incoming. 11/01/2023 - Working on QOL changes and some fixes and some other stuff Made by:
Sven Erik Adamson
Najimi Von Brahnheim
| HTML5(Web/Chromium) | https://svenerik.itch.io/bloopy |
| Original URL | https://ldjam.com/events/ludum-dare/52/bloopy |
Ratings
| Overall | 391th | 3.521⭐ | 50🧑⚖️ |
| Fun | 564th | 3.089⭐ | 47🧑⚖️ |
| Innovation | 316th | 3.424⭐ | 48🧑⚖️ |
| Theme | 321th | 3.83⭐ | 49🧑⚖️ |
| Graphics | 122th | 4.24⭐ | 50🧑⚖️ |
| Humor | 223th | 3.364⭐ | 46🧑⚖️ |
| Mood | 117th | 3.978⭐ | 48🧑⚖️ |
| Given | 61🗳️ | 76🗨️ |
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Thanks again!
I didn't fully understand the ligth bulb ("idea") mechanic and how much is needed to repair the ship.
Thank you!
Love the visual art !
greate work overall
and the humans...they expire and rot so fast...good thing that robots are eternal
I didnt read the description 100% so I had a nice "a-ha!" moment when i realized i could fix the second human trap and then the game became more tricky as i had to juggle 2-humans
gameplay-wise i had pleasure in understanding the situation and thinking of the optimal order of operations - after a while I just wished that the distances were a little shorter as a lot of time was spent on walking in the beautiful base
i was digging around hoping to find some lightbulbs in the crates or other places but no luck!!! only the 2 big guys, the BATTERY and IDEA brothers remained...i guess they ate all other things that were left in the base!
nice music as well!!
sweet entry, please keep making games!!! :love_letter:
To end on a brighter note, I think the game has a lot of potentials, the art was nice, and the game mechanics themselves are fun! Good job considering you were only 2 for that project!
@minidavid Thank you for the kind words!
Amazing work~
We actually ran out of time and are working on a post-ludum version now with some ingame tutorial at the beginning. We will put it on itch.io once it's done. We are also working on some visual indicators on showing the progress of upgrades and repairs.
@weefairyfabi Thank you ^^ we really wished we had more time though, so many more ideas but so little time to finish it. Glad you had fun and figured it out by yourself!
@chompdev Glad you enjoyed it, we kinda wanted to keep it a bit "find out yourself" how the mechanics work too, but it looks like you got that figured out anyway! Thanks for the ideas and the feedback, will definitely put those ideas into our post-ludum version. Thanks a lot!
@n-feofentov Thanks, it was a random idea during developing the game haha.
@richard-jedlicka Thank you! I agree, sadly time caught up to use at one point and we didn't have to put the other sprites in nor features we wanted to add, lot's of QOL stuff were missing. Post-ludum update will hopefully fix lot's of it and we're working on it atm. :)
Thanks Again!
As others said I wish there was a way to see the progress on the ship repair, even if it is just a bar filling up or something.
Loved the style and the map, great job!
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/qbBq_nBKk5k?t=8505
Great foundation for the game, as we said on stream just a little more feedback to the player would help out lots!
Congrats on the great entry!
Also, in case it's helpful: couldn't get this to run in firefox but ran great in chrome.
Anyway, awesome job on this -really nice work! :D
The one issue I had is that I wish there was better indications of how far along things are in progress (e.g., what level you upgraded each machine to, and what % of the repairs are done on the spaceship. Specifically the first few times I upgraded the machines the effect was so small I thought nothing really happened).
Thank you for making this game!