Carrot Conundrum by blinry

The incredible adventures of the bunny who hopped through time!
A grid-based puzzle game about breaking the fourth wall, inspired by Mr. Invincible and Ijon Tichy.
Estimated play time: 20-30 minutes
Controls
Arrow keys: Move
Space: Wait
U or Backspace: Undo
R: Reset level
Esc: Quit game
M: Mute music
F: Toggle fullscreen
Trailer
https://www.youtube.com/watch?v=rUdZyLRMkTk
Misc
Original score by @winniehell! Thanks to bleeptrack and mad for playtesting! <3
Made with LÖVE. To run the Linux/macOS version, install LÖVE 11.4.
Ratings
| Overall | 14th | 4.355⭐ | 33🧑⚖️ |
| Fun | 23th | 4.226⭐ | 33🧑⚖️ |
| Innovation | 1th | 4.774⭐ | 33🧑⚖️ |
| Theme | 482th | 3.581⭐ | 33🧑⚖️ |
| Graphics | 533th | 3.323⭐ | 33🧑⚖️ |
| Audio | 197th | 3.638⭐ | 31🧑⚖️ |
| Humor | 94th | 3.767⭐ | 32🧑⚖️ |
| Mood | 80th | 4.083⭐ | 32🧑⚖️ |
| Given | 11🗳️ | 18🗨️ |
The music and the character are also lovely.
The game is a bit difficult for me, but I had still a very good time !
Overall an extremely interesting mechanics which I would really love to see developed into more levels with a more fleshed out visual and sound design. Great work !
Mandatory victory screen:

@forgin-bits Oh yeah, animations would be so helpful here, also to explain the pushing mechanic later! We had to cut extras like that due to time. :/ Thanks for your feedback, and props for getting the Stanley reference!
Great job!
I've played my share of time-travel puzzle games, and this was very innovative.
The only thing I felt was missing was a little more indication as to what each of my moves did.
When I try move up but it creates a paradox - I would have wanted to see the offending bunny highlighted, so I can more easily understand what I did wrong.
Also, the UNDO mechanic is taught a few levels in, but if you accidentally mess up the first two levels, you would essentially be stuck. (I luckily guessed you had an undo mechanic implemented and I pressed Z and it worked well enough, but I don't know if every other player will be so lucky - especially if they don't play many puzzle games).
[BIG PUZZLE SPOILER AHEAD, DON'T READ IF YOU HAVEN'T PLAYED THE GAME]
...
More than one of the puzzle mechanics were useful in only one level (for instance, the mechanic where you can push
yourself). I would love to see these more fleshed out in later puzzles. (Please reply to this comment if you ever get around to it!)
...
[NO MORE SPOILERS AHEAD]
Anyway, terrific job on the game! Definitely one of the best puzzle games I've seen in this jam thus far.
What a brilliant idea!
For me, it's the best puzzle game in this jam and one of the bests game in LD52.
It's a 5/5 game, off course, a really masterpiece!
I really enjoyed! Contrats!
One UX thing that I noticed though was that I got lost about which pane I was on quite a lot, so perhaps the effect on the active rabbit was a bit too subtle, and perhaps the active pane should be standing out more too.
Another minor thing was that on one of the levels towards the end with a lot of panes and quite a few positions within each, the sprites got really really small and might have benefited from a simplified more stylized version.
Over all though a really great game.
Although in the later levels I wasn't sure if I found the correct/best solution or just hopped around until I somehow made it to all carrots :D