I went for hard mode by playing this game on a laptop's mouse pad. :D The usual slow paced physics gameplay, but it never grows old. That dragonfly creature must have knocked the letter out of my snail-hands a million times. Lovely and addictive!
Was a lot of fun! I ended up just spamming grapling hook, wish it would retract fully if it hit something and pull you towards it so I didn't feel like spamming was my only option :snail:
This was a very fun game to play, using the grappling hook to propel yourself up into the air was a blast. I liked the art style as well its very cute. The fact that I immediately recommended it to others after I played it says it all.
I love the movement, I expected it a bit more difficult from what you've said but I found it really smooth (even though I only got 168, but I am happy with that! That tutorial is also really good, shows you how to move and gives you a basic grasp. Nice entry!
I love the movement, I expected it a bit more difficult from what you've said but I found it really smooth (even though I only got 168, but I am happy with that! That tutorial is also really good, shows you how to move and gives you a basic grasp. Nice entry!
Great game! I really enjoyed the mechanics and the background sounds. After flying past 4 birds in a row, I'm not afraid of anything. It took me 238 seconds to complete the long level. I liked speeding up; it would be nice to make a long level with accelerations!
Very cute! Grapple physics took me a bit but you can really get flying once you figure it out. Good fun.
My only complaint is I would have like to have some kind of win screen.
This game is amazing :D The movement is really fun, I like the gravity thing when you are pulled up even if you are not grappling anything. The art was decent and the sound effects are exceptional :D
It's very fun, good job!
all the menu and ui and tutorial work really well --- it took me a while to understand that the letter in the top left corner is part of the ui, it doesn't need to be captured --- I found the fact you can grapple air a bit cheesable but then again it actually makes the game more forgiving, I won't complain --- it gets a bit repetitive, maybe more small levels before the big one could have helped --- 72h is a short amount of time, maybe that big last level could have been cut up in several, IDK --- I think its difficulty curve was beyond my skill, that's what I'm tryna say ^^# --- had a good time thanks for the xp tc :-) :sparkles:
Grappling hook was nice, overall a fun and challenging game! :) I played in Firefox, which probably affected the performance a bit as the hook reaction felt pretty slow. Watching the snail slooowly flying through air as the time counts made me just spam the hook at the end lol.
What a fun game! I once lost a letter and I was very scared that it unloaded, but it fell down several screens. Glad that it did not unload! Now I could deliver all the letters.
At one point I think I heard an airplane in the background. Which made me wonder: did you record the birds yourself? That would have been so cool!
I AM FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! sub 55 seconds :sweat_smile:
https://youtu.be/tjSOWlVC7ck
Amazing game, insanely high skill ceiling. Insane depth to the hook/gravity mechanic, I kept finding new strategies & routes when I though there were none left. Still have so many strategies out of my pay grade that could achieve sub 50s or even 45s (according to the sum of best segments)
Took ~10 hours, I'll come back to it if someone beats it :smile:
I guess I get to enter the Manual Leaderboard™ at 5th? :)

I was going to post a worse score at first, but the game was fun and short enough that I couldn't resist trying it a bit more until I got a better one. BTW I'm using Firefox and I didn't notice any performance issues.
Really cute!!! I'm debating running again now that I know how to fly better... but for now.. xD I'll leave this~

Fascinating game. The control scheme is very unique, though at times it felt floaty with the kinda non-Newtonian grapple momentum. It's a very tight package though. Simple and speed runnable.
I tried 3 times, and this was the best I could do:

The game was very fun, the sounds and background audio were fitting, the graphics were probably the weakest part of the game, but I did think it fit together well, and I liked the background graphics (a bit of parallax would have been awesome though).
Was tricky to get used to the controls, but it's fun when you go FLYYIN :)
I found that if I spam clicked the same spot when I get close, I get a burst of speed.
Nice entry! My best time was 86 seconds and change.

Strong points:
- The overall vibe was really pleasant. The characters and background were fun and it was amusing to see a snail with a grappling hook spinning around and flying all over the place.
- The level was well designed and the mail boxes require you to use the movement in new ways to get to them. If you came in at the right speed, you could often get a short swing from the lip of the box and fly right into it, which was really satisfying.
- Adding a speedrun timer was a good move, since it encourages you to try again to improve.
Potential improvements:
- Dropping your mail on damage was an interesting punishment (and suits the game much better in my opinion than, say, a certain number of lives). That said, the mail fell as fast as Lucky does, which sometimes meant your run was entirely over because you dropped your mail down half the level. It might be a tad less punishing if the mail fell slower, while still costing time to collect it.
- The movement was a little finicky for me. I liked that you could build up speed over time and it rewarded clean play and cool maneuvers, but it encouraged a few intuitive play patterns, like repeatedly shooting and retracting the hook because you got a boost every time you shot it. It also felt like the hook could pull a little stronger, especially when you're trying to fight with wind to get out of a corner.
- Music would have been nice if you had the time!
Overall, had fun with this one and always appreciate a good grappling snail. I drew Lucky and added them to the pixel fan art compilation on [my profile](https://ldjam.com/users/jeremy-ryan/) (complete with cat ears).
A fun concept, the grapple could be tweaked a little to fall/retract if it fails to hit something.
Once I got some good momentum on some of the later areas, it felt pretty fluid. Definitely could be added to , post-compo with more moving stuff / puzzles :)
My time was abysmal.
Really fun game, had to replay a load of times to try to get my time down! Had a few little fps issues as I got to the top of the map, but nothing that a chrome restart couldn't fix.
Best I could get to was around 83s, might have to try some more soon!

Here’s the stream if you wanted to watch initial thoughts (timestamps in the description to jump to your game!) [youtube link](youtu.be/Y-lHyYRQspI)
Though sometimes the snail is floating mid air instead of falling down if you spam your grappling hook.
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1809503221?t=6h45m38s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin

My only complaint is I would have like to have some kind of win screen.
It's very fun, good job!
woohoo. i love how speedrunnable this is. if i have time later tonight i will try another run. there is some interesting speed mechanics in here

If you only could hear the loud shriek I made when I switched browser tabs by accident when I was at the very top of the level. :face_palm_tone4:
At one point I think I heard an airplane in the background. Which made me wonder: did you record the birds yourself? That would have been so cool!
Well done!
https://youtu.be/tjSOWlVC7ck
Amazing game, insanely high skill ceiling. Insane depth to the hook/gravity mechanic, I kept finding new strategies & routes when I though there were none left. Still have so many strategies out of my pay grade that could achieve sub 50s or even 45s (according to the sum of best segments)
Took ~10 hours, I'll come back to it if someone beats it :smile:

I was going to post a worse score at first, but the game was fun and short enough that I couldn't resist trying it a bit more until I got a better one. BTW I'm using Firefox and I didn't notice any performance issues.



The game was very fun, the sounds and background audio were fitting, the graphics were probably the weakest part of the game, but I did think it fit together well, and I liked the background graphics (a bit of parallax would have been awesome though).

thx for hanging out in the stream, beat my highscore again after you were gone ;)
was not recording video unfortunately
@markais
getting close
got a 52.00 on stream rn :)
More time than ausstein but good enough for 3rd
Great game and great idea with leaderboard! :-)
I found that if I spam clicked the same spot when I get close, I get a burst of speed.


Strong points:
- The overall vibe was really pleasant. The characters and background were fun and it was amusing to see a snail with a grappling hook spinning around and flying all over the place.
- The level was well designed and the mail boxes require you to use the movement in new ways to get to them. If you came in at the right speed, you could often get a short swing from the lip of the box and fly right into it, which was really satisfying.
- Adding a speedrun timer was a good move, since it encourages you to try again to improve.
Potential improvements:
- Dropping your mail on damage was an interesting punishment (and suits the game much better in my opinion than, say, a certain number of lives). That said, the mail fell as fast as Lucky does, which sometimes meant your run was entirely over because you dropped your mail down half the level. It might be a tad less punishing if the mail fell slower, while still costing time to collect it.
- The movement was a little finicky for me. I liked that you could build up speed over time and it rewarded clean play and cool maneuvers, but it encouraged a few intuitive play patterns, like repeatedly shooting and retracting the hook because you got a boost every time you shot it. It also felt like the hook could pull a little stronger, especially when you're trying to fight with wind to get out of a corner.
- Music would have been nice if you had the time!
Overall, had fun with this one and always appreciate a good grappling snail. I drew Lucky and added them to the pixel fan art compilation on [my profile](https://ldjam.com/users/jeremy-ryan/) (complete with cat ears).

Good luck for the rest of play and rate!
Once I got some good momentum on some of the later areas, it felt pretty fluid. Definitely could be added to , post-compo with more moving stuff / puzzles :)
My time was abysmal.
I really enjoy it! We'll see if I can beat it in a few more tries :)
Edit: Ok this might be as good as I get

Best I could get to was around 83s, might have to try some more soon!

Here’s the stream if you wanted to watch initial thoughts (timestamps in the description to jump to your game!) [youtube link](youtu.be/Y-lHyYRQspI)