Joy by Neollok
Joy is a 2D sidescroller, where the only controls are A and D.
The ending is very rushed, I ran out of time...
| Game on Itch.io | https://neollok.itch.io/joy |
| zip unity files | https://drive.google.com/file/d/1jCS2__N94atfRlxMeIy03nspIqRQgXjb/view?usp=share_link |
| Original URL | https://ldjam.com/events/ludum-dare/53/joy |
Ratings
| Overall | 50th | 4.026⭐ | 21🧑⚖️ |
| Fun | 236th | 3.25⭐ | 20🧑⚖️ |
| Innovation | 24th | 4.139⭐ | 20🧑⚖️ |
| Theme | 358th | 3.056⭐ | 20🧑⚖️ |
| Graphics | 74th | 4.053⭐ | 21🧑⚖️ |
| Audio | 20th | 4.167⭐ | 20🧑⚖️ |
| Humor | 288th | 2.412⭐ | 19🧑⚖️ |
| Mood | 10th | 4.333⭐ | 20🧑⚖️ |
| Given | 4🗳️ | 4🗨️ |
But for my test it was waaay to slow and i got bored way to easily.
But still, good job!
Sound design was beautiful, platforming felt tight and precice but didn't distract from the story. The storytelling and gameplay meshed very well.
The game was so much bigger than I expected. Very ambitious for a compo game but you pulled it off! Well done!
I tried to reach the third power-up, but I think I'm just really bad at playing this kind of game, haha! I'll try again later with a fresh mindset because I really want to reach the end.
As for feedback, I think the time between jumps could be a little shorter. Sometimes, when you have to move long distances, it can be a bit tedious. However, the music and overall mood do help make the movement more enjoyable.
I really liked the mechanic of allowing multiple jumps. Overall, great work! :D
@linus-lindberg Thank you! And very nice! Was hoping some people would find it!
Also @glove I agree. The bit with grief didn't really go as planned, but I ran out of time and quickly put something together, poor time management from my part X) Same goes for a couple of relatively frustrating challenges unfortunately, but I absolutely learned from those mistakes. Thanks!
I'm very sorry the phone pole took your joy, not my intention! X)
as other people said, the time between jumps is too long (frustration is ok for this kind of game, but too much frustration kills it).
low poly art of the landscape was cool also
In terms of graphics, the particles at the center of the player character were a simple but beautiful effect that I adored. The nature art had a cozy low-poly style that I also loved. The inside of the hospital was a bit bland, but the story was the really captivating part of the game. You did a great job with it :heart:.
The balancing was really well done, in my opinion. My game was too easy, and others were too hard, but this one posed a good amount of challenge without becoming frustratingly difficult, and I thoroughly enjoyed mastering the platformer mechanics to get to the end.
The audio was nice. Nothing extraordinary, but it meshed well with the mood.
One thing I would caution about is that delivering joy to the woman near the entrance to the hospital makes you lose some of your jumping power, which I felt like quite a loss. You don't want players to resent giving joy. Perhaps it could be balanced differently, the story could make it more appealing to do so, or another mechanic could be found.
Additionally, if I may make a suggestion, you might want to opt out of the humor category for ratings. That's not really what this game is meant for, after all.
Amazing job!