Give It A Shove! by grid96
Time is money! Get all parcels to your customers as fast as you can! Ricky will help you. Get going!
Deliver parcels in 6 levels on 3 different maps. The faster you are the better your rating. Cut corners and use all the momentum you have!
Can you find the two secret dialogs hidden in this game?

Controls
LMB/Space: throw parcel
R/Backspace: reset level
:joystick: Play Now! :joystick:
Preamble
I created this entire game without using my hands. All was done using eye tracking, voice commands and a list of other partially self-made tools.
Disclaimer
All graphics, sounds and music were created by myself within the 48-hour timeframe. No AI generated content was used in the final product!



Tools
Engine: Unity
IDE: IntelliJ Rider
Graphics: Aseprite, Photoshop
Modeling: Blender
Sounds: Bfxr
Music: BeepBox
Credits
"Alagard" font by Hewett Tsoi.
"Upheaval" font by Ænigma.
"DOTween" plugin by Demigiant.
"Audio Manager" plugin by Carter Games.
Ratings
| Given | 0🗳️ | 0🗨️ |
Congratulations, you're awesome!
@lex Thank you! I really like your graphics and the would texture you've put in too though. I just get to overwhelmed with pixels that I end up using as few as possible.
Looking forward to seeing you again next Ludum Dare!
@braveskin Thanks! I wonder that too sometimes :D
@the-martijn Thank you!
@matt-perry Thank you, I can understand that it might have been a little frustrating sometimes since the parcel is thrown out with a random angular velocity, which makes it kind of unpredictable from time to time.
✔️ Easy to learn, hard to master.
➖ It would be nice if the timer only started after your partner stopped talking.
⭐ Overall: Nice little arcade game.
@sam-minh Congratulations! I'm glad it hit just the sweet spot for you :)
@stephanschue Thank you! Since I'm not able to use a keyboard my Ludum Dare games we'll all have to be primarily mouse only, but I will try to make the best of it :)
@dinoraz Thank you, I certainly agree with you. I wish I had more time for polishing the controls and balancing the levels. One hour before the deadline I still only had the first level so I basically created the other five all in a rush and built and uploaded the project afterwards right away just to make it in time. I only got to play these levels for the first time afterwards and notice that the target timings were probably a bit hard or even impossible to beat. But to stick to the idea of a 48 challenge I didn’t make any changes to them. Balancing is certainly important in the developing process and I hope to have more time left for it next Ludum Dare.
@nonimad Thank you for all the positive feedback :)
@rngames Thanks for the feedback! I was thinking that the first play through of level would be just to get to know it and you wouldn’t try to get the best time, until the second try where the dialogs wouldn't pop up any more. I can understand though that it feels a little frustrating when you don't get to try your best right away.
mouse movement is a cool mechanic
@krynxx Thank you for playing! :)