Swallow Express by Tomssuli

https://youtu.be/n4Y3I_gHA
Story
You are the worlds fastest barn swallow called Delivery Dave:

You live in the forest with other animals and deliver items and do tasks for them. Everyone in the forest is waiting eagerly for your help.
Swallow Express is a fast paced and funny game in which things might escalate later...
Goal
Your job is to deliver items as fast as you can for other animals that live in the forest. But be aware: transporting illegal goods might entice the Great Eagle to come looking for you as a prey.

Keys
Key| Explanation -|- Space bar|Fly by pressing space bar repeatedly D Or →|Fly forward A Or ←|Fly backward ESC|Menu The game also supports gamepad with "A" as flying
Hints: - Try gliding by holding down space bar while in the air - If you get stuck inside ground or other blocks, try pressing escape and pressing the unstuck -button
Tools used in this game:
- Clickteam Fusion 2.5 Developer
- Pixilart
- Audacity
- Cubase
- Cakewalk By Bandlab
- Gimp
- Adobe Photoshop
| Download mirror blackenter.com | https://www.blackenter.com/files/Swallow.zip |
| Original URL | https://ldjam.com/events/ludum-dare/53/swallow-express |
Ratings
| Overall | 859th | 3.318⭐ | 46🧑⚖️ |
| Fun | 662th | 3.352⭐ | 46🧑⚖️ |
| Innovation | 1032th | 2.789⭐ | 47🧑⚖️ |
| Theme | 266th | 4.211⭐ | 47🧑⚖️ |
| Graphics | 828th | 3.278⭐ | 47🧑⚖️ |
| Audio | 435th | 3.443⭐ | 46🧑⚖️ |
| Humor | 530th | 3.182⭐ | 46🧑⚖️ |
| Mood | 630th | 3.489⭐ | 47🧑⚖️ |
| Given | 55🗳️ | 91🗨️ |
I did very much like the foresty theme and music!
I recorded myself playing the game, though the recording seemed to freeze during every instance of dialogue? I don't know what caused that... my OBS settings were set to record window. Luckily I was reading all the dialogue out loud.
Here's the recording! https://www.youtube.com/watch?v=ZCUCCbqygbY
...Thanks you also for making let's play, but anyone of our team couldn't open your youtube video, it just says it's "being processed". Maybe it's available later.
I looked into the saving problem and couldn't reproduce it... There was something wrong with the LDJAM download link though, but we tested downloading the game to multiple computers from the Blackenter-link and the saving worked ok. Also we couldn't reproduce the not-grabbing-letter -bug in the beginning.
No, we do not have itch.io at this time and of course it is not commonly downloaded, because it's the game zip. It has been rated only 14 times, so probably downloaded 20 times...
Also, I don't quite understand Chrome's logic for flagging files being potentially dangerous for not being downloaded much. With that logic every file is dangerous until certain amount of people have downloaded it? ...and how it becomes safer if the exact same file is moved to itch.io?
I will delete my other comment.
overall very good story and game. good job.
Some of the animal textures could be better, but I know they are difficult to draw.
The .exe even worked with wine on Ubuntu.
I made a fix for the scores. Some people reported getting an error submitting scores, and while I never got the error myself, I think that fixed it because some testers reported not getting the error anymore.
If you're interested, you can download again and try your hand in making a score. Esc skips conversations to save some irl time. (the game itself doesn't count time when a dialogue is playing)
Loved the dialogues and the SFX when the animals are speaking (remember me Banjo-Kazooie from N64 and bring back some nostalgic memories)
Unfortunately, a weird bug make me get stuck in the ground and I had to start all over again :cry: .

Suggestions:
- you should change the obstacles color to better contrast with background. It's really hard distinguish one from another.
- The duration of the game is maybe too long since you have to constantly press space to keep flying.
Finally, I liked the glide mechanic and the fact that you added a ranking.
My best time was 00:04:54
Overall, a good game.
When you press esc there is "press if stuck" -button exactly for that kind of stuck-in-the-ground-bugs.. of course it possibly ruins your speedrun as you can lose some time being stuck.
The flying felt a little bit frantic overall, but still manageable. The glide function didn't seem to be of much use as it mostly felt more effective to just keep tapping the button instead.
On the eagle part, the game froze for several seconds while it was loading the sky scene and then again when re-entering forest scene, but it did eventually work.
However, overall, the game was incredibly fun and engaging, and I didn't want to put it down until I finished, despite the control discomforts. The humor and story are simply delightful! 😁
Also, I decided tu borrow myself underground in one of the last deliveries so I had to redo everything to reach the ending. The game was fun but I really did not want to lose all progress so far into the game.
What did you think of the gameplay? What about the plot?
Thank you very much for the nice and constructive review!
Actually we had planned some more gameplay elements like upgrades and speedboosts when eating bugs on the way, enemies and a way to defeat them, also branching storyline and a whole second map... Alas we had some challenges managing a team so big and also couldn't think of a way to balance all planned gameplay.
So we ended up cutting lots of planned content on the last day's morning. We stuck all the planned animals in a single map and went with it and in the end it felt like a good choice, as the game would probably have ended up too long with two maps plus the eagle chase.
More specifically, I love the feeling of speed in this game, when I really get a good flight going. It just feels good to do well at flying, and so there really doesn't need to be any sort of death mechanic. It is fun to fly fast, I want to fly fast, and I do like to try to score reasonably high on the leaderboards that you all always have in your games, although I'm not sure I did too well this time. :smile:
And, the glide mechanic is a great addition to the traditional Flappy Bird mechanics. It's actually a little difficult to pull off, because whenever I want to glide I usually have already released space, so hitting space again sends me too high. Learning to use the glide effectively therefore actually takes some practice.
I did find the eagle chase a bit frustrating but ultimately it was not too bad. I think it took me around 3-4 tries. If I had lost really late in the chase sequence I might have disliked it more, however.
One thing I did find somewhat frustrating is it is actually kind of tricky to visually distinguish the obstacles from the background, especially the hanging vines. I think this isn't too bad during the normal gameplay, because again, there's no real penalty -- and so it's kind of fun that there's an intrinsic difficulty in distinguishing the obstacles from the background. Like, I actually have to learn to really watch carefully -- and I did get better at this! I think that's kind of cool and kind of fun.
But, it is definitely more frustrating during the eagle chase, where you can't make very many mistakes, you have to keep going as fast as possible, and the map is completely distinct from the rest of the game, from what I can tell. It did seem like there was relatively low obstacle density in later parts of the chase map, which I think was a good decision for this reason of visibility.
Going into this game I was thinking there might be some darker or macabre elements, given the twist in your last game. And I was absolutely right. It started with the grilled chicken and just got worse with the bear. It definitely takes this fun flying game and makes it quite a bit more sinister. I think this is interesting, as it really defines the game's tone / emotional state.
That is, had there not been these darker elements, I think I would describe this game as lighthearted, cute, maybe sweet, due to the ending with the pigeon. But... instead I think I would describe the tone as maybe ungrounded or dreamlike (or maybe even nightmarish). These darker elements just create this clash with the other elements where everything begins to feel irreconcilable (so, dreamlike). And to be clear--this is meant to be a description, not a criticism--I just want to describe the feeling I get from the game, as I think it's a good thing to describe (and it is a very unique atmosphere! I haven't played a lot of games like this).
Whatever the general atmosphere of the game is, I do appreciate a lot of the art in the game. A lot of the animal portraits are pretty nice, and the ending scene looks great and is, as I said, sweet.
Overall -- this was a really fun game in terms of raw gameplay, and there's definitely a solid narrative backing as well. Great job!
Thank you dearly for your long and throrough review! Nice to see someone recognized the amount of thought we had put in when making different aspects of this game.
We took something familiar from flappy bird and adjusted the gameplay to have a speedy feeling, that you would feel actually like the swallow and I'm glad that the feeling translated to you as player too. Gliding mechanic was idea from our main playtester and that little change brought surprising deepness to mastering the game.
The eagle part took lots of balancing and was actually made easier 3 times around while playtesting and developing... The original scene was hardcore level and enjoyable only to masocore players like myself, so I'm glad that I got second opinions about it before we published the game.
The obstacles disappearing to background was an oversight and not a designed difficulty feature. We should have put the collidable objects even more distinctive. Especially the one spiky vine camouflaging itself to the birch trunk was terrible mistake and should have been caught before release... But now it is what it is.
It was nice to hear what feelings our game awakened as - exceptionally this time around - we had a separate two-girl story team putting tens of hours to planning and writing the story and dialogues. Lovely that you appreciated the contrast of different tones in the storytelling, it was intended and even I got a dark feeling when I first time played through the game with most of the dialogues in and got to the second deer part.
Congratulations for making a high score! We seem to have some recurring speedrunners try-harding our games each year, so good luck trying to beat the top scores. Even I couldn't beat them this time :sweat_smile:
Thanks for the nice review,
I mostly gametested with a controller and a little bit with arrows+space.
Great that the story made you feel something... There might be many motives why the swallow did everything, or maybe he's just a yes-man doing what everyone asks.
In the last hours of the competition I realized that we didn't have voice for the main character. The sound team had already gone, so I quickly made some swallow imitation myself. Glad that it worked! 😅