{"author_link":"\/users\/twowolf","author_name":"TwoWolf","author_uid":1145057,"comments":[{"id":935138,"author_name":"LDJam user 259859","author_uid":"259859","epoch":1682915046,"text":"This game is one of my favorites out of all the ones I reviewed! The mood is very entrancing to play, and the gameplay loop is well designed! I really love the whole orbiting the planet system and the fact that you're just a little seedling obliterating these meteors and birds. Only thing I would complain about is falling back down feels like a slog, but I do understand you're supposed to collect the suns on the way down.\nGreat job! The music is also really really good!","format":"md","likes":1,"spam":"N"},{"id":935337,"author_name":"pianoman373","author_uid":"pianoman373","epoch":1682922142,"text":"Very relaxing gameplay. I felt like I could just chill playing this for a good while. I was able to get all the upgrades and made it to about 47,000km. I really wanted to see how high you could go. I think the birds make falling back down more of a waiting game. I'm not sure why you collide with them going down but not up. The intro cinematic combined with the music was really well done too.","format":"md","likes":1,"spam":"N"},{"id":936876,"author_name":"TwoWolf","author_uid":"twowolf","epoch":1682949528,"text":"Thank you for playing my game. It's a nice feeling to be receive ratings before I even start rating. I took both your critiques (I actually expected that one...) and added a small disable-bouncing button at the bottomright corner. Hopefully this doesn't waste more of anyone's time. I added a little explanation on why I did that in the descriptions if you're interested. I'm glad you enjoyed it overall.","format":"md","likes":0,"spam":"N"},{"id":942660,"author_name":"osh.studio","author_uid":"osh-studio","epoch":1683005976,"text":"Mood and audio were soooo good! I absolutely loved the small intro! What program did you use to create the audio and visuals? Well done sir","format":"md","likes":1,"spam":"N"},{"id":942831,"author_name":"TwoWolf","author_uid":"twowolf","epoch":1683007848,"text":"@osh-studio I used aesprite and a self-made atlas editor for visuals. For FL Studio I used an 8bit plugin (very common) with fl3 delay and reverb, both for the sfx and bgm. I'll actually put that in the descriptions. Thank you for playing the game","format":"md","likes":0,"spam":"N"},{"id":943217,"author_name":"rodvik","author_uid":"rodvik","epoch":1683012516,"text":" soo beautiful and chill! great work!","format":"md","likes":1,"spam":"N"},{"id":945607,"author_name":"Douwe_Ravers","author_uid":"douwe-ravers","epoch":1683030318,"text":"The audio is very relaxing.\nI like the fact that you went of a planetary setting instead of a flat infinite plane. It makes it more interesting.","format":"md","likes":1,"spam":"N"},{"id":946054,"author_name":"dUmMy432","author_uid":"dummy432","epoch":1683033390,"text":"i really like the way how the flowers launch the seeds... nice artwork... overall nice game","format":"md","likes":1,"spam":"N"},{"id":946688,"author_name":"Blueanoli","author_uid":"blueanoli","epoch":1683037033,"text":"This gives off such cozy game vibes. I really enjoyed playing this one! Great job!","format":"md","likes":1,"spam":"N"},{"id":946984,"author_name":"JimmyMcGinger","author_uid":"jimmymcginger","epoch":1683038483,"text":"So cozy! The sound, visuals and gameplay compliment each other so well.","format":"md","likes":1,"spam":"N"},{"id":947107,"author_name":"Oradimi","author_uid":"oradimi","epoch":1683039114,"text":"Loved it! Very chill and satisfying.","format":"md","likes":1,"spam":"N"},{"id":947242,"author_name":"MoebiusMeow","author_uid":"moebiusmeow","epoch":1683039796,"text":"Breath-taking beauty! I LOVE this game. The concept as well as the mood really fascinated me. The soundtrack is absolutely perfect for this game. Everything is so poetic. I was deeply shocked when I saw the seedling travelling all the way to outer space. That was a unique experience. Thanks for creating such an amazing game! Absolutely 5\/5 for me.","format":"md","likes":1,"spam":"N"},{"id":948334,"author_name":"TwoWolf","author_uid":"twowolf","epoch":1683044869,"text":"@moebiusmeow Woah.. thank you so much. I don't think I've ever gotten this much of a compliment on a game jam before. I'm glad I could deliver the experience I had in mind. ;)","format":"md","likes":0,"spam":"N"},{"id":950957,"author_name":"orbitaldot","author_uid":"orbitaldot","epoch":1683058738,"text":"Super calming. I love that there aren't any penalties, this really is just a game where you can relax","format":"md","likes":1,"spam":"N"},{"id":951959,"author_name":"Defrag","author_uid":"defrag","epoch":1683064082,"text":"I have a lot more respect for dandelions now. I never knew they had such hard lives. This was a unique game, and I enjoyed the simplicity. Thanks for making it!\n\n![bear.png](\/\/\/raw\/7bd\/83\/z\/5ada5.png)","format":"md","likes":1,"spam":"N"},{"id":952162,"author_name":"justslavic","author_uid":"justslavic","epoch":1683065438,"text":"I loved it! There're only two things I do not understand:\nFirst, what is the purpose of the text box at the top of the menu, and second, why sometimes I jump off of the bird higher? Is there some air current? It was not so clear.\nBut otherwise it's a good game, you did a good job by simplifying the design as you planned.\n\np.s. I am third in the leaderbord =P\n![Untitled2.png](\/\/\/raw\/ec6\/25\/z\/5adcd.png)","format":"md","likes":1,"spam":"N"},{"id":952249,"author_name":"boytoycomrade","author_uid":"boytoycomrade","epoch":1683065831,"text":"fun game!! a lot of unnecessary info and unclickable ui but i liked it! thank you \n\n","format":"md","likes":1,"spam":"N"},{"id":952776,"author_name":"Nozomu57","author_uid":"nozomu57","epoch":1683069706,"text":"Oh wow, this brings very fond memories about that one flash-game, \"Hedgehog Launch\"! Always thought of it as a banger and wondered why aren't there more games like that.\n\nYou did a very good job at recreating the joy from that game (even if unintentionally)! And making your own twist and stylistic decisions. Had such a good time playing through your game, thanks for your entry :) ","format":"md","likes":1,"spam":"N"},{"id":953534,"author_name":"cassowary","author_uid":"cassowary","epoch":1683076928,"text":"This is fantastic! I was just about to say it reminded me of Hedgehog Launch as well. The music and sound design is top-notch. I do wish that there was some kind of \"goal altitude\" you could reach where you get to say \"you won,\" but I get that it's a high-score thing, haha. I guess I'll settle for getting all the upgrades :p","format":"md","likes":1,"spam":"N"},{"id":954866,"author_name":"RAFFE","author_uid":"raffe","epoch":1683094217,"text":"Don't know why but this is one of my favorite LD entries of my five years of taking part! :stars: The most relaxing game ever.\n\nWhat you said in the Wrap up section of the description makes a lot of sense. A game like this with quite simple mechanics, but somehow still very hooking gameplay is the way to go! Nailed it :sunglasses: \nFor the first minute I needed to figure out how the game worked, but when I got it it was super nice! I maxed the upgrades and started to spam attempts, and when I realised in the bottom corner that you can disable the birds colliders it got a lot more fun :joy: Before that it was kinda a burden to fly to 40k altitude and fall down hitting 145 birds on the way hehe ;D \n\nAnd dude I could listen to that music forever. So nice just watching the flower fly miles with that playing in the background. Literally perfect :musical_note: \n\nThe oooonly thing even I could maybe say as another player has already said, I think a goal altitude would've been nice, but I get that the point is probably just relax and go wherever it happens to go. Well, anyways, one of my favorite entries of all time so great job :heart_eyes: ","format":"md","likes":1,"spam":"N"},{"id":955484,"author_name":"TwoWolf","author_uid":"twowolf","epoch":1683105060,"text":"@justslavic Oops, I only took some time off now to read this. I'm glad someone mentioned that small textbox, even I forgot about it lol. If you enter a name and leave it there, you can get a nametag with a highscore. I entered \"High\" there and that is when I conveniently got that 100k. (I don't know how. It was utter luck and sheer universal conspiration, I can't replicate it.) I'll put that in the description.\n\n@raffe Thank you so much for the detailed review! Yes we all have to learn from our past mistakes eventually, it took me 4 tries + 1 to make a much simpler game. It's also actually quite amazing that the bgm that I spent like 10~15 minutes on has gotten this much good review. Y'know what artists say, it's something you dish out unknowingly that gets the most love.\n\nThank you everyone for playing the game. I'm very satisfied to have given you the experience I designed for this run.","format":"md","likes":3,"spam":"N"},{"id":957402,"author_name":"LDJam user 178793","author_uid":"178793","epoch":1683127618,"text":"Such a nice game! So relaxing, it kinda mind controlled me into playing it for longer than I realized. I didn't read the how to play and it was kind of fun figuring out the controls and such. Very nice art style, great entry!","format":"md","likes":1,"spam":"N"},{"id":959615,"author_name":"Jona Scheidig","author_uid":"jona-scheidig","epoch":1683147813,"text":"I dont know how, but this game sucked me in. That means you did everything right, amazing job! ^^","format":"md","likes":1,"spam":"N"},{"id":960798,"author_name":"nhcarter123","author_uid":"nhcarter123","epoch":1683162075,"text":"Quite a fun game. Reminds me of classics like learn 2 fly.","format":"md","likes":1,"spam":"N"},{"id":962707,"author_name":"Meta-link","author_uid":"meta-link","epoch":1683200440,"text":"Incredible game. Really smart and peaceful, with a lot of interesting features. Good job :slight_smile: ","format":"md","likes":1,"spam":"N"},{"id":962768,"author_name":"StrangerYann","author_uid":"strangeryann","epoch":1683201454,"text":"dude your game is so pure --- the fez-infused sountrack is amazing --- I love the vibe, the message behind it --- it's peaceful and precious, it's a plant tryna get her babies out there in the world --- I found it really touching --- the choice to have a static globe instead of having it rotating as you go left and right and you, the seed, stay upright, was a bit odd to me at first --- then I managed to get on the other side and I was like _\"hmm actually that works\"_ hehe --- the reversed controls do take some getting used to tho, ngl ;) h\u00e9h\u00e9 --- most poetic game Ive played so far --- great job thanks for the experience :-D :sparkles:","format":"md","likes":1,"spam":"N"},{"id":963479,"author_name":"Raivk","author_uid":"raivk","epoch":1683213250,"text":"Managed to get in the highscores, quite happy!\n\nCool game, the mood is so relaxing I love it! Congrats","format":"md","likes":1,"spam":"N"},{"id":965611,"author_name":"Antonin Browne","author_uid":"antonin-browne","epoch":1683241010,"text":"This a beautiful game! So relaxing!","format":"md","likes":1,"spam":"N"},{"id":965696,"author_name":"automatonvx","author_uid":"automatonvx","epoch":1683242549,"text":"Kind of a weirdly beautiful experience, the combination of the music, the low res visuals and chill gameplay watching your little seedling fly and bounce through the sky, trying to catch sunshine, but it not really mattering much because you can't really lose. I sorted wanted more 'game' but at the same time maybe that would detract from the meditative feeling. The music kind of made it for me, so well done on that one. An unusual one, not really sure how to rank but a cool experience in any case, thanks.","format":"md","likes":2,"spam":"N"},{"id":966958,"author_name":"Vhalenn","author_uid":"vhalenn","epoch":1683276727,"text":"I absolutely loved the mood of the game ! The audio is crazy good !","format":"md","likes":1,"spam":"N"},{"id":967081,"author_name":"Refry","author_uid":"refry","epoch":1683281497,"text":"Super nice. Great concept and mood. One of the best I saw so far. ","format":"md","likes":1,"spam":"N"},{"id":967103,"author_name":"LDJam user 257438","author_uid":"257438","epoch":1683282305,"text":"Great peaceful game!!\nVery easy to learn the game and very fum too\n\nAlso, play my game!!!","format":"md","likes":1,"spam":"N"},{"id":967156,"author_name":"Kerdelos","author_uid":"kerdelos","epoch":1683284016,"text":"Really relaxing game ! I had a lot of fun reaching for the stars. \nA few things confused me at first though. I didn't really understand the purposes of the birds until I read your description. And I still don't get the meteor.\nIt's a really nice entry, congrats !","format":"md","likes":1,"spam":"N"},{"id":967613,"author_name":"Cresceda","author_uid":"cresceda","epoch":1683295839,"text":"This is one of my favorite entries! The pixelart fits and isn't too complicated and the designed systems are nice. Got a bit nauseous after a bit from all the moving after a bit but the playing was fun!","format":"md","likes":1,"spam":"N"},{"id":968688,"author_name":"PurpledArtFrog","author_uid":"purpledartfrog","epoch":1683314836,"text":"Very nice entry - it does involve getting a little \"in\" to it. But once you do - it's quite fun and rewarding. Very good job with this one. A few things didn't seem a 100% natural or obious.... but this happens when it's a bit outside the normal box. Very good job","format":"md","likes":1,"spam":"N"},{"id":970593,"author_name":"Fabian Denter","author_uid":"fabian-denter","epoch":1683377133,"text":"This is very beautiful and easily one of my favorite games in this jam. The graphics are pretty, the music is very relaxing and the idea itself very unique. Fantastic entry!","format":"md","likes":1,"spam":"N"},{"id":971996,"author_name":"SlickClyde","author_uid":"slickclyde","epoch":1683419331,"text":"Well that was nice :smiley:! Some of the UI was a little cryptic, but I eventually figured everything out. Great interpretation of the theme!","format":"md","likes":1,"spam":"N"},{"id":973796,"author_name":"sinclairstrange","author_uid":"sinclairstrange","epoch":1683497836,"text":"So very unique and chill! I sunk way more time than I should into this, it was lovely, peaceful and just beautiful. The audio was great and the upgrades were nice. Loved how everything just started growing and taking hold. It was more degree of skill than I first thought. Really loved the atmosphere of the game one of the best I've played yet for that. Graphics are also lovely, it's the kind of game I just adore. Really really good stuff, congrats! ^-^","format":"md","likes":1,"spam":"N"},{"id":974574,"author_name":"kierogi","author_uid":"kierogi","epoch":1683548752,"text":"I had a lot of fun chilling out to this. This was despite the sunlight wigging me out a bit with its animation. I also found the rotation needed a bit of getting used to. I like the art and mechanics a lot though.","format":"md","likes":1,"spam":"N"},{"id":980334,"author_name":"Minipeps","author_uid":"minipeps","epoch":1684183634,"text":"Such a relaxing and enjoyable experience! Loved the artstyle, the effort put into UI design and the music :smile: ","format":"md","likes":1,"spam":"N"},{"id":981477,"author_name":"SenseiMori","author_uid":"senseimori","epoch":1684348823,"text":"A soothing game. I really liked the music and the atmosphere","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld53\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/Sedomanai\/WebGL-Unity","text":"Unity Source Code"},{"url":"https:\/\/github.com\/Sedomanai\/Ludum-Dare","text":"Server Source Code"},{"url":"https:\/\/twowolf-ld53.herokuapp.com\/","text":"Hosting Webpage"}],"metadata":{"g_key":"68058","g_author":"1145057","g_event":"LD53","g_eventkey":"118","g_subevent":"COMPO","g_urlkey":"291805","g_title":"Seedling","g_status":"WAYBACK","g_place":"96","g_commentcount":"41","g_site2_node_id":"336137","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"336137","n_urlkey":"291805","n_parent":"332127","n_path":"\/events\/ludum-dare\/53\/seedling","n_slug":"seedling","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"145057","n_created":"0","n_modified":"0","n_version":"1139492","n_status":"WAYBACK"},"node":{"id":336137,"parent":332127,"_superparent":9,"author":145057,"type":"item","subtype":"game","subsubtype":"compo","published":"2023-05-01T02:23:32Z","created":"2023-04-15T06:35:09Z","modified":"2023-06-24T20:27:55Z","_trust":3,"version":1139492,"slug":"seedling","name":"Seedling","body":"# Welcome, Seedling\n\n## Game Description\n\nDeliver a blow to deliver sunshine to your planet... and yourself to grow in other grounds.\n\n### Overview\n\nThis is a minimal game. You control a dandelion-like seed to move high into the air to collect sunshine, before coming down and growing another flower... and that flower will grow another seed. Join in this relaxing cycle for awhile and let your cares soar. Of course, if you want, you can also pine for high scores (only Altitude works correctly in Compo mode.) \n\n### Background\n\nI tried to make the controls as uncomplicated as possible this time around. It has always been the one critique I've gotten constantly in my past jams. So I've decided to change pace a bit and create a minimalist game. But I've also planned to put in networking into the mix for the first time. The combined result is a sort of a roulette-ish game of who can go the highest. I admit this idea would've been best for the \"Ascend\" theme but... I mean, it delivers.\n\nI do suppose I could've made a goal but creating an ending is no trivial task (for me anyway) and moreso I really wanted to test my newfound network programming skill so I opted for ranking instead. But next time I'm going to try out for a puzzle game and I'll definitely add an ending there.\n\n### Quirks\n\n- I forgot to mention, but you need over 35k alt (or +50km\/s velocity) to get ranked. Otherwise it won't show up. \n- I also forgot to mention that there is a very small textbox above. You can put in your name there and it will show up when you get a high rank. I'm sorry I only programmed for 10 high scores with that much blank space, but I'm just not yet that well versed with how Unity manages UI. \n\n## How to Play (Controls)\n\n** LEFT\/RIGHT to move. **\n\n** UP ARROW to BOOST **\n\n** SPACE to LAUNCH (in the beginning, and directly from the menu screen) **\n\n** MOUSE CLICK on the GREEN BUTTON next to the stats bar to UPGRADE **\n\n** (Compo Only) MOUSE CLICK on the BIRD BUTTON ON THE LEFT RIGHT CORNER to DISABLE BIRD COLLISION. **\n\n## Version Control\n\nCurrently I only made one hotfix. This will change if I ever do add others.\n\n- Add \"disable bird collision\" button\n\nSo, technically feature additions are not allowed in Compo. However I do have an explanation for this one. Originally, you were meant to bounce off of the birds because there were supposed to be many categories to be ranked in. One of them was traveled distance, and travel time - both of which can be prolonged by continuously bouncing on the birds. \n\nAs with always, due to time constraints, I was only able to put in two - altitude and velocity - and only altitude works correctly in Compo mode. (I sorted the wrong way for velocity.) I'm going to leave that in because it's my mistake. \n\nThe disable-bouncing button, however, is for the players' benefit. You are free and even encouraged to play and rank as if that button does not exist - but the unnecessarily prolonged game duration by constantly bouncing off of birds just gets in the way of the intended play and tone of this game. You can turn it off to continue playing without feeling like you're spending time doing nothing.\n\n## Tools Used \/ Work Process\n\nNormally I draw first then program, but I've decided I would go the \"orthodox way\" this time. Honestly I think it kinda shows, it plays and feels a little differently from my past games.\n\nSo I use Unity but the physics was completely hand-rolled with kinematic bodies. In hindsight I could just used built-in translate but.. it occurred to me a little too late so I calculated all the rotations and accelerations myself. (Remind me not to do that next run. I spent most of my first day fiddling with physics.. and the next day with UI.)\n\nFor art, I use Aesprite and my own atlas editor. Unity's built-in sprite atlas and sprite animation editor is a bit lacking and unproductive, so I use my own. Now that I know how to host my web, I'll build it in wasm and share it with others soon. \n\nIt's a secret I didn't want to reveal but I have to admit... I thought I couldn't make it for the audio. All of my audio, yes all of them, was done frantically at the last hour. Luckily I've found a little 8-bit plugin which to my surprise MASSIVELY helped me with my audio production. Long story short, I don't have to use sfxr anymore for the sfx. And I just completely winged the bgm in 15 minutes on my synth... I really like how my improv turned out for the short amount of period I spent on it.\n\n## Wrapup\n\nMy past games were overly complicated in game mechanics and keybinds. So this time I massively toned it down and went for mood instead. Just chill, relax, and watch your seeds fly, eat sunshine, and grow into many flowers.\n","scope":"public","node-timestamp":"2023-05-03T16:18:25Z","meta":{"author":[145057],"grade-07-out":"1","link-01-tag":[42336],"link-01-name":"Hosting Webpage","link-02":"https:\/\/github.com\/Sedomanai\/WebGL-Unity","link-02-tag":[42332],"link-02-name":"Unity Source Code","link-03":"https:\/\/github.com\/Sedomanai\/Ludum-Dare","link-03-tag":[42332],"link-03-name":"Server Source Code","link-01":"https:\/\/twowolf-ld53.herokuapp.com\/","cover":"\/\/\/content\/1a6\/32\/z\/589ee.png"},"meta-timestamp":"2023-06-24T20:27:55Z","path":"\/events\/ludum-dare\/53\/seedling","parents":[1,5,9,332127],"files":[],"files-timestamp":0,"love":0,"comments":41,"comments-timestamp":"2023-05-17T18:40:23Z","grade":{"grade-01":46,"grade-02":46,"grade-03":46,"grade-04":45,"grade-05":46,"grade-06":46,"grade-08":46},"magic":{"cool":79.936076697743,"feedback":72,"given":25,"grade":45.857142857143,"grade-01-average":3.841,"grade-01-result":96,"grade-02-average":3.727,"grade-02-result":111,"grade-03-average":3.739,"grade-03-result":89,"grade-04-average":3.186,"grade-04-result":345,"grade-05-average":3.773,"grade-05-result":146,"grade-06-average":4.114,"grade-06-result":23,"grade-08-average":4.295,"grade-08-result":18,"smart":4.8882301883739},"_wayback":{"timestamp":"20230625111908","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/371407+371405+371404+371401+371398+371397+371396+371395+371393+371392?author&parent&superparent","source":"global-node-catalog"}},"text":"# Welcome, Seedling\n\n## Game Description\n\nDeliver a blow to deliver sunshine to your planet... and yourself to grow in other grounds.\n\n### Overview\n\nThis is a minimal game. You control a dandelion-like seed to move high into the air to collect sunshine, before coming down and growing another flower... and that flower will grow another seed. Join in this relaxing cycle for awhile and let your cares soar. Of course, if you want, you can also pine for high scores (only Altitude works correctly in Compo mode.) \n\n### Background\n\nI tried to make the controls as uncomplicated as possible this time around. It has always been the one critique I've gotten constantly in my past jams. So I've decided to change pace a bit and create a minimalist game. But I've also planned to put in networking into the mix for the first time. The combined result is a sort of a roulette-ish game of who can go the highest. I admit this idea would've been best for the \"Ascend\" theme but... I mean, it delivers.\n\nI do suppose I could've made a goal but creating an ending is no trivial task (for me anyway) and moreso I really wanted to test my newfound network programming skill so I opted for ranking instead. But next time I'm going to try out for a puzzle game and I'll definitely add an ending there.\n\n### Quirks\n\n- I forgot to mention, but you need over 35k alt (or +50km\/s velocity) to get ranked. Otherwise it won't show up. \n- I also forgot to mention that there is a very small textbox above. You can put in your name there and it will show up when you get a high rank. I'm sorry I only programmed for 10 high scores with that much blank space, but I'm just not yet that well versed with how Unity manages UI. \n\n## How to Play (Controls)\n\n** LEFT\/RIGHT to move. **\n\n** UP ARROW to BOOST **\n\n** SPACE to LAUNCH (in the beginning, and directly from the menu screen) **\n\n** MOUSE CLICK on the GREEN BUTTON next to the stats bar to UPGRADE **\n\n** (Compo Only) MOUSE CLICK on the BIRD BUTTON ON THE LEFT RIGHT CORNER to DISABLE BIRD COLLISION. **\n\n## Version Control\n\nCurrently I only made one hotfix. This will change if I ever do add others.\n\n- Add \"disable bird collision\" button\n\nSo, technically feature additions are not allowed in Compo. However I do have an explanation for this one. Originally, you were meant to bounce off of the birds because there were supposed to be many categories to be ranked in. One of them was traveled distance, and travel time - both of which can be prolonged by continuously bouncing on the birds. \n\nAs with always, due to time constraints, I was only able to put in two - altitude and velocity - and only altitude works correctly in Compo mode. (I sorted the wrong way for velocity.) I'm going to leave that in because it's my mistake. \n\nThe disable-bouncing button, however, is for the players' benefit. You are free and even encouraged to play and rank as if that button does not exist - but the unnecessarily prolonged game duration by constantly bouncing off of birds just gets in the way of the intended play and tone of this game. You can turn it off to continue playing without feeling like you're spending time doing nothing.\n\n## Tools Used \/ Work Process\n\nNormally I draw first then program, but I've decided I would go the \"orthodox way\" this time. Honestly I think it kinda shows, it plays and feels a little differently from my past games.\n\nSo I use Unity but the physics was completely hand-rolled with kinematic bodies. In hindsight I could just used built-in translate but.. it occurred to me a little too late so I calculated all the rotations and accelerations myself. (Remind me not to do that next run. I spent most of my first day fiddling with physics.. and the next day with UI.)\n\nFor art, I use Aesprite and my own atlas editor. Unity's built-in sprite atlas and sprite animation editor is a bit lacking and unproductive, so I use my own. Now that I know how to host my web, I'll build it in wasm and share it with others soon. \n\nIt's a secret I didn't want to reveal but I have to admit... I thought I couldn't make it for the audio. All of my audio, yes all of them, was done frantically at the last hour. Luckily I've found a little 8-bit plugin which to my surprise MASSIVELY helped me with my audio production. Long story short, I don't have to use sfxr anymore for the sfx. And I just completely winged the bgm in 15 minutes on my synth... I really like how my improv turned out for the short amount of period I spent on it.\n\n## Wrapup\n\nMy past games were overly complicated in game mechanics and keybinds. So this time I massively toned it down and went for mood instead. Just chill, relax, and watch your seeds fly, eat sunshine, and grow into many flowers.\n","title":"Seedling","wayback_recovered":true,"wayback_source":{"timestamp":"20230625111908","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/371407+371405+371404+371401+371398+371397+371396+371395+371393+371392?author&parent&superparent","source":"global-node-catalog"}}