Pizza Rush by neowhoru
Pizza Rush is about to deliver pizzas to houses in period of time.
Sounds simple ? Yeah just try it out :)
Controlls: Arrow Keys = Move left / right Space = Jump


| Link | https://nerdvision.itch.io/pizza-rush |
| Link | https://nerdvision.itch.io/pizza-rush |
| Original URL | https://ldjam.com/events/ludum-dare/53/pizza-rush-2 |
Ratings
| Overall | 912th | 3.259⭐ | 29🧑⚖️ |
| Fun | 934th | 3.037⭐ | 29🧑⚖️ |
| Innovation | 1185th | 2.37⭐ | 29🧑⚖️ |
| Theme | 504th | 3.981⭐ | 29🧑⚖️ |
| Graphics | 600th | 3.673⭐ | 28🧑⚖️ |
| Audio | 566th | 3.204⭐ | 29🧑⚖️ |
| Humor | 880th | 2.577⭐ | 28🧑⚖️ |
| Mood | 1027th | 2.907⭐ | 29🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
Loved everything about this game, but I think level 2 + 3 needs to be swaped. Level 2 was way harder for me in comparison :)
Thanks for this neat entry, you did so well! I liked it so much!
@nivbeth Haha yeah i gave this poor guy a purpose...a useless one BUT a purpose :D
Jep you are right - i had first switched Level 4 to 3 but maybe it is easier so it had be 2 and maybe just only 4-5 deliveries. Thank you for your feedback :)
The floaty controls was not really intended so its more a sideeffect as i used WheelJoints2d for the wheels which are connected to the "body" (the bike) but the body is responsible for the jump so thats why that is so a bit ugly..sorry for that :).
- The pixel art and cute music / sound effects
- The background changing with the levels
- Character exploding when you die
Things that could be better:
- Wasn't a fan of the floaty controls
- Wayy too much backtracking. Going back to get the next delivery doesn't really add anything except make you replay the same level. One level had 7 back and forths! I lost interest after I think level 4 and dying accidentally after 2/3, imagine dying at 5/7 deliveries.
- Maybe instead: make the level longer and pickup all of the orders at once.
- Start the player on the left of the pizza place so that when they go forward, they will naturally pick up a pizza instead of needing to go back first. When I first played, I didn't know what I was doing and just started going forward.