The Clockwork Express by dxk2294

Welcome, Captain!
Congratulations, J.B. Gearsworth III. As a newly promoted Captain under Brass & Copper Deliveries, Co., you have been granted command of your very own airship - The Clockwork Express. Ensure our clients receive their packages, no matter the cost. Our profits are in your hands.

Gameplay
Your job is to deliver the correct packages to clients who approach your airship, by using the mail gun.

Clients will be pleased if you deliver their packages in a timely fashion!

But be sure to keep an eye out for those darn Steam Punks! Get on your gatling gun to knock those bandits out of the sky.

As you play, the train will expand, and your deliveries will get harder. Are you ready!?
| Link | https://github.com/JamesKelly2294/ProjectNewHorizons |
| Link | https://jameskelly.itch.io/the-clockwork-express |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-clockwork-express |
Ratings
| Given | 31🗳️ | 14🗨️ |
@torculus Haha we built a bunch of underlying systems for upgrading+expanding the train (hence why the train expands in later levels), just didn't have enough time to put together an upgrade UI :frowning2:
I loved the art, but I'm a sucker for voxels, ultimately this was surprisingly deep and I think you accomplished a great level of detail for such a short time. Very solid entry, nice work!
Have an amazing day! 
With a small tutorial this would be a near perfect entry. Good job.
First time around I didn't realize I'm throwing packages overboard ... yeah ...
This is a very solid entry - great job!
But when you know how to play the game is amazing, very fun and polished, great job!
The game is fun to play and fun to replay as well. You managed to heap quite a bit of polish on it in such a short time! There are a few improvements I could suggest:
- The captain could be moving faster as the train grows. Maybe he could be moving faster overall, as things get out of hand pretty quickly, and you feel like you don't really have the tools to deal with that.
- In my haste, I often got stuck on the walls trying to go from cart to cart. Maybe removing those tiny side walls would not be such a bad thing.
- The difficulty jump between level 1 and 2 is pretty big (in the amount of different packages and the amount of incoming enemies). Some gentler curve would be nice.
- Repairing broken parts could also be faster as the difficulty rises. Or maybe the captain could get a repair steam-powered robot helper that could do repairs for him :grin:
Overall, I enjoyed the game a lot. Some balancing would make it superb! But isn't balancing exactly what all leave n the chopping block during the jam :wink:
