Rush Delivery by Dongle
Note mouse lock doesn't work on web versions for some reason. Downloading will be a better experience.

CONTROLS
Hit the M key to mute the music. Hit ESC to unlock mouse.
Use the middle mouse button or spacebar to scroll around the map and look for requested items.
Find the corresponding building (the ones with stars) to buy the item needed by clicking on the building and selecting it from the buy menu. After buying the item, return to the item request spot and click the item drop-off icon to earn a tip on the sale.
BE CAREFUL! You only have one item slot, and there are no refunds! If you pick up an item, it will take the place of the held item.
The game is designed to be challenging, frantic, and stressful.
TIPS
Every new day, you will have to pay rent $35 which will increase by $35 each day. You start with no money. You'll have to find things you can pick up for free. Click on the delivery building to buy upgrades:
UPGRADES
- Buying item tier upgrades will allow you to get requests for more expensive items.
- Buying popularity points will speed up the incoming requests.
- Buying a service fee upgrade will add $1 per point per sale.
- Buying retirement is the end/objective of the game, but the game doesn't stop. It gives you a massive boost in all stats just for fun.
- Buying a tip multiplier point will multiply the tip on each sale. (The starting tip is 10% of the item cost and a bonus for faster deliveries.)
NOTES The game will feel bad if you you have a low sensitivity on your mouse, as you will barely move across the map making it unplayable.
*CHANGE LOG 1.1 *
- Added a zoom with mouse wheel
- Added right click to move (I don't know how I over looked it)
- Added a start here label to post office.
CHANGE LOG 1.2
- Way better tutorial.
- Animated UI.
- Feedback/UI sounds.
CHANGE LOG 1.3
- WASD movements.
- Transitions when day has ended.
- Better more challenging balance.
CHANGE LOG 1.4
- Better Main Menu.
- Quit menu on ESC.
All web versions are 1.0.
| New Grounds | https://www.newgrounds.com/portal/view/882819 |
| ItchIO | https://natep182.itch.io/rush-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/rush-delivery |
Ratings
| Given | 51🗳️ | 50🗨️ |
Also, I believe that the camera is too zoomed in to be a management game, you should try to zoom out more ^^
One thing that bothered me was - I know there is a "How to play" button with instructions but I was struggling to read all of it and not forget part of it after hopping into the game. I would have liked being able to read what the upgrades do when I'm in the game and looking to upgrade :slight_smile:
**I also noticed that if your mouse if set low sensitivity the game becomes pretty much unplayable. I'm not really sure if there is a fix for that.**
@blo - Added a zoom with middle mouse in version 1.1
@paulhocker - Added a move with right click option in version 1.1
@pralista - Added a label to the post office and started the camera on the post office in version 1.1
@helen The game I was aiming to make is stressful. Sorry I know it's probably not your cup of tea. Thanks for playing and the feed back.
@argaf Sorry you had trouble the playing! The reason why you couldn't find where to buy and sell is because it's poorly communicated that you start with no money. You must do postal jobs to earn enough to buy other items to deliver. I hope that I can convince you to give it another chance with that information in mind and version 1.1 now has a zoom with middle mouse. If not thanks for the feedback and playing.
Thanks for your feedback and help to make the game even better than what it was.
The art is really, really impressive though. Great work with that. I could see this being really fun on a touch screen having to drag around to see everything. A lot of potential here.
Your idea is solid, but the actual game play was, tedious
My goal was to create a fast-paced gameplay experience, and moving the camera around the map is the quickest way to achieve that. I aimed to make a challenging tycoon-style game that focuses on management skills rather than movement skills. Even if I had included a player character, the game would have still been quite tedious, just slower. Plus, adding a player sprite would have required extra time and complexities, without adding much to the game without fundamentally changing it.
I hope this explanation helps you understand my thought process better. Thanks for playing and the feedback.
I almost quit the game at the beginning and gave it a bad rating because I had to find out that there was free stuff. I even thought it was a bug that you don't have some start money.
What really dulled the fun of the game was the camera controls. Please put something like that on the arrow keys or WASD next time.
(I played the Web version. No full screen available)
Thanks for the feedback and helping make my game better. I really do appreciate it.
I want to re-release it after the jam on newgrounds to see how much of the feedback from others had improved it.
Thanks for the feedback.
@farfadet46 I don't know why that happened?? I added a quit menu on Esc in version 1.4, just in case it happens to others. Thank you for letting me know.
@deadbydeath Thank you for playing and such a heart warming comment. I really do appreciate that you played the new version as I'm not sure how many people it's reaching and if it's even worth it. This gives me hope.
@blotosaur Thank you for letting me know how the progression was for you! I was most interested in how that part of the game plays for others. I need to work out a better balance as the whole game should feel challenging, but not grindy. Right now the I feel like it's exactly how you put grindy then super easy.
@vivyhasadream I definitely needed to give the player more feedback on which buildings a clickable and what you need to progress. Sorry for the game's poor communication in that department.
Thanks you all once again for giving me feedback and helping the game get better!
The art is excellent.