WitchDelivr by alpacalypse
In the fine tradition of Kiki's Delivery Service, you, a witch, will fulfil your fated COMING OF AGE story by earning miniscule amounts of money through tips in the gig economy. Watch out though, if your RATING falls under 4 stars, you will have FAILED to come of age, which could be problematic for college admission even if you could afford it. You can also just waste time and fly around in EXPLORE mode, spooking dogs, injuring pedestrians and damaging property, which is what the lazy kids do all the time anyway. Right?
WASD or arrow keys to move.
P to pause (use QUIT to see the score screen while in Explore Mode).
Fusipon (Alpacalypse) - programming, music
Ruruie - art, programming, SFX
Godot 4 (engine), LMMS (music), bfxr (sound), Paint.net (sprites), PixelLocale by Johste
Changelog 05/05/23 18:34: Fixed sound slider not affecting booping hazard sfx



| Link | https://fusipon.itch.io/witchdelivr |
| Original URL | https://ldjam.com/events/ludum-dare/53/witchdelivr |
Ratings
| Given | 105🗳️ | 104🗨️ |
One thing I would change is to make the delivery/pick up spots stand out a little, was hard to see sometimes when you're moving full speed but that's a very minor thing for a jam. Good job!
Some small things that i think can improve the game a lot :
- Make the scene night time instead. There are awesome neon signs that would definitely look better against a black background
- Remove the big wall of text at the beginning, i think the game doesn't really need explaining. Its simply flying from point A to point B :)
Great entry, hope to see more of y'all next time around
I love the procedural generation, it's impressive! Great idea putting an explore mode in to see different cities. Great job!
Pixel art is obviously extremely strong here - great stuff. Getting big Kiki's Delivery Service vibes from it.
But I misses some objective after a while as the game was a bit too easy...
The game is quite cute, and the core gameplay is solid. It's fun to play for a while - bump some drones, deliver some kebab. Flying around feels smooth and well-implemented. And I bet it would be fun in the long run with some ramping difficulty - introduce additional obstacles, decrease time you have for delivery, make the witch drunk, so the controls are reversed for a while :wink: etc.
I like the attention to detail. Like the fact that the windows ready to accept delivery open. Overall, a nice jam game!
I got to almost 60 bucks, decided I'm rich now, and quit my job :wink:

I think adding some color to these buildings would have been a great addition :) that gray saddened me a little visually ^^
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1810468382?t=1h25m27s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
here's a link to the VOD: https://www.twitch.tv/videos/1812705828?t=0h10m25s
I waited until I had over $34. I love the polish and the humor, and the art is gorgeous, but the game lacks something to keep the player going, like multiple stages or a progressive difficulty ramp-up. I understand why you spent more time on PCG though, as it's more fun to make
My city was from Blue Archive apparently:

Loved looking at all the signs on the buildings. I appreciate the procgen implemented here.
I like the music!
https://www.twitch.tv/videos/1816190498
The text in the intro screen was a little blurry, but still readable. A nice extra detail would be if you could have some extra acknowledgement of a package being picked up or delivered -- a text popup with some dialogue, a small face appearing at a window, that sort of thing, just to make it feel more like you're delivering packages and not just flying to random spots on the map.