Courier Craze by Sprotex

[raw]
made by Sprotex for Ludum Dare 53 (COMPO)

Play here:

https://sprotex.itch.io/courier-craze

Move with WASD / Arrow keys / left controller stick

Jump with Space / bottom controller button

Box interaction with E / right controller button

Throw boxes at customers. They don't want boxes that were on the floor for too long - something about volatile contents of the box...

Software used: - Godot 4.0.2 - Visual Studio Code - Blender 3.4.1 - Audacity - SFXR - Git - YouTrack

courier_craze.png

Ratings

Given 0🗳️ 0🗨️

Feedback

LDJam user 357656
30. Apr 2023 · 21:24 UTC
Solid little game. Very fun to throw things at zombie-like customers to appease them.
Kontroman
01. May 2023 · 04:36 UTC
sorry but this flickering floor can cause epilepsy
TasakaSama
01. May 2023 · 18:56 UTC
There's an idea behind it but it's not developed enough, such as limiting or having to reload parcels, etc... because you just have to spam indefinitely. it lacks a little something
LDJam user 283449
08. May 2023 · 14:55 UTC
Nice game. Could use some more polish but like the idea!
RubixNoob13
09. May 2023 · 20:06 UTC
Graphics were simple, but I understood what was going on.
I appreciate the silly voices for the random NPCs "blarhlrghl bleh blargh bleh!", made me smile.
I wasn't really sure what ended my games. I normally got either 3 or 4 boxes delivered. Not sure if there was a timer I missed or something, but I think a few others have said it could use a bit more polish. Still, pretty good entry for a compo especially!
Codexzier
09. May 2023 · 20:34 UTC
Welcom on the grid, user! That's what I think when I look at the graphic. Nice gameplay :thumbsup:
Hakro
09. May 2023 · 22:05 UTC
Fun little game, but boy, that grid really is annoying.
Other than that, the concept is quite enjoyable
automatonvx
10. May 2023 · 17:03 UTC
I liked the minimal visual style, even with that style the animations and sound design was enough to make the world feel quite nice. Handing boxes to the NPCs was fun, but I felt like there was something missing from the gameplay to put some pressure on me or additional danger. Once I understood what I had to do I felt like I could carry on all day. Also sometimes there was long gaps with nobody to give a box too.
ljg
11. May 2023 · 00:51 UTC
I blew things up!!!! (and yes, I did deliver stuff).
ljg
12. May 2023 · 01:44 UTC
I also wish it had a health bar.
fabonacci
15. May 2023 · 20:03 UTC
The floor is something when you play. Physics of the characters are nice, i would like to see a lot more customers spawn. Nice entry
PavelDlouhy
17. May 2023 · 17:12 UTC
I would like to see this more finished but I enjoyed trying it out. You probably run out of time, I guess. I managed to deliver 5 boxes! :-)
LCStark
18. May 2023 · 12:01 UTC
Simple idea, but it works! The controls are a bit difficult, but that makes for a hectic and fun gameplay. The customer noises were a nice touch, too. ;)

I've encountered one bug (I think) - after delivering 11 packages, there seemed to be no more customers for like a minute or two, then one appeared and I managed to deliver the 12th package, and after that there still were none in the play area. Sometimes I could hear them babbling in the distance, so I guess they did spawn somewhere in the red area and just didn't move anywhere near me.
cheesepencil
18. May 2023 · 17:10 UTC
lol i love the whiny customer sfx

wah.
wah.
weh.
wah.
Sodoj
18. May 2023 · 17:31 UTC
I found the gibberish sfx funny and the game seems like a prototype for something very decent. I couldn't figure out what jump button is for and the game seems not to end properly, the red people just stop spawning after a while. Nevertheless, I had fun with this one, good job!