Supply Heroes by SvenErik
Supply Heroes is a military strategy game that puts the player in the role of a logistics officer of a fictional war between two factions. The player has to plan and manage the transportation and storage of supplies and resources to support the military operations and missions.

The controls are WASD or arrows and the mouse, but it is also explained in the tutorial. If you find it hard to spot where the attacks are occuring, there is a "red" version which will highlight them in red.
We already uploaded a post ludum version here, you can find our updates on the itch, including a change log in form of a dev log. The most recent and also the web version is also uploaded there.
Made by: - Sven Erik Adamson - Najimi Von Brahnheim
| HTML5(Web/Chromium) | https://svenerik.itch.io/supply-heroes |
| Original URL | https://ldjam.com/events/ludum-dare/53/supply-heroes |
Ratings
| Given | 85🗳️ | 166🗨️ |
The camera controls seem to be way too sensitive as the slightest press sends the camera flying, a fix for that would be nice
Combat is a subtle effect and the sounds are always playing with no stereo to determine their source, so it's hard to track when combat starts and stops. Visual indication of this would be great. There's also not much indication for when or what combat is going to happen in the immediate future.
I really appreciate the full and proper tutorial, it's great, and the art style is super cool, love that pixel art isometric look, really nailed it.
Thank you so much everyone for the feedback and the kind words, much appreciated! <3 I see you had as much fun playing the game as we had making it! :D
@cinterre Glad you like the game! You have an interesting idea, I will definitely write that one down. Thanks :)
@chailotl Happy you enjoyed playing it so much! And thanks for the feedback, we actually already fixed the camera in our latest version :D
@milano23 We did some changes and fixes, it should definitely tell you when you lost even though it is super hard to lose. We made it way harder now, but it is still hard to lose. You will experience more lost battles now though, in the updated version. We also fixed the camera, so thanks for your input :)
@3mpty Thanks a lot for all that feedback, we will definitely add that to our list and keep working on it!
@merdeboi So happy to see a finished screenshot! Glad you made it :D
We actually increased the difficulty now, so I would love some more feedback if anyone is keen on trying to the updated version :D
The art and sound is well done. Everything was very intuitive. Good job designing the level and the gameplay mechanics. I stayed engaged the entire time and found it an appropriate level of difficulty for the first level. Would love to see more built on this premise, it's very promising!
I liked the visuals!
All in all though, I would absolutely play an expanded version of this game - right up my alley and this was very well-made!
Great job in general!
Gave it a go, even tho I'm not a big fan and not an expert in such games. Tbh it wasn't simple for me to play it. Especially from control perspective. I wasn't able to disconnect a city from supply chain completely (to restore resources), as well the idea that you are absolutely out of control which city will be fighting next - is quite odd. As well if I have a non-connected captured city IMHO it shouldn't be so problematic to keep it running.
I see what you came for with this concept and I do like the idea overall, however I think the implementation might be a little bit more polished.
Nice entry anyway and I did appreciate time playing it :smiley: And yes, map style is quite cool, love those tiny houses!
@francis Probably we'll be working more on it!
@timbaleek Mhm we're fixing the scrolling~ Thank you!
@daniil-vakhrushev You can keep the route going, only a conflict in the middle of the supply or attack directly on the link cancels it. Thank you for the feedback!
@willm Awwh thank you! We just like to usually try out things that aren't the typical genres haha. There's a lot that we didn't manage to put into it sadly due to the time limitations, so it hangs on one mechanic atm. :)
@saltysa Thank you! I agree, more actions would have been nice, but time got to us sadly.
@squimmy Thanks! Yeah, it's a bit slow, was hard to balance it, hopefully we'll manage to speed it up.
@twobitadder Thanks! There may have been some bugs in the version you played that messed up the line a bit, or just the center couldn't supply that one for some reason hmm. We are thinking of expanding it and fixing some issues atm^ Thanks again!
@xsangyhix I agree the gunfire is a bit annoying being constantly on, just didn't have the time in the end sadly. I think the refilling may not have happened if the line was too long or sudden conflict in the middle, or could have been just a bug. Will check things out tho, thank you for the feedback! ^^
@erlioniel Thanks for still trying aha! Disconnecting is right clicking on the line. The general is a bit of an odd-ball and crazy so he is choosing the targets widly~ We'll try to do a polished post-ludum entry~ Hopefully that'll solve most of the issues, thanks again!
As for the gameplay, I wish I had more control like choosing which next city to attack. But overall I enjoyed the concept, art and sound design :)
- Seemingly without cause, a city in the middle of my chain starts loosing supplies. Sabotage?
- My capital stopped producing supplies at some point, while the supply point I took control of stopped giving them out and stayed at eternal 200/200.
- A city in the middle of the chain stops getting supplies for some reason.
Maybe I'm missing something. I played the original submission.
Graphics are very nice, and the game feels like it ha a lot of potential. Great jam job :)
I played the browser version over at itch and noticed the game gets stuck when pressing quit. I usually give quit-buttons in Godot a little script so that they remove themself when `OS.has_feature('web')` returns true because of that.
Pretty decent submission, good job!
https://youtu.be/0LdDwOAkfzc?t=390
Here’s the stream if you wanted to re-watch initial thoughts (timestamps in the description to jump to your game!) [youtube link](youtu.be/jljB3XXZHcg)
The game felt polished and I encountered no bugs. Very innovative take on rts genre. Great job!

@madbarron Thank you! ^^
@kimau Perhaps it was that there was a battle initiated, then lines that go through that settlement break apart due to the battle happening. I agree it's a bit confusing at start, even with the fast tutorial. Probably should guide the hand more. Thanks for the lovely feedback and comment!
@tomssuli Oh indeed.. we messed up with the continuous shooting, forgot to enable it only when a battle happens. had many ideas about the sound being tied to battle stages, but time caught up to us. Thank you!
@paulhocker Hmm, interesting so the tutorial battle started, you sent supplies there and won and nothing happened after that? I think it may happen if you don't win the first battle according to tutorial or second, perhaps triggers break then. Thanks still tho!
Overall just a really solid entry, congrats!
@glaciereclipse Yeah.. the start is too slow, but due to time constraints forgot about it as it wasn't a priority then in my head. Thanks!
@axelrinaldo Thanks! Mhm, the sound is a bit messed up and it was also my first time working with sound, most of the time went to me trying to make the effects & song instead of fitting them into the game, which was a mistake. Thank you for the feedback again~ :)
@suvi Thanks, appreciated! We've been thinking about continuing this as we had too many ideas about it and routes to go towards, though probably keeping it simple is the best way, but will see how it'll end up. ^^