Delivery by jakeblake
The war effort requires endless logistics. Fill the trucks with what they need.
Controls: click with mouse, Esc for menu
| Link | https://github.com/aiis/ld-53 |
| Link | https://overlayuser.itch.io/delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivery-1 |
Ratings
| Given | 0🗳️ | 0🗨️ |
Nice entry! I would also have loved to be able to skip the intro since you can't play again without restarting the game and it gets a bit annoying having to wait for the intro again and again.
I found it fun and challenging. Good work!
Nice visuals & sound effects, the music also fits the mood quite well.
Agree with others that the intro should be shorter or, better, skippable.
I didn't completely understand how the scoring system works. In fact, it so happened that I had to leave for a few minutes after launching the game, and when I returned I saw a score of about 7000, without doing literally anything. So I guess the game needs some bugfixing or balancing, hard to know for sure :)


I was trying to find a good strategy, and what I finally went with was "He who controls medkits and tanks controls the war", as those two seemed to give the most amount of points, at least by how it felt to me. Of course medkits are the slowest and tanks are the fastest, making watching both of them at the same time a pretty fun challenge. I squandered a couple tanks and didn't think it would still be enough in my 20000+ run but I barely squeezed through.
So yeah, very fun gameloop, like I wrote, it's the type of game where you want to try again and again to find a strategy that works better to get more points. The different movement speeds of the trucks and the packages as well as the package count restrictions and the point system that also awards points for leftover packages resulted in a nice system where you can try a lot of different things to check what gives a lot of points. Very well-designed game, great job!
@dzejpi I did have a ton of fun, thanks! Foldable tanks are the future! :laughing: The fall speeds are different for each item, and the different "waves" of trucks have different speeds as well. So, it can definitely be challenging to time the falls correctly.
@lisyarus Art/music isn't normally my strength, so I'm glad to hear you liked it. After each "wave" you get points for unused crates. I went back and forth with the scoring (went away from using the leftover crates as a multiplier of the wave score but I don't remember why off the top of my head). So it was intentional, to discourage crate spam if you want the best scores. It's definitely something I would polish a bit more, given the time.
And dang it'd be so easy to change the intro, but that rises above a simple bug fix imo...so it stays until rating is done.
@calicedev I was worried about the music. Thanks for the feedback!
You're spot on about the retry button. It's a big regret of mine.

@nuin It was really hard for me to gauge difficulty after having played it so many times. I'm glad you had fun anyway :)
@frogman Thanks for the kind words! As I was saying above, it was hard for me to gauge difficulty. It's one reason I didn't include a lose condition. I wanted to make the game difficult/impossible to master but easy to complete. I do wish I would have made some tutorial text for the first wave, but I ran out of time. Cheers!
I also like that you do not loose when you didn't fill the truck completely.
Solid game, good design, music just like from the old console, I like it. Good job!
PS: Thank you for including a pause menu, since I got an actual delivery while playing this game. Not the kind of stuff you are delivering though :D
There was a good amount of challenge in the game so I would do couple of runs to see how much score I can get. Online scoreboard would have encouraged even more playthroughs.
The sounds were fitting, but the music got old pretty fast. Maybe the song could have been a little longer or have ability to turn it off.