This is one of the best entries so far. It took me a few minutes to figure out how to play (read: to avoid game over). I usually read description how to play but in this case I somehow forgot. I did not finish it but I enjoyed flying and playing with gravity. :-)
This game hooked me for a long time! I love the puzzle design with the orbits, it's super fresh and fun to play. The music and art are great as well. The only change I'd suggest is checkpoints along the way - it was pretty tough to go back to the beginning every time I lost (which was a lot haha). Awesome job!
This is a really solid evolution of the spin/launch mechanic! I really enjoyed playing this one. It's fun trying to gauge how strong the gravity of a given planet is, and just barely skirt around the edge of a sun to arrive safely at the next planet. The fuel/cargo mechanic is pretty neat too, with the player making interesting decisions about how far to fly versus how many packages they can pick up in one jump. I played this one for quite a while longer that I was expected to. Nicely done!
I absolutely adore the music, that kept me playing for quite a bit! It was a bit hard for me to get past the third screen though. Maybe a checkpoint system would help with this?
Everyone's making these bomb-ass vivid pixel-art planets and mine are just circles :joy:
Pretty solid game. I did have an issue where sometimes my fuel would still run down even when I was landed and had to restart a few times. But otherwise, very nicely done!
Yay very fun game it was very hard. The planets on the end did seem to launch you way further then the ones at the start this is fun but could use an indcicator
I like the gravity physics! It would be cool if there were more opportunities to play around with gravitational pull. It felt like I had to travel in a straight line most of the time to save on fuel.
Cool game! Trying to time boosts between planets correctly is a fun challenge, and I like how you have to take the gravitational pull into account to make sure it doesn't drag you off course. The risk/reward of trying to aim for tricky collectables is neat in concept, but feels a bit too weighted on the risk side in practice. A slightly wrong angle often results in bouncing off a planet too hard, or just missing it entirely. Perhaps to make it more forgiving there could be a limited supply of lives that would let you respawn on the last planet you boosted from?
Other than that, the graphics look nice and the music is super good.
Pretty solid game. I did have an issue where sometimes my fuel would still run down even when I was landed and had to restart a few times. But otherwise, very nicely done!
Yay very fun game it was very hard. The planets on the end did seem to launch you way further then the ones at the start this is fun but could use an indcicator
Other than that, the graphics look nice and the music is super good.