Robin Hood Christmas by cavedens
A modern day Robin Hood!
You are trying to collect presents for your orphaned charges. Run around and try to get some presents from the more fortunate to share with your young friends. Just deliver those presents back to home while avoiding the security trying to find the thief.
Controls:
WASD - Movement
Left Click - Pick-up and Drop Presents
Right Click - Run
Esc - Pause



| Link | https://creatorshipgames.itch.io/robin-hood-christmas |
| Original URL | https://ldjam.com/events/ludum-dare/53/robin-hood-christmas |
Ratings
| Given | 4🗳️ | 1🗨️ |
But guards can see you through walls :warning:
Great use of the theme and well executed stealth game. I think guards can see a bit more than they should and the camera is a bit close to the player but it's a fun stealth game.
Also, nice effect on the TVs and the music is cool
Overall this was a very fun a satisfying game to sit down and pass the time with and defiantly was worth giving a try! :)
It's a neat game, feels really snappy to control (especially with the sound effects). I had to be quick about entering buildings, it was game-over if the guards saw me in one. I'd suggest it could use some way to know where you've been and/or need to go, so that you're not searching the entire map for the last present or two (since it's a pretty large map).
I wanted to get more buildings made to give a bit more landmarks but doing it all alone I ran out of time. Thanks for the feedback
Simple 3D, but it works well!
The music gives both a "stealth" and "funny" vibe, that's nice!
Good job!
Found it chill and kind of stressful (in a good way) at the same time. It was pretty challenging but I'm not very good at stealth games. From the ones I have played this seemed well balanced..
Didn't really mind that the guards could see through walls because I accidentally slipped through the walls to get away from them a few times which I enjoyed.
There's definitely something off about guards detection colliders. I think their shape might be a bit different than the shape of the light cone would suggest. Quite often I walked into the light from one of the sides and managed to turn back without being detected. On the other hand, the guards' detection range directly in front of them is so long they sometimes found me before I even saw them on my screen.
And they can see through the walls - at one point I was hiding on the bottom of the map, behind a building, and a guard approaching the front of the building managed to detect me. Because of that, best I could do is get 7 presents before being caught. At one point, one detected me when I was standing still in the delivery zone:

I'm not sure what's the best way to fix this, but one thing I'd definitely do is make the present delivery zone a "safe zone", so you can't get detected when you're in there.
The camera seems a bit close the player, but I guess that wouldn't be a big issue once the guards' detection is improved a bit. One thing I'd add for the camera is a bit of look-ahead movement, so you can see more in the direction you're moving in. Did you use Cinemachine for your camera? Try it out, it's pretty easy to figure out some basic uses for it, and it does have simple controls for things like look-ahead values.
Other than these issues, I really liked the game. The guards' movement patterns were cool. It was fun just watching them move around while trying to move quickly between the buildings and finding one of them decided it is the best place to patrol at the time. :P The music felt cheeky, fitting for a Robin Hood type of character. The environment seems well designed. The TV effect was nice, though it made me spend way too much time watching all the TV's to see if there were any hidden messages occasionally shown on the screens. Maybe it's a good idea for a future easter egg? :P
For the camera, it isnt cinemachine. I had coded a smooth camera so the camera lags a little behind but seeing everyones feedback, I should have probably inverted it to trail ahead of your movement :) hind sight and all.
The tv effect took a lot longer then I wanted to take :D but enjoyed the affect it added. I definitely wanted to add some stuff on the screen but had to edit. I learned a lot of new things to implement in the future however since I am relatively new to unity (mostly GMS for me). Anyways, thanks for the detailed feedback!
(I got 5 presents at my max, but I only got that many because I figured out I could clip through walls.)