Bundle Beeline by Squidly
Help Bundle deliver packages throughout the city in this cute n' arcadey mail-em-up'! But be careful, as the shift continues, expected delivery times will speed up... and don't forget to keep the packages safe!
HINT: The three compasses up top both show you where the packages are, as well as where they should go when you pick them up!
HINT: You can jump out of the landing animation! Use this to get more momentum!
Controls
Z - Confirm / Jump
X - Pick Up / Throw
R - Quick Restart
Supports Gamepad

Ratings
| Overall | 147th | 4.039⭐ | 66🧑⚖️ |
| Fun | 415th | 3.611⭐ | 65🧑⚖️ |
| Innovation | 653th | 3.273⭐ | 66🧑⚖️ |
| Theme | 14th | 4.57⭐ | 66🧑⚖️ |
| Graphics | 2th | 4.875⭐ | 66🧑⚖️ |
| Audio | 10th | 4.556⭐ | 64🧑⚖️ |
| Humor | 187th | 3.814⭐ | 61🧑⚖️ |
| Mood | 80th | 4.238⭐ | 65🧑⚖️ |
| Given | 14🗳️ | 42🗨️ |
There are pauses in the movement that take away the fluidity a little, especially when she falls to the ground.
The jump too, she doesn't change direction when she's in the air.
But otherwise, I loved the game! Art, music, everything great!
@slimefriend the compasses highlight where you should go :D
"It was the best of times, it was the worst of times but in the end it was delivery time" - Direct 100% real quote from the game.
there was an issue while playing the game on edge browser (the game would stay blank after the credits), i was able to workaround it by running it on chrome instead.
Awesome game !
Got some problems with the controls, as sometimes the character couldn't submit the package, and throw it instead.
The primary loop it's great, and i hope to see more games like these!
I will say, the character takes some getting used to, but after some adjustment (just understanding the little slowdown during your landing frames) it feels so nice; The small scale level that you can memorize with the tough (just a bit too tough for my small brain xD) deadlines forcing you to prioritize -- I've got nothing *objectively* negative to say about this, other than the success animation not pausing the delivery timers, but really, fantastic job! :clap: :clap: :clap:
I also wanna say, nice work on the menus, screen transitions, and game over screen. Adding stuff like that goes a long way in making the game feel more complete and helps set it apart from others.
My only complaint is that the movement feels sluggish - it does make the game challenging to master, but I think it makes it less fun to pick up and play.
I think this game could be expanded into a great couch multiplayer game. Imagine several people frantically trying to make their deliveries, maybe with powerups to slow others down or speed yourself up. I would buy that.
I do wish the penalty for throwing packages wasn't so harsh though - being able to toss things in different directions without them breaking would really spice the game up with some more interesting routing options. Maybe that's just my Payday bag-chaining instincts failing me, though.
Either way, great work!!
Nice accents of interactive characters.
The movement feels a bit floaty, I'm guessing it is to add difficulty. Tough to master!
Really love the pixel art (nice chunky outline and color scheme) and the music. The SFX and environment all felt compelling, especially with the little villagers having dialogue after you delivered a package, reminded me of Animal Crossing a little bit and thought it was really cute :laughing:
As mentioned, I did struggle with the controls a bit. Doesn't seem like I could drop down through platforms when I sorta expected to given the nature of it being a platformer. Also, the overall movement seemed a bit laggy. I sense there is some mastery to be gained, so I want to come back and try again with a gamepad soon.
All in all, really solid entry and I imagine your team will rank really well. Good work!
I did find the gameplay loop to be pretty repetitive. Would be nice if there were more mechanics to change things up, or some randomness.
UX Wise: I was stuck at the title screen for a while, not sure which button was continue. Was trying to press Space, Enter, click, to get to the "instructions". In the end I had to look back at the game page to see Z, X were the keys being used. The instructions then told me to press Z, X, so that wasn't very helpful. Would suggest also supporting alternative keys for continuing on menu screen.
Also not a fan of the controls. It feels like I'm wrestling with that instead of being challenged by the game mechanics. It sounds like that's what you were going for, but that's not really fun for me.
The package arrows also confused me until I knew where each package always went. I think the problem is arrows are locked to 9 cardinal directions instead of always just pointing to where the target is. I think making them analogue, and also not spawning additional packages until the player has successfully delivered their first package, ramping up the difficulty as the game progresses, would make it easier to understand going in.
I loved the characters and the scenery, very charming.
And seriously, this is soooooooooooo cute!!! 🧡
I played this on Newgrounds, and it's not related to the ranking but I like how you can play both version with a single game.
On top of that, I feel like sometimes my inputs were eaten. If I was holding the box and holding right against a wall and jump. I would expect to still move right onto the platform above, but sometimes I would have to make a second jump. Sometimes I wouldn't have any air control either, regardless of if I had a box. And after landing you seem to slow down a little bit (not as much as with the box, but still noticeable).
*decided to try post jam version in the middle of writing this*
all the above issues seem pretty much fixed, feels great! xD
The only issue I see now is the text is still blurry for me. I thought that's just how it was supposed to be because its like that in your screenshots, but the download version is very crisp. Other than that, the only other thing I would have liked is slight coyote time and jump input buffer. And maybe being able to control the direction of where I throw the box. Sometimes I accidentally threw the box instead of placing it could be nice if holding down and pressing throw would just place it if you are grounded, but you have the option to throw it straight up as well (or down if you are airborne). Also if the delivery expires while youre holding it, you are still in the carry animation
I know I wrote a lot of critique, but the game is VERY good other than the movement issues that you already fixed. It's bursting with character like all your other games I played and crazy amounts of polish, great sound design, and engaging platforming. Good job to you and your team Squidly!