HMS Deliverance by Sherwin Claridge
2D Space RTS (Real Time Strategy) inspired game.
30,000 souls on board. One thing stands in the way of reaching our new home. The enemy…
Controls - Mouse & Keyboard Only
Move - Mouse Click (on Mothership).
Focus Camera on Mothership - Home or H.
Stop Mothership - X.
Install/Upgrade Weapons - Mouse Click on the yellow Xs.
Weapons auto-target enemies.
Harvester auto-targets resources within range.
Harvesters cannot be selected.
Audio - Freesound.org Some art assets we pulled from the internet
Known Issues
The first missile fired from the missile silo always flies at 90 degrees.

Ratings
| Overall | 231th | 3.925⭐ | 22🧑⚖️ |
| Fun | 321th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 482th | 3.476⭐ | 23🧑⚖️ |
| Theme | 1192th | 2.548⭐ | 23🧑⚖️ |
| Graphics | 418th | 3.95⭐ | 22🧑⚖️ |
| Audio | 167th | 3.947⭐ | 21🧑⚖️ |
| Mood | 107th | 4.167⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 24🗨️ |
All I could say was that I wanted more! The 500c upgrades along the bottom seem like they just switch modes, which was a bit of a let down as I wanted to buy some bigger permanent upgrades for the mothership!
Awesome work!
+ Graphics
+ Music
+ Overall ambiance
+ I just love starships, you talk to my heart
- silo missiles miss more often than note
- harvesting slowing down gameplay a lot
- enhancements effects dubious
Great great entry, i love it !
No one told me there is supper cannon. I updated all my guns and harvested a ton of credits for repairs in a battle with defence system just to nuke it from the safe distance hahaha Where is my beautiful explosion? :< was so anticlimatic.... :(((
For tutorial would love arrows showing where the enemy base is. At first I was confused that its from where enemies arrived from and that was a bad choice! Also would love stats for ship itself and updates at the bottom... I was discouraged to switch power, since it costed so much, until very end, since I had no idea how any of them actually worked. Of course I also wasn't aware about nuke cannon ;p
But loved chill vibe of the game overal. Music and autmosphere plus that mothership gave me vibes from a game long-long forgotten - I think, maybe, it was Homeworld.. Not sure. But I enjoyed it for sure! Thank you :)
- The harvester seemed to just grab resources randomly. While practically speaking, this doesn't really matter, there were several moments where the mothership was sitting next to some asteroids doing nothing while the harvester was doing its thing off screen, and it *felt* as if nothing was happening, even though it objectively was. Having the harvester prioritize asteroids closest to the mothership would help the player feel more involved in the process.
- For me, it seemed like missiles would just fire off in random directions sometimes? It didn't seem like the 90degrees issue you mentioned.
- It would be good if you gave some indication of where my ultimate destination was. You can't zoom out that far and the scroll speed wasn't fast, so I spent a long time scrolling around looking for the enemy base. You'll probably lose a lot of people at that point.
- I think it would help if there was some description of what my ship upgrades were going to do ahead of time. It would give me something concrete to look forward to, and would help trigger that "oh I just need a bit more to get this exciting thing" reaction in players that will keep them going.
Some things of feedback: The movement speed seems to be based on how far your movement command is, which is not intuitive and results in some tedious behavior.
It would be amazing if I could choose what upgrade to put on which hardpoint,t o have some custimization and expression of what I want to do.
The missile aiming was not working very well. They had about a 50/50 to actually go towards an enemy. Maybe next time, you can foxus on having multiple versions of the same weapon and the same behavior. (Gun with slower projectiles but more dmg, higher fire rate but more expensive etc.) to get some more diversity without having to write new logic.
I really enjoyed this entry and my feedback is just to show how much I would love to see a concept such as this improved and expanded upon. Good going!!
I've started working on a 2.0 version. Probably release it free on itch.io soonTM.
Adding a 'compass' to help locate objectives & resources (WIP).
Multiple Harvesters are now purchasable (max count of 3 TBC).
Harvesters now have a health bar & resource bar. They now dock with the mothership to deposit resources.
Player can now issue commands to Harvesters (recall, harvest, dock).
Players can now choose which weapons to install at any of the slots.
Adding New Weapon types & multiple upgrades per weapon.
More changes & bug fixes coming too. TBC.





The update you are planning looks promising, so I'll just leave my personal two main gripes with the jam version:
The harvester would've been fine for me if he didn't seemingly endlessly break for everything. Looks to me like the classic distance/2 sort of velocity calculation. It seems like the harvester gets as close to velocity 0 as possible. And waiting for that made it almost like it was taunting me :sweat_smile:.
So if it would just move at a more constant speed, or at least not break as much as it does it would make it already way better.
Also for me it was not clear that the "ship enhancements" were more like switching modes. So I wasted a quite a bit of resources to learn what the buttons did. Which made me wait longer for the taunting harvester.
That aside, I really liked the experience. Great job!
HMS Deliverance v2.0 is live now on itch.io
https://sherwinkc.itch.io/hms-deliverance
Update includes:
Players can now choose which weapon to install at any install point on Mothership.
Mothership weapons now have health and can be destroyed individually.
Expanded upgrade options per weapon.
Weapons can also be installed via the Quick Access UI.
Destroyed weapons lose all upgrades.
Two Super Weapon options added.
Expanded enemy roster to include Elite, Drone Gunner, Frigate and more.
Enemies can now spawn in via a portal.
Added a Scanner to help locate objectives, resources & objectives.
Multiple Harvesters are now purchasable (max count of 3).
Harvesters now have a health bar & resource bar.
Multiple command options added for Harvester Management.
Adding New Weapon types & multiple upgrades per weapon.
FTUX/Tutorial added.
Added Tooltips for many selectable options
Explore & Battle Music updated.
Graphics and Display options added in the FE.
Multitude of bug fixes and improvements.
Would love for you to play the update and feedback welcome as always.
