Lost & Found by droo shayne
For a vastly greater visual experience, please play the Windows version! Lighting is inferior in WebGL.
You're a young kitten named Olive - stranded in the forest of limbo - and you must try your best to ensure your candle life doesn’t go out for good.
To stay alive, deliver residents lost items from their time on earth to help them pass on to the afterlife. But be careful! Some spirits trapped in limbo with you may not have the same interests in mind.
Ludum Dare 53 "Delivery" game
Art by Lauren Addington
Programming/Design by Andrew Leal
OST by Karen Bao
Track 1 - Lost: https://on.soundcloud.com/r5irW
Track 2 - Found: https://on.soundcloud.com/QK8dS




| Link | https://droo-shayne.itch.io/lost-and-found |
| Original URL | https://ldjam.com/events/ludum-dare/53/lost-found |
Ratings
| Given | 52🗳️ | 27🗨️ |
the UI elements were creative, i liked the burning candle! the animation, character/map designs, and writing were soooo cute and charming. gameplay wise i could tell that you guys were a little tight on time and couldn't flesh it out entirely, but you still managed to nail the core mechanics and controls. even the abrupt ending was thematic! i would love to see this cleaned up with a few extra quality of life features and more content ^^
Reminded me the game 'don’t starve' too.
I hope you expand it and flesh it out more after the jam!
Wonderful.
One tiny thing: I initially didn't play the game fullscreen, which meant the health indicator and the indicator pointing back to the fire were both not visible. In some ways that added to the terror of being lost, but maybe it's something to address.
With more time it can be really interesting!
I like the cute cat noise and the "whooft" sound when the candle gets blown out! This is SO good. The artstyle really made Lost & Found stick out to me! <3
The candle timer threw me off at first and took away a little from the chill atmosphere. :laughing:
Very good job on the game!
The thing getting to you feels super creepy, good mood.
Again for any development post-jam, a timer/some stats at the end would be a bonus. :smile:
BTW, late in the game the music stopped playing for me, and things stopped spawning. Might be a bug :)
The combat itself was fun, the atmosphere is great and a lot of polish went into it. It had fast pace, good controls, hordes of enemies and cats.
Few notes:
- Lighting on the terrain plane doesn't seem to work properly (on per-pixel basis), seemed like a per-vertex one and behaved in a weird way
- You could run towards and pass 'edge of the world'
- Once there is too many enemies (you can mostly outrun them), they stack - so single hit from them instantly ends the game.
Overall, one of the best entries I've played so far.
Keep up the good work!