Wireworld by blinry

[raw]
made by blinry for Ludum Dare 53 (JAM)

cover2.png

Solve 16 electronics logic puzzles in this game about power delivery!
A "Zach-like" about a fascinating cellular automaton invented in 1987!

Estimated play time: 30-45 minutes.

Controls

Left/right mouse button: Draw/remove wire

Return: Start simulation
Space: Simulate single step
Esc: Stop simulation

U or Backspace: Undo
R: Reset level

M: Mute music
F: Toggle fullscreen

If you get stuck, you can use 0/9 to flip through the levels!

Misc

Original score by @winniehell! Thanks to rohieb and mad for playtesting! <3

You can find information about the Wireworld Computer here: https://www.quinapalus.com/wi-index.html

Made with LÖVE (https://love2d.org). To run the Linux/macOS version, install LÖVE 11.4.

Ratings

Overall 173th 4⭐ 21🧑‍⚖️
Fun 151th 3.947⭐ 21🧑‍⚖️
Innovation 98th 4.026⭐ 21🧑‍⚖️
Theme 1030th 3.289⭐ 21🧑‍⚖️
Graphics 849th 3.237⭐ 21🧑‍⚖️
Audio 218th 3.842⭐ 21🧑‍⚖️
Mood 694th 3.412⭐ 19🧑‍⚖️
Given 4🗳️ 0🗨️

Feedback

Obe Dot
02. May 2023 · 19:08 UTC
This game is really cool! I had a lot of fun playing it.
Arqcenick
02. May 2023 · 19:14 UTC
A really great entry, it is complete with all the puzzle designs and everything.
The music generated by the solutions are also enjoyable. The diagonal movement of the circuits are a bit confusing but overall it is great game for a game made in the jam period.
ThunderChief
02. May 2023 · 19:24 UTC
Fun Game... Got stuck at level 5 !
remi v
02. May 2023 · 19:26 UTC
Nice puzzle game. Didn't finish it yet, but there is an interesting difficulties progression.
Creeepsy
02. May 2023 · 19:34 UTC
Really fun game. I love the idea of using cellular automata for a game. The puzzles are really interesting and it is nice that the mechanics are introduced step-by-step. Just one little question: Is it normal that 3-split-wires only send the signal down 2 of the 3 ways or is this a bug? Edit: Just reached level 7 and realize that it's not a bug.
Thomas Karcher
02. May 2023 · 19:39 UTC
Oof - that's a tricky one! But really well done! Made it to level 13 before I gave up (for now). But I had a lot of fun, and I might come back later to finish the remaining levels. Which brings me to my only issue with this game: No level selection screen, and no codes I can enter to start where I left before?! :( This would really be helpful!

(edit)Ok, I'm dumb. Or tired. Or both. I didn't notice the last line in your control description before. Thanks for this great game!(/edit)
haselkern
02. May 2023 · 19:40 UTC
I love this type of nerdy puzzle game! I got stuck on level 14, though. Ater the initial clicking around with clocks the difficulty really ramps up. I previously did not know about wireworld, it's a really interesting concept for a game! Perfect rating from me, I spent way too long playing this ^^
🎤 blinry
02. May 2023 · 19:41 UTC
@thomas-karcher You can use the number keys 0 and 9 to flip through the levels! :)
HerryFabien
02. May 2023 · 20:38 UTC
There is a way to do level 13 by using the origin as a end cap i found another solution but yeah
And level 16 i either lack a clue or the right timing diode are REALLY finicky
Digx7
02. May 2023 · 21:01 UTC
Can not figure out the last puzzel
Astoeth
02. May 2023 · 22:11 UTC
Really cool ! difficulty is increasing with a good rythm and it's really fun to try to solve those. I Got stuck at lvl 15 but it's maybe that i'm too tired ^^
carkh
03. May 2023 · 00:09 UTC
Nice one ! I had fun with this one. Graphics are nothing to write home about but serviceable. Sound is simple, but actually good. For theme I guess we're delivering electrons. That connection could be made a little more explicit.
caeonosphere
03. May 2023 · 05:18 UTC
Bah, I also got stuck at level 15! Couldn't quite figure out how to use the hint. As a CA enthusiast, I've heard of Wireworld but never had the chance to try my hand at it. Nothing like a good Zachlike to force me to learn something. Nice work! :)
Local Minimum
03. May 2023 · 16:11 UTC
The fastest clock got me! Fun puzzle, quite easy to understand the controls, but obviously I didn't fully grasp the implications of the rule set since I got stuck.

It could have been cool if the game kept track of number of attempts made and number of tiles used in the solution and such to give you a grade.

Nice puzzle entry!
Simon Rahnasto
04. May 2023 · 22:02 UTC
I'm really impressed with this entry, it's fantastically innovative and would make for an amazing mobile game. Normally I struggle a lot with puzzle games, but this felt almost a bit like programming :trophy:

Oh and the Music is glorious :star:
T C
08. May 2023 · 23:33 UTC
Great entry! After way too long I had to give up on the Intersection level. My brain just couldn't handle it. I think it might have been easier if I understood the couple of levels before it better, but I think the way I "solved" the levels was incorrect, but good enough for a level complete. Fun concept, though a bit tougher to wrap your head around than your last entry. Music was a bop, game was very complete, great work!
LDJam user 345969
09. May 2023 · 01:55 UTC
Loved this game! Would play more of it; but the really long delay got me.


Oh! I can skip levels! O_O
Shane Gadsby
09. May 2023 · 11:30 UTC
That was really cool, I've not seen anything like a midi sequencer so far in the jam!
I like that the game loop was really fast to restart, and didn't make you jump through menus just to be able to try again.