StarDust by Geckoo1337
Universe is infinite. However, displaying around you stars dust, you can reveal an invisible dimension - and its shapes. It seems that you are a prisoner inside an old temple. Explore this limited space. Find the exit - if you dare...
This project is an exploration game. Using LMB you spray dust in a circle - face to you. Using RMB you display dust like with a paintbrush (up/down). Pressing space, you jump. Use WASD to move. F1 to display FPS (useful for stress test). Press letter O to erase every dust particle.
And YES, it's a Scanner Sombre clone game - my entry. Have fun. Rate my project. Leave a comment - and this way I can rate your entry :)
Well well... I guess that it's my last project using Unity. No doubt I will learn Godot - or another Open Source engine. A new travel starts soon for me ++

| The Game | https://geckoo1337.itch.io/stardust |
| Original URL | https://ldjam.com/events/ludum-dare/54/stardust |
Ratings
| Overall | 114th | 4.089⭐ | 30🧑⚖️ |
| Fun | 254th | 3.821⭐ | 30🧑⚖️ |
| Innovation | 194th | 3.857⭐ | 30🧑⚖️ |
| Theme | 630th | 3.536⭐ | 30🧑⚖️ |
| Graphics | 6th | 4.75⭐ | 30🧑⚖️ |
| Audio | 131th | 3.946⭐ | 30🧑⚖️ |
| Mood | 4th | 4.607⭐ | 30🧑⚖️ |
| Given | 20🗳️ | 37🗨️ |
I assume - since there were no hints of any sort - that I "need to find the exit". In case that's not the case, I hope I can find out on my own when I play again : ))
Edit: Oh, you've said it's exactly "find the exit" in the description. Well.. that's what happens when there is a trully beautiful creation : ))) - we skim descriptions, then straight into the game! Some bolds can help :D
creative stuff as always, keep 'em coming!
@aweskybear said "***Some bolds can help***". Done :)
This was a very trippy experience. Idk if you used infrasound in that ost but I got really nervous and anxious, when the bass or drums kicked in I thought I heard someone run (which is one of my fears) and I started freaking out slightly. FANTASTIC atmosphere. I'm not sure if I was supposed to do this, but I jumped over one of the bars and continued with the game.
If I had one gripe, it was that there seemed to be no, or almost no coyote time (allow jump just slightly after leaving actual ground) while jumping and that made me have to retry some obstacles. Fortunately not one of the later that was a really long sequence.
One idea that popped into my head when reading the quote upon completion was that it could be cool if the scans weren't driven by clicking but by voice input using the base frequency, volume and such to shape the scans.
By the way, is there actually an exit or not?
PS : No matter what I feel, I will change the player controller code. Thank you ++
The only thing this game lacks I think is coyote time, the ability to jump for a fraction of second after starting to fall, it would make the platforming a bit smoother.
The main mechanic of this game reminds me a lot about "The Unfinished Swan" :)
Очень понравилось делать невидимые стены видимыми, и тот момент, когда вначале все кажется запутанным, но если покрутить камерой все становится на свои места. В Scanner Sombre не играла, поэтому прям вау-эффект был. Музыка приятная, вы сочинили?
Если это клон другой игры, то какую цель ставили? Как-то видоизменить/упростить первоначальную идею? Сделать самому механику с частицами?
Second reaction: Waaait a minute: this isn't based on Gecko's patent pending C++ template project :grin:
And I still find it cool! It makes sense once I moved the camera a bit. I was mesmerized by all the pretty colors that I forgot that there was an acctual exit. First I found the room with the big orb and I thought that that was the end. Then I read your description once again and learned that there was an actual exit!
I can proudly say that I found it :grin:
This was a relaxing game. It makes you appreciate the level design a lot more. I can see this being expanded on with maybe items you need to get in the level to score points for instance.
Edit after reading comments: I agree that the jumping felt a bit floaty. But then again: I could make all the jumps, even with 7FPS (crappy Intel HD graphics 4000 here..). Also, like hidden61ade says: this is art.

https://youtu.be/fpP6YZDCNAE
Incredible game, friend! Really enjoyed my time!