Cavescape by Tomssuli

https://youtu.be/drm0PgvSZCA
Story
You wake up in an underground cave city with no memory of how you got there. In your disposal you have a rocket ship. Cavescape is a dark themed cave flight game about a person searching for a way out. Will you be able to escape?

Goal
Your goal is to escape from the cave. In order to do that you have to collect enough money for the cave city's mayor by collecting and delivering different items.

Keys
Key| Explanation -|- W|Thrust D|Turn right A|Turn left CTRL Or ALT GR|Shoot E|Inventory ESC|Menu
DLC Keys
Key| Explanation -|- Shift|Shoot laser S|Lay mines
Tools used in this game:
- Clickteam Fusion 2.5 Developer
- Adobe Photoshop
- Krita
- OBS
- Shotcut
- Cubase
- Cakewalk by Bandlab
- FL Studio
- Audacity
- Logic Pro x
- Polyphone
| Cavescape JAM edition | https://blackenter.com/files/Cavescape.zip |
| Cavescape DLC edition (POST JAM) | https://blackenter.com/files/CavescapeDLC.zip |
| Original URL | https://ldjam.com/events/ludum-dare/54/cavescape |
Ratings
| Overall | 259th | 3.875⭐ | 42🧑⚖️ |
| Fun | 258th | 3.813⭐ | 42🧑⚖️ |
| Innovation | 500th | 3.438⭐ | 42🧑⚖️ |
| Theme | 712th | 3.425⭐ | 42🧑⚖️ |
| Graphics | 606th | 3.563⭐ | 42🧑⚖️ |
| Audio | 300th | 3.658⭐ | 40🧑⚖️ |
| Humor | 188th | 3.705⭐ | 41🧑⚖️ |
| Mood | 111th | 4.103⭐ | 41🧑⚖️ |
| Given | 44🗳️ | 75🗨️ |
A little more inertia and less speed on the spaceship would have been lovely !
maybe it have soemthing with my region, I live in Brazil.
My only regret is the lack of enemies, because every mission, I was with my big laser to shred some aliens, but it never happened :cry :
Also The graphics is pretty good!
Nice job!
Also SUOMI FINDLAND place to be, maybe we will meet in some future game developer event without ever knowing that I've played your game :eyes:
One aspect that truly impressed me was the tight controls, manoeuvring the rocket ship just clicked instantly. It's not easy to achieve that level of precision, but you nailed it. Great use of the theme, having to plan ahead and decide what upgrades to bring was interesting. Specially since I never had any combat and realized a while in that bringing weapons was not smart haha. Was the missions randomized or were you just messing with the player? :cry:
I did not manage to get the high score to work for some reason, I would love to try to speed run this again to see how fast I can do it.
Overall, fantastic entry and impressive that you managed to coordinate with so many people onboard you team, that takes a lot of effort! :trophy:
thank you so much for the thorough review, nice that you enjoyed many aspects of the game. I tried to get the controls as near as possible to the classic cave fliers from the 90's.
We sadly ran out of time and some things are coming later as separate "DLC" in a week or so... That includes enemies, boss fight and scoreboard among other things.
...So missions were not randomized, they just missed some planned elements. We had great team that has skilled over time and also some very talented new people. Our lan-party part of the team was also 7 of the total 13 and it was nice and easy to handle the team that was under the same roof 😊
We had especially thought out things that you can consider in speedruns - different upgrade sets will work better for certain routes so you can experiment to find the fastest way for you to play the different missions. So I'm eager to publish scoreboards and the additional game elements at the same time :slight_smile:
That was a lot of fun! The gameplay was great, the controls and the physics were tight and the level design was also well thought out. The graphics could have been better, but the sprites of the main player and the instructor were hilarious, and so was the non-sensical dialogue and the humming voice acting. The music also created a nice atmosphere.
A nice entry that was very complete. I can see a lot of work went into it (menus, dialogues, etc, are not so trivial to implement in a weekend). Was there any cut content in the game? because I see there was that bomb and the lasers for enemies but there were none in the final game.
Good job!
Can't wait to play it myself to be honest!
Thank you for the positive feedback!
The characters and story-bits were really nicely wonky and fun. Nice distinct pixel art style too.
Went through all missions! Well done! :tada:
...Turboraketti, Gravity Force 2, Auts, Wings, V-Wing etc. Good times! I've played them all. Cave fliers seem to be some kind of national indie game genre for Finns. All the more reason to throw in our 2 pennies too :smile:
This game was done quick and dirty and the sub-app system we used for both dialogue and the inventory screen wouldn't let them be open at the same time... Otherwise I'd put the dialogue right on top of the inventory screen in those cases...
However I'm addressing this issue in the DLC-edition of the game which I'm making at the moment. The flow for exchanging the quest items will be more smooth in that one! I can tag you when I release it, if you're still interested :slight_smile:
I'm a bit disappointed there was no uses for the mines and the laser that I was carrying around with me the whole time, I guess I could've just filled those slots with extra health, but oh well lol
For the mines and laser, there was actually some content we had to drop when the time ran out. Destructible walls, enemies, bossfight, scoreboards... But were doing a DLC edition where all the missing content can be played.
I've already done the bossfight and destructible walls so enemies and scoreboards to do and I'll publish it...Probably in couple of days. I can tag you when it's done if you're still interested :slight_smile:
https://youtu.be/tSt2gJLZH7Y
Featuring:
- Speedrun Scoreboards
- Enemies
- Destructible obstacles
- Bossfight
- Loads of bugfixes
- Quality of life and balancing according to your comments!
@technonugget @ludumdaredevil @exofrenon @simon-rahnasto @loiclegrosfrere @rend @nick-baggett @krexor @lexyvil @anatol-dumitras @golovco-adelina @knightoftheday @riesyeti @nirlandec