BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . by INCD021
Simple puzzler. Idea was, to make levels where you would find it hard to place all blocks on targets, as you got to big to move around. But as this was my first time working with Godot, it ended up being a lot simpler. But I learned a lot. :D
BLOCKO:
To win: Move blocks to all the indicated targets.
Controls:
Restart Level: R or click Restart button top right.
Move: WASD or Arrow keys
Using C# and Godot 4.1.1 there are no way to build for Web. I know it'll stop many from rating the game, but it is what it is.
Have FUN! :D
Ratings
| Given | 0🗳️ | 0🗨️ |
Woah, really cool puzzle mechanic! Like a really good twist on the basic concept of tetris. And the level design is really top notch, I really enjoyed the learning curve too! How did you come up with the levels? Just trial and error? Or reverse engineered from the expected result? I always struggle and just do it by trial and error, but I guess there must be some better way. :smiley:
Sometimes I could get my squares across walls, I guess this is a glitch, right?
The final level was really tricky, I spent at least 15 minutes on it. And then you tried tricking me into thinking that there are more levels, by seamlessly starting over from the second level? How dare you! :D
I think the game's title should be shorter. Because this title make me think of low quality submissions, while yours is one of the best, most refined one I've come accross so far. Congrats on the game, it was a big fun! :)
The title was actually based on a recommendation from Phil, and a bit of a joke.
I did see the "Color Picking 102” lecture, but I will say he makes it look a lot easier than it is.
So glad you liked the game. I kind of didn't tell anyone about it and haven't rated anything yet, as I didn't think my game worth it. But with all this positivism, I might just go and rate away and hope for the same :smile:
Thanks
So yeah, very polished game, I liked how the first few levels double as a tutorial, kinda easing you in naturally, making you understand how the game mechanics work without any help text or anything, that was super smooth.
Sound design is also super solid, I kept noticing how juicy the sound effect is when you bump against a fixed wall, or when you attach a piece. Also, personally I like the title, I think it's funny. Enjoyed this game a lot, great job!
Really, really good jam game!

Still, what a great game for 48 hours.
Thank you all for playing, rating and the positive feedback :smiley:
I did have a few bugs here and there, I know of a few more, but time didn't allow for it all to be fixed.
I did try to make the first levels like a bit of a tutorial, as the mechanic isn't the usual push the objects around.
Thanks again, :pray: I'll go play and rate all your games.
I met only two bugs - sometimes I was able to go through blocks, and the last level identified itself as level 01. By the way, it took me an embarrassing while to realize that the blocks on the last level spelled out LD54 :laughing:
And congratulations on moving to Godot. You'll love it, I swear!
I never saw the "going through blocks" bug. But I'll add a note. Learning Godot, and found raycast node to be amazingly easy to use.
Thanks for the kind words :pray:
Well done on a great entry.
I got the idea for something like it years ago, but newer did anything about it, and I thought it fit the theme.
Glad you all liked the puzzles.
Thanks for playing and rating :smiley:
Great entry overall. GG
I do think the mechanic has some potential, and I did have a lot more ideas to expand on it, but time didn't allow me to explore it.
Glad you liked it :smiley:
https://www.youtube.com/watch?v=VAk87-lAuXM
The title is hilarious, that's what hooked me to download :)
@jebouin I don't know if an undo button would help or just spoil the game, as there would be no consequences for your actions, but I'll keep it in mind if I ever do anything like this again. Thanks for the feedback :thumbsup:
@bangkerpow Thanks for the video, it help a lot seeing how players see the level.
@sudocoffee Thanks for all the kind words, feedback from previous Ludum Dares that I should exaggerate the title, so I did :smile: Guess it was a good move.
@civmaniac So far Godot is playing nice, I think the step moving forward is more understanding how to structure the objects and communication between them.
@commanderstitch I tried to make it less obvious. Glad you enjoyed it :smiley:
Thank you all for playing and rating :smiley:
Thanks Frank :smiley: Just glad it was fun enough for you to keep going :smile:
Thanks for playing and rating :pray:
Not sure if I completed all the levels, because at one point the game started over at the first level. Not sure if a bug or if it is supposed to happen?
You did finish the game, didn't have time for an ending.
Brutality of no "undo" or "disconnect last block" at first felt like no big deal. A few puzzles later it was a big setback. Later I realized it was the heart of the late-game puzzles. Interesting feeling how that snuck up on me. But it made me feel clever toward the end, when I did some big planning and solved a couple of levels with no mistakes, or just a dexterity mistake.
Usually WASD grid movement with a plan-then-execute paradigm rams me into the frustration of trying to play faster than the animations, which means the game is dropping my inputs. This game does drop inputs if you input them too quickly (try a double-tap or a three-button-roll if you don't know what I mean) but the pace of the animation is such that it was almost never actually a splinter in the gamefeel here, so good compromise between smoothness-imparting animations while still being brisk enough to respect most quick inputs!
I finished the whole game, and felt like it was just the right length. Actually, I probably could have played a few more puzzles if a new element was introduced and the music had a little more variance. Nice core idea and solid execution, well done.
I have a lot of ideas for new blocks and obstacles, maybe if time allows it could be a thing.
I did try having movement accept continual press, but it more than often resulted in moving to far, and was frustrating as you then picked something you didn't.
Glad you like it, and thanks for the rating.
What OS are you on?