Indcosmus by milq
You are Zelara, a tenacious cosmic guardian who must rescue the universe from an impending contraction.
To overcome, use laser powers, battle spatial foes, and travel through portals in this electrifying cosmic journey!

By Manuel Ignacio López Quintero for Ludum Dare 54 (Compo).
| Link | https://milq.itch.io/indcosmus |
| Link | https://milq.itch.io/indcosmus |
| Original URL | https://ldjam.com/events/ludum-dare/54/indcosmus |
Ratings
| Overall | 233th | 3.415⭐ | 49🧑⚖️ |
| Fun | 226th | 3.298⭐ | 49🧑⚖️ |
| Innovation | 351th | 2.37⭐ | 48🧑⚖️ |
| Graphics | 182th | 3.467⭐ | 47🧑⚖️ |
| Audio | 124th | 3.446⭐ | 48🧑⚖️ |
| Humor | 240th | 2.209⭐ | 45🧑⚖️ |
| Mood | 224th | 3.163⭐ | 48🧑⚖️ |
| Given | 56🗳️ | 84🗨️ |
The character's movement and jumping controls are very good and enjoyable.
I wish it had mid-level checkpoints. I failed the second level somewhere near the end due to the crazy bouncing enemy. I couldn't efficiently kill it, so it camped below me and waited until I'll go down to progress.
The graphics are good, this is probably the second best part about the game, after the sweet controls.
For plateformers like this, there are lots of known tricks to make to character movement fells better that you could use, for example making the player fall quicker than he jumps so the jump fells less floaty
You already use a variable jump height depending on the length of the jump button pressing, that bring lots of control :thumbsup: , and there are lots of great tutorials that you can find on this subject, that can greatly improve it even more !
As the downside, I didn't quite used to the key binding of the game, like the "X" key for jump and "G" for restart. And the player can be killed in 1 hit by any enemies, after that I have to play the entire level again, which makes the game quite hard to say the least. I think you should add some kind of checkpoints at certain parts of the level, that would encourage players to continue playing if they failed.
Overall, it's a great game. You did an amazing job!
Other than that it's a really nice entry! I enjoyed shooting and jumping, interesting and varied enemies, music is really good and artwork fits the game very well. Good job!
I also liked the fact that, sometimes, you can trick those yellow blobs into the pits, otherwise, they become too annoying.
It's quite hard though, but very enjoyable.
Great entry for a compo. GG.
I thought it was fun and it looks cool!
Loose on the theme, but besides of that:
Different Enemy Types, pickups (although only for counting), traps, good graphic style: Pretty good entry!
The graphics are good, very clean and fits nicely to the mood as well as the music.
The level design is ok, but levels are at least twice as big as what they should be, make more compact levels!
The gameplay is good (jumping feels great), but as I was saying it's frustrating because one mistake and you die. The yellow thingy are bad because they are hard to avoid and can't really be killed, they should have had only 1-2 hp.
Not sure how it fits the theme but it was a nice little platforming game. Good job
edit: also the sprites are incorrectly rendered, you can see pixels from the upper sprite in some animations, in the tiles and even in the background, it didn't bother me a lot but it could have been more polished.
Nice work on the backgrund music, and nice graphics even though both don't contribute to making a distinct mood.
Good job!