Crazy Slinky Snake by oal
You control a snake, whose only goal is to eat as many plants as possible before dying an inevitable death.
The snake starts out slow and maneuverable, but the longer it gets, the faster it moves,
and the harder it gets to actually hit the plants.
The game runs in the browser using WebGL, thanks to Three.js. It was programmed in ES2015 (ES6) and
transpiled by Babel.js, and packaged by Webpack.
The plant and snake body were made using Blender, and the intro screen background was made with Affinity Photo. The music was made in Garageband and sound effect were made with cfxr.
The snake starts out slow and maneuverable, but the longer it gets, the faster it moves,
and the harder it gets to actually hit the plants.
The game runs in the browser using WebGL, thanks to Three.js. It was programmed in ES2015 (ES6) and
transpiled by Babel.js, and packaged by Webpack.
The plant and snake body were made using Blender, and the intro screen background was made with Affinity Photo. The music was made in Garageband and sound effect were made with cfxr.
Ratings
| Coolness | 49% | 1391 |
| Overall | 3.19 | 519 |
| Audio | 2.12 | 649 |
| Fun | 3.40 | 297 |
| Graphics | 2.81 | 640 |
| Humor | 2.89 | 246 |
| Innovation | 4.02 | 47 |
| Mood | 2.73 | 649 |
| Theme | 3.76 | 461 |
but its a little bit hard to control, especially when you try to eat those veggies, its almost impossible to precise landing into them, but that probably just me
great game!
Honestly, from the title, I was expecting a snake clone. This is truly great idea though. It gets much harder to orientate yourself as you progress, making for a good challenge level and difficulty curve.
My only negative is the sound effects are little piecing. Other than that, excellent game! :)
Graphics are clear. To be honest, music isn't really good, and sounds effects are a bit annoying. I can also walk off the gameplay area. I don't think this was intended, at least not to this deegree that I can go one kilometer away from camera.
Overall it is a fun game if you turn off the sounds.
Well Done!
Maybe if you could only rotate 90 degrees and plants grow on grid it would be more predictable/playable.