Disco Seducium by najjaman
A rhythm game for you to get that sweet love.
Rule your tiny portion of the dancefloor, flash up your charms, get lucky.
The game is an intrication of minigames.
Controls: a tiny portion of the keyboard
| Link | https://gitlab.com/najmam/game-disco-seducium |
| Original URL | https://ldjam.com/events/ludum-dare/54/$374481 |
also would be fun if music and rhythm game were somehow synchronized
second mechanic was not very intuitive, but i figured it out in the end. it's a nice touch
i played your game on my [ld54 lets play series](https://tube.tchncs.de/w/vj8GAYsJtfoh3hFX4nQvLr?start=12m09s)
I am grateful you made the difficulty low, I could feel that you gave me a high tolerance for error. If the timing were more exact I would fail in the first couple measures and never see the ending.
I hope this is the winner for audio category!
The music is supposed to be synced to the beat, at least on the machines I tested the game on. However I know that it's not enough to support all configurations, because I didn't factor in the audio delay. Godot has docs for that but I didn't have time to implement it.
I really enjoyed the idea of this game! Just to bit hard to get look right XD.
Congrats!
At first I panicked when I saw the letters S and F, and started hunting on my keyboard. Once I figured the shape of ESDF I was fine, but why not use the very common WASD?
Stuff was happening and I didn't know what I was doing and I was bad at everything and in the end it still worked. Maybe the game is actually a genius metaphor for dating ;) Shame it wasn't longer!
The physical WASD keys are labeled ZQSD on AZERTY keyboards. Using them would have meant either an even weirder input scheme for AZERTY users, or some way to detect/define the keyboard layout. I didn't like the second option because I'm already putting a menu (character selection) between pressing Play and playing, it could have worked though.
The biggest issue with ESDF is that people are having a hard time mapping that input shape to the vertical layout of the keys in the UI. Seems obvious in retrospect!
I played version 3 with the SDFG control scheme (on a QWERTY keyboard) -- I touch type, so I needed to keep my index finger on F for the letters to make sense to me, which meant I was reaching over for G. But I found it comfortable enough to play.
If you want to use keys based on physical location though, it looks like Godot has a [physical_keycode](https://docs.godotengine.org/en/stable/classes/class_inputeventkey.html#class-inputeventkey-property-physical-keycode) property for keyboard inputs. That might bypass the need to detect what layout they're using.
I felt that things happening on the screen were a little bit disconnected from your inputs, but despite that it's a fun game! Great job!
I'm using physical_keycode already, the key issue (pun intended) was that it's not enough to tell which keys are pressed, the game also has to display them. Skipping WASD entirely solves it :)
I think the best fix for the controls issue would be to have the player map their controls before starting, but I can see how you may not have had time for that, depending on your engine.
Really fun and the music was great!
Although you didn't sync up the game to the beat of the music? :cry: Would make it feel a lot better. I would use FMOD for that which I recommend, and as it's a web build from Godot I know you didn't 'cause it doesn't work yet.
I just managed to get lucky before the hard part was about to kick in (eye-contact + hit the notes)
I thought the pixel art style worked well here, I think it fit well with the aesthetic. Music was wonderful, I still have it on while writing this, it's very funky, I like it a lot. Had no issues with the controls either, a comment above mentioned the music being out of sync, but for me personally it was in sync, so I encountered no issues. I had a lot of fun, I think there was a perfect degree of challenge in the amount of keys and the speed of the music, not too hard, not too easy, very well-balanced. Great job all around, well done!
I've played through the game several times and everything seemed to work well, I didn't get any of the sync issues others have reported.
Not much for me too say that hasn't already been said by others before me... Though there are two things I'd add:
- show a score at the end screen, as it would be great to see how well you did - how many notes you've hit and how many were missed or mistakenly pressed
- add a button or some other way to restart the game from the end screen
Other than that, great game! The music is really banging. :D
