by leparlon

[raw]
made by leparlon for Ludum Dare 54

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Stronf
01. Oct 2023 · 21:23 UTC
nice play on the theme, engaging mechanics, interesting to see how this concept can be evolved


would prefer more instructions, but as soon as I understood the gameplay, everything went very smoothly
🎤 leparlon
01. Oct 2023 · 21:33 UTC
I JUST updated it with some tutorials! 30 minutes before the deadline
bloodyaugust
02. Oct 2023 · 18:07 UTC
Great game! I particularly enjoy the subject matter, and I'm sure many a city planner would love the ability to just... dig canals everywhere to isolate traffic. :laughing: I would have loved a way to influence the movement of the cars, as it is, it kind of becomes a waiting game... And waiting is not particularly fun. :) All in all though, a fun and unique idea that is well-executed. Great job! :tada:
Pe7e
02. Oct 2023 · 18:40 UTC
Nice game, good fit with the theme and interesting mechanics. Was wondering if water counts towards clean area, feels like you just drown the place.
cogcomp
02. Oct 2023 · 18:55 UTC
I really like jezzball so this game was just perfect for me. I few tweaks to how the dragging works (sometimes it felt like the mousedrag didn't work) and some polished graphics and this would be great!
candlesan
02. Oct 2023 · 21:25 UTC
Cool - reminds me of that old game "Qix" which I loved playing. A bit of a twist here with the theme being about cars in a city. Cutting up the area into smaller and smaller regions works really well. Fun!
Bumble
03. Oct 2023 · 19:02 UTC
It reminded me - and I have to say that this is a positive! - of using the mouse to drag boxes on an empty desktop, but this time with purpose! :smiley:
LDJam user 313326
03. Oct 2023 · 23:11 UTC
That was pretty fun! I had one time where two lines fired at the same time in different directions. it was after i had changed my mind on where i wanted to put the canal. Good game!
Lou Bagel
03. Oct 2023 · 23:16 UTC
I'm not sure if I don't understand the clear percent or if there was a bug, but I split an area with multiple cars, so there was no area turned green, but the percent clear still went up.
🎤 leparlon
04. Oct 2023 · 18:40 UTC
@lou-bagel Oh wow, that is not supposed to happen! I will take a look if I can reproduce it.
LaserPanzerWal
04. Oct 2023 · 19:15 UTC
I like the idea, it's a different take on the classic snake and spider games in the 90ies. I even considered something like this myself for a while. There are some bugs obviously, but with better graphics and some sound I would like a post-jam release of this.
exergy
04. Oct 2023 · 19:23 UTC
Fun little game! Good job!

(You're Windows download link seems to have expired)
wisstopher
04. Oct 2023 · 19:35 UTC
I've been enjoying seeing all these level manipulation games, this was one of the better ones I've seen. An interesting concept and a good message, stay green! :D
Hakro
04. Oct 2023 · 19:40 UTC
Nice little game, I really like the idea and execution. Only missing a bit of sound, otherwise, gg for a compo entry.
zubspace
04. Oct 2023 · 20:54 UTC
I enjoyed the game! Mathches the theme very well and it's easy to play, but needs to patience to succeed. Good job for a Compo game!
Lou Bagel
04. Oct 2023 · 23:31 UTC
@leparlon oh I played again and figured it out! I think it is the tiles that are used to create the canals!

I notice it goes up by just a couple of percent points even when not clearing area. When I played the first time, I must have been just a percent or two below the goal on the 2nd level. Then I split an area but cars were on both, so I thought, oh that was pointless - but then the YOU WIN popped up and I was confused, haha.

It is a nice game mechanic!
Nick Rafalski
05. Oct 2023 · 00:09 UTC
Fellow proc-gen brethren! I also spent way too much time fighting with invisible algorithms this LD, and my visual product paid the price, so I recognize and appreciate your behind the scenes work! The gameplay works great, and the theme is a slam dunk. Nice job!
zealous-coder
05. Oct 2023 · 02:22 UTC
I liked this it reminded me of jezzball wow what good times. Great job though.
247gamestudio
11. Oct 2023 · 20:40 UTC
Very fun and addicting game, I really liked it. Simple and actually challenging to find the perfect moment to place the canals, and so satisfying to clear a gigantic place all at once. Congrats on the entry!
LDJam user 374472
12. Oct 2023 · 14:13 UTC
I like this radical ecologist take on the theme! Could be a good basis for a puzzle game. GG
fabula_rasa
12. Oct 2023 · 21:34 UTC
Those are some really unique mechanics! Neat idea and an admirable goal :smile_cat:. Shame you ran out of time for sounds and additional juice, but what is there works well. With one exception - the game tends to freeze between levels from time to time and never unfreeze (Windows 10, Firefox 118.02), leaving me looking at "area cleared" forever.

![Screenshot_6.jpg](///raw/732/a2/z/60385.jpg)

Your post-jam is a definite improvement on the original submission. Good going!

On a sidenote, I love that you can actually sink some cars without failing your quest :grinning: Quite amusing when you think about it.
Papaver
12. Oct 2023 · 21:40 UTC
Nice game, well done! I enjoyed playing it :)

I also like the improvements of the graphics in the Post Compo version. I think the act of sinking a car (and hence losing a life) could be made more visual. Maybe you can show the car still for a bit (shrinking) when the water is already there, and highlighting/enlarging the number of lives for a bit.
milq
12. Oct 2023 · 22:14 UTC
I have played both the standard and enhanced versions of the game, noticing aspects like parks and green zones, which now bring everything into perspective! Nevertheless, I imagine the challenge — indeed, it's difficult — of developing the car AI, creating the maps, and contemplating all potential possibilities is tremendous, especially achieving this in 48 hours! I must also extend my gratitude for producing a post-compo version; the noticeable improvement significantly enhances the game experience for individuals like me. Excellent game!
almost
12. Oct 2023 · 23:01 UTC
A simple concept but pretty original. I think some visual feedback from losing lives would be good since at first I tried drowning a car and it seemed like there was no consequence but later I noticed the lives lost. I completed one of the 90% levels and failed on the next 90% level.
digital bacon
13. Oct 2023 · 21:56 UTC
Nice game, good work!
LDJam user 277851
15. Oct 2023 · 23:06 UTC
Great game. It's a classic game type about constantly limiting the size of the area. It's a very solid game type and you did a great job.