Great game! I particularly enjoy the subject matter, and I'm sure many a city planner would love the ability to just... dig canals everywhere to isolate traffic. :laughing: I would have loved a way to influence the movement of the cars, as it is, it kind of becomes a waiting game... And waiting is not particularly fun. :) All in all though, a fun and unique idea that is well-executed. Great job! :tada:
I really like jezzball so this game was just perfect for me. I few tweaks to how the dragging works (sometimes it felt like the mousedrag didn't work) and some polished graphics and this would be great!
Cool - reminds me of that old game "Qix" which I loved playing. A bit of a twist here with the theme being about cars in a city. Cutting up the area into smaller and smaller regions works really well. Fun!
It reminded me - and I have to say that this is a positive! - of using the mouse to drag boxes on an empty desktop, but this time with purpose! :smiley:
That was pretty fun! I had one time where two lines fired at the same time in different directions. it was after i had changed my mind on where i wanted to put the canal. Good game!
I'm not sure if I don't understand the clear percent or if there was a bug, but I split an area with multiple cars, so there was no area turned green, but the percent clear still went up.
I like the idea, it's a different take on the classic snake and spider games in the 90ies. I even considered something like this myself for a while. There are some bugs obviously, but with better graphics and some sound I would like a post-jam release of this.
I've been enjoying seeing all these level manipulation games, this was one of the better ones I've seen. An interesting concept and a good message, stay green! :D
@leparlon oh I played again and figured it out! I think it is the tiles that are used to create the canals!
I notice it goes up by just a couple of percent points even when not clearing area. When I played the first time, I must have been just a percent or two below the goal on the 2nd level. Then I split an area but cars were on both, so I thought, oh that was pointless - but then the YOU WIN popped up and I was confused, haha.
Fellow proc-gen brethren! I also spent way too much time fighting with invisible algorithms this LD, and my visual product paid the price, so I recognize and appreciate your behind the scenes work! The gameplay works great, and the theme is a slam dunk. Nice job!
Very fun and addicting game, I really liked it. Simple and actually challenging to find the perfect moment to place the canals, and so satisfying to clear a gigantic place all at once. Congrats on the entry!
Those are some really unique mechanics! Neat idea and an admirable goal :smile_cat:. Shame you ran out of time for sounds and additional juice, but what is there works well. With one exception - the game tends to freeze between levels from time to time and never unfreeze (Windows 10, Firefox 118.02), leaving me looking at "area cleared" forever.

Your post-jam is a definite improvement on the original submission. Good going!
On a sidenote, I love that you can actually sink some cars without failing your quest :grinning: Quite amusing when you think about it.
I also like the improvements of the graphics in the Post Compo version. I think the act of sinking a car (and hence losing a life) could be made more visual. Maybe you can show the car still for a bit (shrinking) when the water is already there, and highlighting/enlarging the number of lives for a bit.
I have played both the standard and enhanced versions of the game, noticing aspects like parks and green zones, which now bring everything into perspective! Nevertheless, I imagine the challenge — indeed, it's difficult — of developing the car AI, creating the maps, and contemplating all potential possibilities is tremendous, especially achieving this in 48 hours! I must also extend my gratitude for producing a post-compo version; the noticeable improvement significantly enhances the game experience for individuals like me. Excellent game!
A simple concept but pretty original. I think some visual feedback from losing lives would be good since at first I tried drowning a car and it seemed like there was no consequence but later I noticed the lives lost. I completed one of the 90% levels and failed on the next 90% level.
would prefer more instructions, but as soon as I understood the gameplay, everything went very smoothly
(You're Windows download link seems to have expired)
I notice it goes up by just a couple of percent points even when not clearing area. When I played the first time, I must have been just a percent or two below the goal on the 2nd level. Then I split an area but cars were on both, so I thought, oh that was pointless - but then the YOU WIN popped up and I was confused, haha.
It is a nice game mechanic!

Your post-jam is a definite improvement on the original submission. Good going!
On a sidenote, I love that you can actually sink some cars without failing your quest :grinning: Quite amusing when you think about it.
I also like the improvements of the graphics in the Post Compo version. I think the act of sinking a car (and hence losing a life) could be made more visual. Maybe you can show the car still for a bit (shrinking) when the water is already there, and highlighting/enlarging the number of lives for a bit.