Three Wizards by sg-goennung

Short Description
This is a turn-based strategy and puzzle game. You control up to three wizards who whield destructive magic. The challenge is to use this magic in narrow dungeons and not blow yourself up.
https://youtu.be/oI5oHps4Fok
Story
In a land with vast open landscapes, three battle wizard were trained for large battles on wide planes. Seraphim Fireheart, who can turn a peaceful flower meadow into a burning fire hell. Galen Frosthammer, whose cold magic skills are ony exceeded by the coldness in his eyes. And Durin Earthshaker, who seizes the power of the mountains with a snap of his fingers. After their training the three were looking forward for big and wide-ranging battles. However, the King had other plans for them... They were sent in a narrow and dark dungeon to retrieve the long lost Toothbrush of wisdom, which grants everyone who brushes their teeth endless wisdom ... and a sparkling smile.


Controls
Level Selection: - Just click on the circles on the floor to select the level (only the green ones and the next red one is unlocked)
In Game: - The camera is controlled with WASD - The game is turn based, every turn your wizard can move and cast a spell - Both spells and movement are controlled with the mouse - The goal of each level is to kill all enemies and to reach the door at the end
Features (maybe we wanted too much)
- Turn-based strategy
- Lots of spells
- Music, Voices and SFX
- Intro "movie"
- Story
About us
We are two developers, a sound engineer and a speaker.
Tools Used
- Blender
- Unity (Game Engine)
- Paint.net (Images)
- Ableton Live 11 (Music, voice-over and FX)
Changelog
- Wizard didn't unfreeze again
- Progress wasn't saved correctly
| Link | https://sirmichel.itch.io/three-wizards |
| Original URL | https://ldjam.com/events/ludum-dare/54/three-mages |
Ratings
| Given | 17🗳️ | 7🗨️ |
Had a lot of fun here
The penultimate level was really very difficult.

A cutscene or just an image would have really cool at the end of the game.
@sunset @nirlandec: Yeah, all assets, sounds and also the effects were made in the time.
We have a very talented and fast "blender guy" in the team. What we didn't accomplish was making a suitable web-built and we had not enough time for a final polishing round, which would have been actually part of our time-schedule (for example sounds when a monster falls down etc.).
We also planned 10 levels, but we only managed to finish 8 of them ;-)... and there is no final screen after beating the game
Loved the intro sequence. That little bit of polish really adds a lot to an entry. The voice acting was also great - would have liked to see more sound effects, especially for movement, but I'm sure there were time constraints. Great job!