Squeeze & Wiggle by YogurtTheHorse

[raw]
made by YogurtTheHorse for Ludum Dare 54 (JAM)

Another day in life of majestic serpent that roams the desert under the dull light of unknown star...

Suddenly, the fall!

And now the snake is stuck in deep deep caves beneath the surface. Tight and narrow tunnels weave around like a maze, locking you, squeezing you tight...

Will the snake escape such a narrow space?

Wiggle and Squeeze, that's the only way!


Leaderboards API

Our HTTP Leaderboards web API is free to use and made specially for game jams. But there is also a paid Unity package you can find here. By buying it you are not just getting a nice piece of software but you support us :)


Advice

  • Currently it's not possible to submit score from phones
  • Play in fullscreen :) Our pixels are crunchy and sensitive!
  • You can adjust volume using slider in the left side of the screen.
  • Don't give up! The game is definitely beatable. We even tested it with a touchpad.
  • Sometimes your tail can stuck behind you, watch out!
  • If you want to speedrun the game, you can quickly skip the first cutscene by pressing spacebar.

    - Don't be shy of using pause (RMB / Space), it helps a lot on slippery slopes!

Controls

  • Mouse/Touch to drag (yes, you can play on touch screen!)
  • Space/right click to pause time
  • Space to skip intro fast (any key when it ends)
  • Middle click to retract drags (you probably won't need it)

    - R to hard restart

Credits

  • Yogurt The Horse: programming, shaders, a lot of unity stuff;
  • kiberptah: level design, gameplay tweaks, music and sounds;
  • Gmiss: visual direction and most of the art;

    - 13x666: cutscenes, some ui, webpages, The Nest.

Post-jam update

  • 3 oct: fixed timed overflow; fixed pause on touch devices
  • 3 oct: add R hotkey to restart

    - 4 oct: fix restarting when typing R in leaderbaords

Current leaderboards

cover<em>640x512</em>5.png

| Place | Name | Time | |-------|-----------|---------| | 1 | YuryScript| 0:34.30 | | 2 | aerial | 0:47.31 | | 3 | Goossyaa | 1:41.56 | | 4 | dycc | 3:01.64 | | 5 | kiviman | 3:28.88 | | 6 | icylava | 3:57.46 | | 7 | Coatline | 4:00.50 | | 8 | yogurt | 4:13.29 | | 9 | nobody | 4:24.53 | | 10 | NonDev | 5:06.57 |

(Updated daily. Last update: 7:00 GMT oct 9)


Development video

https://youtu.be/UGLmvo_zHwg

Ratings

Overall 59th 4.203⭐ 88🧑‍⚖️
Fun 165th 3.942⭐ 88🧑‍⚖️
Innovation 32th 4.341⭐ 87🧑‍⚖️
Theme 149th 4.268⭐ 86🧑‍⚖️
Graphics 70th 4.482⭐ 87🧑‍⚖️
Audio 120th 3.976⭐ 86🧑‍⚖️
Humor 390th 3.26⭐ 75🧑‍⚖️
Mood 139th 4.066⭐ 85🧑‍⚖️
Given 22🗳️ 54🗨️

Feedback

burrowbling
03. Oct 2023 · 00:44 UTC
rain world 2
but like actually really fun game! it was super cute and fun to mess around with the snake guy
LDJam user 139668
03. Oct 2023 · 00:47 UTC
@burrowbling wow! That's a solid statement, haha! Thanks!
TeamLDM
03. Oct 2023 · 00:48 UTC
The pixel art is amazing! The mechanics are definitely a bit frustrating at first with the tail getting stuck behind, but you get used to them quickly enough. I was able to shoot the snake super fast by quickly pushing the tail bone forward and zoomed through some tunnels—super satisfying.

Great take on the theme! Love u 💖
EqualEnergy
03. Oct 2023 · 01:01 UTC
I remember seeing a post about this!
pro4
03. Oct 2023 · 01:06 UTC
This game was super fun and I'm proud to say I was able to beat it with a time of 9:22. I saw some of the other times were like half mine! The small narrative intro and outro were also a nice little extra cherry on top to this overall really great game. Good job on this!
EqualEnergy
03. Oct 2023 · 01:10 UTC
Super satisfying, anti aliasing on the weird dragon worm (wagon for short) was done perfectly, squeeze and wiggle is an excellent way to sum up this wagons game!
Vyndilis
03. Oct 2023 · 01:29 UTC
Wonderful game! Gameplay very innovative and interesting, It was hard at first but I got used to it after a few minutes (I couldn't put the game in fullscreen on the HTML version). The music is beautiful and relaxing, I liked that it evolved gradually. The variety of visual is impressive, I really liked the atmosphere.

Great work!
Wook
03. Oct 2023 · 01:34 UTC
reminded me a lot of rainworld, the physics worked really well. was able to beat it just before the 10min mark and have to say I really loved moving the snake boi around. really good job !
Wook
03. Oct 2023 · 01:34 UTC
accidentally posted twice ignore this!
deppong
03. Oct 2023 · 01:42 UTC
This game rocks! I really really love the mechanics even though it is very difficult. Once you get the hang of it you can really start flying. It would be so cool to see someone practice and speedrun it. The graphics are gorgeous. When I saw the prototyped posts you guys made I knew it would turn out very good. Fantastic work!
yammming
03. Oct 2023 · 02:15 UTC
dude, this is AMAZING!!!! gorgeous graphics and really fun to play hehe
yndajas
03. Oct 2023 · 02:22 UTC
Loved this! Took a while to get it, but when combining the pausing with the pulling, it starts to click (even if you're using a trackpad!). Gorgeous art, great gameplay, and brilliant theming make for an awesome package!

One thing I wasn't sure about was what the number under the timer means, but that's a minor detail
LDJam user 139668
03. Oct 2023 · 02:23 UTC
@yndajas can you show what number are you talking about? We are not sure :(
yndajas
03. Oct 2023 · 03:05 UTC
@YogurtTheHorse looks like it's if you go over 10 minutes
![Screenshot 2023-10-03 at 03.18.19.png](///raw/8be/a5/z/5eff7.png)
![Screenshot 2023-10-03 at 04.02.34.png](///raw/8be/a5/z/5eff8.png)
![Screenshot 2023-10-03 at 04.03.29.png](///raw/8be/a5/z/5eff9.png)
LDJam user 139668
03. Oct 2023 · 09:55 UTC
@yndajas oof. Thanks. We will fix it soon. Timer width is too small
Ameize4
03. Oct 2023 · 11:45 UTC
I love movement mechanic of your game, and maybe feel some vibes of "Getting Over It" 😅
Erlioniel
03. Oct 2023 · 14:24 UTC
What a beauty! Like how it turned out and the start / ending "cutscenes" are awesome as well. Nice entry, guys, love it!
Fis
03. Oct 2023 · 15:21 UTC
At the beginning it feels like QWOP, but you are a snake. After getting a gist of it, navigating actually works pretty good.
Though - spamming directional drags (and resting limbs on each other) lead to the possibility to fly around - don't know if that's intentional.
Nice game!
Shad
03. Oct 2023 · 15:39 UTC
Excellent job. I really like the time freeze mechanic for finer control
vafer
03. Oct 2023 · 15:43 UTC
This is amazing! Really like this mechanic. Also art is pretty)
At first when i saw your gifs it looked like it will be a hard game, but after a minute in your game or so it is really fast and comfortable!

I would like to make it to the end, but unfortunately i've got stuck xd
![Screenshot_1.png](///raw/b5e/54/z/5f47c.png)
LDJam user 139668
03. Oct 2023 · 15:45 UTC
@vafer hey! Thanks. It's weird you stuck. You can't move with any of your parts?
Tyrannas
03. Oct 2023 · 15:57 UTC
Super hard game lol, I'm really struggling to go past a vertical part in the crystal zone, somehow I must not 100% understand the tricks to move the snake. Anyway, for the rest, the game looks great, nice art ! Moving the snake around is quite cool too, and nice SFX. Your take on the theme is one of the best I had until now I think ! Good job :)
Ace17
03. Oct 2023 · 19:25 UTC
Wow, this is getting-over-it-hard! :)

The physics seem pretty solid here!
Can the snake go backwards? I tried, but failed, it seems like the head parts have a stronger pull force?

This is a very creative idea, I don't remember playing anything remotely resembling this game , so kudos!
LDJam user 221750
03. Oct 2023 · 20:23 UTC
@ace17 it can, but you probably need to pull with multiple segments at once. The head is indeed the strongest and the tail is the weakest.
vafer
03. Oct 2023 · 20:47 UTC
@yogurtthehorse actually i was able to. I got stuck by jumping from right stairs and this branch went between the joints. I tried to get out, but it didn't wanted to move apart
Guzman
03. Oct 2023 · 22:24 UTC
![00863 Yellowgreen screen 04-10-2023 08-18-34.png](///raw/f0b/93/z/5f6ff.png)
Too bad the previous records are being deleted
TheMaydayMan
03. Oct 2023 · 22:40 UTC
art is like rainworld so amazing, controls very intuitive yet somehow difficult? but the difficulty makes sense. anyways great gmae!
quasilyte
03. Oct 2023 · 22:45 UTC
This game is pretty cool.

I was a slow learner and it took me ~14 minutes to complete the game.
Visually, this game is fantastic.
It takes a while to understand how to navigate efficiently.

The tutorial gives you the basics, but it was hard for me to completely understand the "getting tired" mechanic. I get why it exists, but sometimes I can't predict whether something will get tired or not; I can only see when it's already tired.

The levels lack some navigation hints. Sometimes it looks like the world has several paths, but you as a player has no idea where to go. I like that some of the places required advanced worko-parkour, but these places were quite rare.

I missed (misread?) the intro images (I thought they were buttons), so I missed the plot. I didn't know that we were a small work-like thing that fell down. This is why it wasn't clear to me that we're trying to get back to the surface.

Am I right that our little wormy dies in the end? :'(
Is there a better ending?

This game felt quite peaceful. I like the fact that there were no enemies.

I haven't found any bugs or issues during the playthrough, good job on that front.

Overall, the game feels quite polished.
LDJam user 221750
03. Oct 2023 · 23:10 UTC
@quasilyte thanks for the feedback! We probably could've done better job by indicating that segment is about to get tired, I see why you find it vague.

Initially I planned to put some collectables into all the dead-ends, but time kinda got out of hand, so they feel like empty dead ends :(

The worm is eaten and the cycle of life continues...
quasilyte
03. Oct 2023 · 23:12 UTC
Oh no, my poor wormo. :'(
R.I.P. my friend.
RaineShadow
04. Oct 2023 · 03:06 UTC
Such a good game. Challenging just enough to keep you going but not so challenging that it's frustrating and you want to quit. Very unique concept. Great job!
owca
04. Oct 2023 · 15:53 UTC
Very original idea. Definetly 5 stars for Theme (I felt claustrophobic sometimes). I like the audio and graphics and the overall mood.
Roboimuri
04. Oct 2023 · 17:28 UTC
T'was hard. Very good but wery hard! 5/5 for the theme! I would have liked to hear some background music, though.
Amolker
04. Oct 2023 · 17:30 UTC
This is a cool game! Reminds me of Edmund McMillen's Triachnid, which is good. Really like your artstyle. Sad final is sad :(
Its_Capp
04. Oct 2023 · 18:11 UTC
literally the game I've rated the highest so far in the jam, this is amazing. Genuinely so impressed that this was pulled off in 3 DAYS!!! It was just the right level of difficulty to where it was challenging yet not impossible, the art was also really charming. It gives me "getting over it" vibes
VrituuVelozo
04. Oct 2023 · 18:17 UTC
Very fun idea and very well executed, it reminds me rain world. I liked the dynamic music depending on the area we are in. I loved the game, really incredible. But the end tho 💀
Spike Studio
04. Oct 2023 · 18:37 UTC
Such a great game! The graphics are great, and the gameplay is simple and clean, but I just wish there were a few variations on the click sound effect, as it got a bit repetitve, but thats a small nitpick. Amazing entry!
LDJam user 221750
04. Oct 2023 · 18:42 UTC
@roboimuri what do you mean? D: There's music in the game!
LDJam user 314224
04. Oct 2023 · 18:53 UTC
Super hard game lol, I’m really struggling to go past a vertical part in the crystal zone, somehow I must not 100% understand the tricks to move the snake. Anyway, for the rest, the game looks great, nice art ! Moving the snake around is quite cool too, and nice SFX. Your take on the theme is one of the best I had until now I think !

Good job :)
stevenjmiller
04. Oct 2023 · 19:04 UTC
Fun game, I absolutely love the art and overall presentation. I got to the end in just under 12 minutes. I also got stuck on the tree like vafer did, though I managed to break out of it by moving further into the tree and building some momentum on the way back.
coatline
04. Oct 2023 · 20:30 UTC
Really fun actually, I played it twice and I got about 5.5 minutes or so. It's frustrating at first but I ended up enjoying it. The movement mechanic is unique and makes up practically all of the gameplay. I could see this ending up on steam. The art is professional and yes, I noticed the pixel perfect camera movement! The online leaderboard really tops it all off, it's beginning to look like another "Getting Over It" game, just different. Great job for sure!

Update: Got 4 minutes..

![2.PNG](///raw/c44/31/z/5fdfe.png)
Deruitda
04. Oct 2023 · 20:38 UTC
Fantastic game
Andrew Michienzi
04. Oct 2023 · 21:36 UTC
the art and sound is great! gameplay took a minute but I ended up loving it!
PichiiParu
05. Oct 2023 · 00:08 UTC
Superr addicting game! I love how it looks when the snake gets all crumpled up into a small corner LOL
The art style is so amazing, especially the environment art! Great job!
hanadulcet
05. Oct 2023 · 04:25 UTC
I really, really enjoyed the art of the game - along with the struggles of wiggling upwards and unfurling our slithering main character as we try to make it up. The pixel art style is really nice, and in particular, I loved the opening cutscenes that told us the story in just three well-drawn and well-animated panels. Well done!
LDJam user 268934
05. Oct 2023 · 13:55 UTC
At first, controlling the snake can be quite challenging, but once you get the hang of it, it's a blast tackling the challenges. The artwork is absolutely stunning, and the music complements the mood perfectly.
Andreadbx
05. Oct 2023 · 16:10 UTC
Great game! quite challenging to actually manage to control the snake, i got stuck often but had a lot of fun anyway! Graphics are very cute!
NonDev
05. Oct 2023 · 17:09 UTC
Fun and challenging! With some practice you can probably build up momentum and skip large portions, which is how I assume the sub 3 min times were done, but couldn't quite get a grasp on controls enough.
aerial
05. Oct 2023 · 17:39 UTC
Finally managed to beat this goosya guy, now I can rest in peace.

![goos.png](///raw/702/b5/z/5fc93.png)

Good game! Definitely one of the best! Super fun and polished. I enjoyed every bit of it! I have nothing more to add, people already described and mentioned everything awesome about this game. You guys did an excellent job! I will come back when the goose steal the record once again.
LDJam user 139668
05. Oct 2023 · 17:45 UTC
@aerial haha, Good you liked it!

Hey @guzman seems like you have leaderboard to burn
Surune
05. Oct 2023 · 18:11 UTC
Super polished, and the graphic is what I love the most in this game!
Yngvarr
06. Oct 2023 · 19:56 UTC
How do you come up with this? This is a masterpiece, so polished and so original! The core mechanic seemed a bit counter-intuitive at first, and I spent some extra time figuring out the idea of parts getting tired, but once it clicked, it became really fun to play. I appreciate the comics-like cutscenes (the ending kinda broke my heart, but the snek is so cute!) and the attention to details is a whole new level! The background animation, different biomes, moving grass - in terms of polish, you're in the league of your own! The music felt a bit repetitive until I stopped noticing it, but it's just a nitpick. Hands down, one of the most solid entries! Bravo!

My place is on the bottom of the scoreboard, but I have a playthrough for you! :)

https://youtu.be/SIkgmA5ajOk
voithos
07. Oct 2023 · 02:58 UTC
Excellent art, and I loved how crunchy / juicy you made the game! The little animations at the beginning were wonderful, and the epic screen shake when we first fall down was awesome.
ping78
07. Oct 2023 · 05:20 UTC
I love this game. The gameplay is very unique and graphics are beautiful. Really well done.
OldDog
07. Oct 2023 · 09:07 UTC
I have to say.this game is soullike,,,very nice game art and physics mechanism,I feel the shake head is heavyer than the thail,drag head to move is easyer,,love this game ,good job
SLEEPYMENACE
07. Oct 2023 · 13:17 UTC
Cute snek, 10/10.

Solid core concept done justice. Nothing feels out of place or as if it doesn't belong. Music is nice and doesn't get too repetitive, controls make sense, graphics are nice and work in service of the core gameplay. Wigglign is immersive, I really felt like a snek. I like it a lot!
LDJam user 221750
07. Oct 2023 · 18:29 UTC
@yngvarr thanks a lot for the let's play :) It's always cool to see the actual playthrough.
Danyclockworker
07. Oct 2023 · 20:43 UTC
hard game, I didn't quite understand how to control properly and avoid falling
LDJam user 139668
07. Oct 2023 · 22:43 UTC
@aerial we just wanna know how
Redoxeide
07. Oct 2023 · 23:36 UTC
Amazing job! Very addictive gameplay with gorgeous graphics and audio.
aerial
08. Oct 2023 · 04:25 UTC
@yogurtthehorse wait, I thought you guys already knew about the aerial dash/sling thingy? That is why there is an opening up there in the start area from where you keep dashing all the way around to the nest.
aerial
08. Oct 2023 · 05:36 UTC
@yogurtthehorse Ok here is a video showing how it is done:

https://streamable.com/t8mnz3

basically, when you have the two parts (the head and the next one) vertically aligned, you can keep pulling the other part upwards (better while it is fully greyed?) and that will somehow add lots of momentum to the head.

And yeah I almost had a new record (37 seconds) in that video but I flew past the nest lol. The hard part is landing at the nest after passing that peak and because of the solid color background, you can't accurately judge how fast you are flying.
iron_head
08. Oct 2023 · 08:22 UTC
Very interesting indeed. Looks and sounds great. Very original. Kinda satisfying.
LDJam user 221750
08. Oct 2023 · 13:55 UTC
@aerial we thought we fixed the flying D:

But it seems like while still doable it now requires some skill!
LDJam user 377116
08. Oct 2023 · 15:32 UTC
Really love the awkward controlls, it really feels like im a worm! Also love the environment art. I always love games that innovate traversal! Reminds me a lot of Snakebird and Snake pass! The visuals remind me of Rain World. Well done!
LDJam user 250905
08. Oct 2023 · 20:03 UTC
Man, that was fantastic! I really loved the learning curve that came with finding how to control the snake. The way I could see myself getting better and better the longer I played *really* makes me wanna come back here for a high score. The snake reminded me of the slugcat from Rain World, and the controller reminded me of Snake Pass to an extent. Really loved the openning cutscene, I'll be looking to come back here when I get a chance!

Great job, all of you! Only problem I found was how easy it was to get stuck and tangled in your own body -- there were one or two places where I could barely squeeze myself out of a corner because my second segment was blocking the way. I look forward to see what you get out next time! Cheers! :beers:
ditam
08. Oct 2023 · 20:14 UTC
I... did it. 14 minutes and 3 seconds, or so. I went through a lot of emotions in those 14 minutes, and I had a lot of time to think. I suffered, I was confused, I ... had... fun...? I was a worm, I was struggle manifest, I was QWOP without joints, yet I was only joints. I crawled, I flew, I went tail-first and head-down and back around, and all wiggly and squeezy. Then I crawled some more, and in the end, I flew.

An experience that will stay with me.

A unique, mind-twisting entry that does very well whatever it is it set out to do. Unlike any other, congrats.
LDJam user 221750
08. Oct 2023 · 20:56 UTC
@ditam (*writes down nervously*) yeah, just as intended, yeah, th-thanks for participation...
Pious
08. Oct 2023 · 21:27 UTC
Wow what a great game! I loved the rainworld inspiration and the movement was so interesting. Only issue I had was crumbling myself into a ball when I tried moving the back end of the worm. But art and pixelated visuals was fantastically done. The ending was SO funny and unexpected. Nice little treat for the end. Great game!
someone
08. Oct 2023 · 22:40 UTC
That was great.
Took a while to figure out how the control actually worked, and even then sometimes it just wouldn't cooperate.
I was certainly getting the hang of it towards the end though. The pause was definitely essential.
Some of those high scores don't seem possible, unless I anded up taking a really long route.
GodDoesPlayDice
09. Oct 2023 · 12:09 UTC
Чую, будете в топ 10. Молодцы!
Ategon
10. Oct 2023 · 13:22 UTC
Hey, I’m the host of the Ludum Dare score chasers tournament for this jam

Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period. In the waiting period while a music track is playing itll cycle through gameplay from a bunch of different games in the background
LDJam user 250824
10. Oct 2023 · 13:47 UTC
Hey @ategon, of course we don't mind :)

(The question wasn't addressed to us, and I missed that, but we still don't mind! :D)
LDJam user 2331
11. Oct 2023 · 07:48 UTC
![image.png](///raw/b19/z/602a7.png)

Sub-40 :D Something seems up with YuryScript's time- it showed them as second even when I had a 40.xx PB.
Erlioniel
12. Oct 2023 · 18:02 UTC
It looks really messed up, how did you manage that guys =___=
LDJam user 221750
12. Oct 2023 · 21:00 UTC
@erlioniel what do you mean?
coatline
13. Oct 2023 · 15:08 UTC
Why do I keep playing it? :smile:

![Capture.PNG](///raw/c44/31/z/603cb.png)
Dried09
14. Oct 2023 · 12:34 UTC
Despite the fact that controls is a bit tricky I like the idea. Also I can notice the leaderboard feature.
Nice job!
LDJam user 206001
17. Oct 2023 · 21:08 UTC
Very good pixel art graphics and ambient music. Super innovative mechanics, but extremely difficult gameplay. Although some reached the end, I really tried really hard, but there was a part that was insanely difficult, I ended up giving up. But it's very different and innovative, but I suffered here lol.
Matootsy
19. Oct 2023 · 17:59 UTC
I really enjoy the graphic, and the concept fit totally the theme. The execution is very nice. The only thing is... I don't have the patience to move this snake... the movement is just...insane! But I guess I'm not the player for this kind of game. Anyway, I'm impressed by the execution. Congrat to the whole team!
icxon
21. Oct 2023 · 22:01 UTC
Amazing entry, perfect theme fit as well. Sorry I am late :D

https://youtu.be/84pn7LZpDcE