ASTROLIZWILL - An 80's Handheld Space Adventure by designernap
ASTROLIZWILL - An 80's Handheld Space Adventure!
SHOOT ALL FIVE ENEMY INVADERS TO REVEAL THEIR SUPER WEAPON
DESTROY THE WEAPON FOR HIGH SCORE BONUS!
Current reported highs core as of 03/10 is.... 1430!!
Instructions
LEFT STICK AIM
RIGHT BUMPER SHOOT
RIGHT STICK ALTER ANGLE OF GAME
PRESS A TO START
Y BUTTON TO CHANGE BACKGROUNDS
X TO SEE CREDITS
ESCAPE TO QUIT
R TO RESTART
Bug is fixed. Simple delta time issue that was breaking it all. Enjoy!
Also, video walkthrough here -
https://www.youtube.com/watch?v=7BfN65u2emg
Ratings
| Overall | 46th | 4.058⭐ | 28🧑⚖️ |
| Fun | 49th | 4.019⭐ | 28🧑⚖️ |
| Innovation | 29th | 4.154⭐ | 28🧑⚖️ |
| Theme | 196th | 3.596⭐ | 28🧑⚖️ |
| Graphics | 5th | 4.519⭐ | 28🧑⚖️ |
| Audio | 20th | 4.096⭐ | 28🧑⚖️ |
| Humor | 117th | 3.068⭐ | 24🧑⚖️ |
| Mood | 14th | 4.1⭐ | 27🧑⚖️ |
| Given | 31🗳️ | 44🗨️ |
Still a very fun game to play, you could create a number of these as a collection r as levels you progress through.
Thank you for this retro-arcade experience!
I got 790 :)
It's so immersive.
The way the game looks, sounds and plays is so amazing not only for a compo game tbh.
If it would have more content to make it more interesting for a longer play session, this would be a solid game even outside of the LD context.
I have my fun playing this game. Very well-made.
I wish there was a web export though. It's so much easier to play the game this way when we're talking about the jam.
What did you use to make the sounds? The sound when enemies are hit, sounds like my childhood, plastic being pulled down onto plastic by spring..
Love it all, the controls are solid, the graphics AMAZING, sound AMAZING... VERY well done.
@sisuisa - Thank you! I had a lot of fun making the sounds with old bits of metal and lego and a metal tin lid :D
@jk5000 - Thank you and yes! good shouts :) I tried to make it play music but having a song play took something away from the dated "clacky" feel of it all.
@jammygunns - that means a lot! :D It's so rare to have someone see the game in dev and then come back to comment like that. I really appreciate the kind words, thank you.
@lain94 - You are most welcome my fellow jammer. This was a joy to make and I am proud to see so many people enjoying it.
@akitl - I have a few old games like this still from my childhood. I feel like breaking them out to play in celebration!
@pascalbros - thank you! All hand made!
@wisstopher - the legend who walks among us! thank you good sir. I tried hard with this one.
@miller - that is an awesome idea to develop. I wanted to make one of these games but one that could not possibly exist due to the tech at the time, so making a modular one with add-ons entirely fits that. Really nice idea.
@croze - 790 is good! Thanks for the kind words and glad you enjoyed it
@soloadventurergames - aaah thank you! So much kindness here!
@gamedevtraum - Thank you! I am somewhat overwhelmed by the positive feedback here.
@quasilyte - I always fail to make web exports as my games are too big gig wise! Maybe I will aim for a small game memory wise next time and aim to host it :)
@incd021 - I made the sounds! I used bits of lego a screw, a metal tin lid, a spring, all sorts! Thank you so much for the postive feedback.
I am off to play and rate all your games, if I haven't already!
Thank you so much again!
This is one of the most creative game jam entries I've ever seen. Imagine making a physical hand-held game, and making it feel like an actual toy. The only thing I was missing, was a friend whom I could share my super secret strategies with.
Asymmetric design, well placed obstacles and neat balancing! Scratches and marks from being used - genuine sound design, and an assortment of suitable backgrounds to boot. Very impressive.
The frustration of missing the hidden weapon was real, but I ended up at 1090! Thanks for making this
The simplicity of the gameplay makes the workings of the handheld believable, yet they are interactive enough that it's still very fun to play. If I didn't know any better, I'd think you had just created a simulation of some forgotten, handheld retro game.
And the sound design is such a treat. It definitely hits the mark. I don't have much to offer in the way critique - excellent job!
@javasaurus This comment moved me more than you know. Thank you so much. Being able to recreate a tenth of that feeling would have made me proud but this is just incredible to hear. Thank you.
I'm looking for a collection of these now!
(It's lagging a little on my laptop, but my fault, the thing not made for Unreal :stuck_out_tongue_closed_eyes:)
Really good job!
PB: 1010
@sentmoraap I am tempted to dig out my old toys to see, but I have a feeling they won't play as well anymore! :D
Very nice entry overall. GG.
love the concept
little touches like being able to change the background I enjoyed a lot
it's minor but it would be a tad better to leave the controls shown either until you start the game or always there at the bottom left - potentially with a button to enable/disable them?
it's fun and well-balances, quite challenging but then again I can't aim for shit ^^#
well done and keep at it :grinning: :sparkles:
And yes, totally @strangeryann ! I added the instructions with about 2 minutes left on the jam so they were a panic last minute addition. If I had thought of it earlier I would totally have done that :D best I could manage was making them pop back up if you toggle the credits :D great shout though and thank you for the kind feedback.